[SOLVED] Games crash with Access violation - code c0000005 / INVALID_POINTER_WRITE/READ

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May 2, 2022
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Specs:
MB: Gigabyte B450 AORUS Elite V2
CPU: Ryzen 5 1600
RAM: Gskill F4-3200C14D-16GFX
GPU Gigabyte GTX1060 6Gb
PSU: Bequiet System power 9 600W
Main Storage: Samsung Evo 860

MB is brand new, similar crashes happened on an older MSi MB. Fallout 76 also crashed with different pair of RAM sticks by Hynix with the similar errors.
Current MB and RAM are officially compatible, RAM is running in XMP mode, supported by the MB.
RAM has been checked for errors with Memtest86, none were found.

BF1 debugged dump:
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(3ff4.1b24): Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtWaitForSingleObject+0x14:
00007ffeed1acdf4 c3 ret 0:006> !analyze -v ******************************************************************************* [LIST] [*]* [*]Exception Analysis * [*]* [/LIST] ******************************************************************************* KEY_VALUES_STRING: 1 Key : AV.Fault Value: Write Key : Analysis.CPU.Sec Value: 3 Key : Analysis.DebugAnalysisProvider.CPP Value: Create: 8007007e on RED450 Key : Analysis.DebugData Value: CreateObject Key : Analysis.DebugModel Value: CreateObject Key : Analysis.Elapsed.Sec Value: 58 Key : Analysis.Memory.CommitPeak.Mb Value: 252 Key : Analysis.System Value: CreateObject Key : Timeline.Process.Start.DeltaSec Value: 3020 COMMENT: Frostbite MiniDump. Address: 000000014B5B0BD0 (In Windbg type: .ecxr) [EOF] CONTEXT: (.ecxr) rax=0000000142c6a7f8 rbx=0000000000000440 rcx=000000023f5f4b20 rdx=000000006852ce50 rsi=0000000000000f90 rdi=000000006852c9e0 rip=000000014b5b0bd0 rsp=000000002736e918 rbp=0000000000000440 r8=0000000000000000 r9=00000001437ff998 r10=0000000000000000 r11=000000002736e8d8 r12=0000ffffffffffff r13=ffff000000000000 r14=000000002736ea40 r15=0000000000000008 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202 bf1!opus_repacketizer_out_range+0xf82e80: 000000014b5b0bd0 898359855885 mov dword ptr [rbx-7AA77AA7h],eax ds:ffffffff85588999=???????? Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 000000014b5b0bd0 (bf1!opus_repacketizer_out_range+0x0000000000f82e80) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000001 Parameter[1]: ffffffff85588999 Attempt to write to address ffffffff85588999 PROCESS_NAME: bf1.exe WRITE_ADDRESS: ffffffff85588999 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000001 EXCEPTION_PARAMETER2: ffffffff85588999 STACK_TEXT: 000000002736e918 00000001446eb037 : ffffffffffffffff 00000001000000ff 000000002736f8d0 3e4ccccd45819b00 : bf1!opus_repacketizer_out_range+0xf82e80 000000002736e920 00000001446eabae : 000000002736e9d0 0000000000000044 0000000000000003 000000011e3ff000 : bf1!CreateGBPlayerHistory+0xfda07 000000002736e970 0000000145e52cc5 : 0000000000000002 00000001435303e0 0000000000000003 00000001b25d37c0 : bf1!CreateGBPlayerHistory+0xfd57e 000000002736e9a0 0000000140b86673 : 4293c9e0c34ae500 0000000000000003 000000002736ec20 0000000000000000 : bf1!fb::Twinkle::getShaderHandler+0x441aa5 000000002736ea40 0000000140b25fc3 : 0000000000000001 000000000000000a 000000002736ebc0 00000000bff79800 : bf1!fb::JsObject::setScriptObject+0x758b43 000000002736eb20 0000000145d02b70 : 000000002af96a08 000000011f9060c0 000000002af96a08 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x6f8493 000000002736f5f0 0000000140b49e65 : 0000000000000000 000000002af96960 0000000000000000 000000002af96960 : bf1!fb::Twinkle::getShaderHandler+0x2f1950 000000002736f650 0000000144608f31 : 00000001429c54b8 000000002736f9f0 000000002af96960 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x71c335 000000002736f8c0 00000001402f0f10 : 0000000000000000 000000002736f9f0 0000000026c7be70 0000000026c7be70 : bf1!CreateGBPlayerHistory+0x1b901 000000002736f8f0 000000014461050c : 0000000000000000 000000000014ef60 0000000000000248 0000000000000002 : bf1!GameBlocks::GBPredefinedId::Id+0x13880 000000002736fcb0 00000001402ebf8c : 0000000026c7be70 000000000014ef60 0000eec05284f188 0000000000000248 : bf1!CreateGBPlayerHistory+0x22edc 000000002736fce0 000000014031462f : 0000000023b901e0 0000000000000000 0000000023b901e0 0000000000000248 : bf1!GameBlocks::GBPredefinedId::Id+0xe8fc 000000002736fd10 00000001457de2f1 : 0000000023b901e0 00000001437ca6c8 0000000023b901e0 0000000000000000 : bf1!GameBlocks::GBPredefinedId::Id+0x36f9f 000000002736fd40 00007ffec2fa4f6b : 0000000002c245d0 0000000002c245d0 0000000000000000 0000000000000000 : bf1!fb::Twinkle::getScriptAffinity+0x5b8c91 000000002736fed0 00007ffec2fa5098 : 00007ffec305cb80 0000000002c245d0 0000000000000000 0000000000000000 : msvcr120!_callthreadstartex+0x17 000000002736ff00 00007ffeecb77034 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : msvcr120!_threadstartex+0x88 000000002736ff30 00007ffeed162651 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14 000000002736ff60 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21 SYMBOL_NAME: bf1!opus_repacketizer_out_range+f82e80 MODULE_NAME: bf1 IMAGE_NAME: bf1.exe STACK_COMMAND: ~6s ; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_bf1.exe!opus_repacketizer_out_range OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {7793bcf0-8aff-f8c9-3379-3363f60e6734} Followup: MachineOwner --------- 0:006> !analyze -v ******************************************************************************* [LIST] [*]* [*]Exception Analysis * [*]* [/LIST] ******************************************************************************* KEY_VALUES_STRING: 1 Key : AV.Fault Value: Write Key : Analysis.CPU.Sec Value: 1 Key : Analysis.DebugAnalysisProvider.CPP Value: Create: 8007007e on RED450 Key : Analysis.DebugData Value: CreateObject Key : Analysis.DebugModel Value: CreateObject Key : Analysis.Elapsed.Sec Value: 1 Key : Analysis.Memory.CommitPeak.Mb Value: 347 Key : Analysis.System Value: CreateObject Key : Timeline.Process.Start.DeltaSec Value: 3020 COMMENT: Frostbite MiniDump. Address: 000000014B5B0BD0 (In Windbg type: .ecxr) [EOF] CONTEXT: (.ecxr) rax=0000000142c6a7f8 rbx=0000000000000440 rcx=000000023f5f4b20 rdx=000000006852ce50 rsi=0000000000000f90 rdi=000000006852c9e0 rip=000000014b5b0bd0 rsp=000000002736e918 rbp=0000000000000440 r8=0000000000000000 r9=00000001437ff998 r10=0000000000000000 r11=000000002736e8d8 r12=0000ffffffffffff r13=ffff000000000000 r14=000000002736ea40 r15=0000000000000008 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202 bf1!opus_repacketizer_out_range+0xf82e80: 000000014b5b0bd0 898359855885 mov dword ptr [rbx-7AA77AA7h],eax ds:ffffffff85588999=???????? Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 000000014b5b0bd0 (bf1!opus_repacketizer_out_range+0x0000000000f82e80) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000001 Parameter[1]: ffffffff85588999 Attempt to write to address ffffffff85588999 PROCESS_NAME: bf1.exe WRITE_ADDRESS: ffffffff85588999 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000001 EXCEPTION_PARAMETER2: ffffffff85588999 STACK_TEXT: 000000002736e918 00000001446eb037 : ffffffffffffffff 00000001000000ff 000000002736f8d0 3e4ccccd45819b00 : bf1!opus_repacketizer_out_range+0xf82e80 000000002736e920 00000001446eabae : 000000002736e9d0 0000000000000044 0000000000000003 000000011e3ff000 : bf1!CreateGBPlayerHistory+0xfda07 000000002736e970 0000000145e52cc5 : 0000000000000002 00000001435303e0 0000000000000003 00000001b25d37c0 : bf1!CreateGBPlayerHistory+0xfd57e 000000002736e9a0 0000000140b86673 : 4293c9e0c34ae500 0000000000000003 000000002736ec20 0000000000000000 : bf1!fb::Twinkle::getShaderHandler+0x441aa5 000000002736ea40 0000000140b25fc3 : 0000000000000001 000000000000000a 000000002736ebc0 00000000bff79800 : bf1!fb::JsObject::setScriptObject+0x758b43 000000002736eb20 0000000145d02b70 : 000000002af96a08 000000011f9060c0 000000002af96a08 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x6f8493 000000002736f5f0 0000000140b49e65 : 0000000000000000 000000002af96960 0000000000000000 000000002af96960 : bf1!fb::Twinkle::getShaderHandler+0x2f1950 000000002736f650 0000000144608f31 : 00000001429c54b8 000000002736f9f0 000000002af96960 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x71c335 000000002736f8c0 00000001402f0f10 : 0000000000000000 000000002736f9f0 0000000026c7be70 0000000026c7be70 : bf1!CreateGBPlayerHistory+0x1b901 000000002736f8f0 000000014461050c : 0000000000000000 000000000014ef60 0000000000000248 0000000000000002 : bf1!GameBlocks::GBPredefinedId::Id+0x13880 000000002736fcb0 00000001402ebf8c : 0000000026c7be70 000000000014ef60 0000eec05284f188 0000000000000248 : bf1!CreateGBPlayerHistory+0x22edc 000000002736fce0 000000014031462f : 0000000023b901e0 0000000000000000 0000000023b901e0 0000000000000248 : bf1!GameBlocks::GBPredefinedId::Id+0xe8fc 000000002736fd10 00000001457de2f1 : 0000000023b901e0 00000001437ca6c8 0000000023b901e0 0000000000000000 : bf1!GameBlocks::GBPredefinedId::Id+0x36f9f 000000002736fd40 00007ffec2fa4f6b : 0000000002c245d0 0000000002c245d0 0000000000000000 0000000000000000 : bf1!fb::Twinkle::getScriptAffinity+0x5b8c91 000000002736fed0 00007ffec2fa5098 : 00007ffec305cb80 0000000002c245d0 0000000000000000 0000000000000000 : msvcr120!_callthreadstartex+0x17 000000002736ff00 00007ffeecb77034 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : msvcr120!_threadstartex+0x88 000000002736ff30 00007ffeed162651 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14 000000002736ff60 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21 SYMBOL_NAME: bf1!opus_repacketizer_out_range+f82e80 MODULE_NAME: bf1 IMAGE_NAME: bf1.exe STACK_COMMAND: ~6s ; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_bf1.exe!opus_repacketizer_out_range OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {7793bcf0-8aff-f8c9-3379-3363f60e6734} Followup: MachineOwner --------- 0:006> !analyze -v ******************************************************************************* [LIST] [*]* [*]Exception Analysis * [*]* [/LIST] ******************************************************************************* KEY_VALUES_STRING: 1 Key : AV.Fault Value: Write Key : Analysis.CPU.Sec Value: 1 Key : Analysis.DebugAnalysisProvider.CPP Value: Create: 8007007e on RED450 Key : Analysis.DebugData Value: CreateObject Key : Analysis.DebugModel Value: CreateObject Key : Analysis.Elapsed.Sec Value: 1 Key : Analysis.Memory.CommitPeak.Mb Value: 347 Key : Analysis.System Value: CreateObject Key : Timeline.Process.Start.DeltaSec Value: 3020 COMMENT: Frostbite MiniDump. Address: 000000014B5B0BD0 (In Windbg type: .ecxr) [EOF] CONTEXT: (.ecxr) rax=0000000142c6a7f8 rbx=0000000000000440 rcx=000000023f5f4b20 rdx=000000006852ce50 rsi=0000000000000f90 rdi=000000006852c9e0 rip=000000014b5b0bd0 rsp=000000002736e918 rbp=0000000000000440 r8=0000000000000000 r9=00000001437ff998 r10=0000000000000000 r11=000000002736e8d8 r12=0000ffffffffffff r13=ffff000000000000 r14=000000002736ea40 r15=0000000000000008 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202 bf1!opus_repacketizer_out_range+0xf82e80: 000000014b5b0bd0 898359855885 mov dword ptr [rbx-7AA77AA7h],eax ds:ffffffff85588999=???????? Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 000000014b5b0bd0 (bf1!opus_repacketizer_out_range+0x0000000000f82e80) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000001 Parameter[1]: ffffffff85588999 Attempt to write to address ffffffff85588999 PROCESS_NAME: bf1.exe WRITE_ADDRESS: ffffffff85588999 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000001 EXCEPTION_PARAMETER2: ffffffff85588999 STACK_TEXT: 000000002736e918 00000001446eb037 : ffffffffffffffff 00000001000000ff 000000002736f8d0 3e4ccccd45819b00 : bf1!opus_repacketizer_out_range+0xf82e80 000000002736e920 00000001446eabae : 000000002736e9d0 0000000000000044 0000000000000003 000000011e3ff000 : bf1!CreateGBPlayerHistory+0xfda07 000000002736e970 0000000145e52cc5 : 0000000000000002 00000001435303e0 0000000000000003 00000001b25d37c0 : bf1!CreateGBPlayerHistory+0xfd57e 000000002736e9a0 0000000140b86673 : 4293c9e0c34ae500 0000000000000003 000000002736ec20 0000000000000000 : bf1!fb::Twinkle::getShaderHandler+0x441aa5 000000002736ea40 0000000140b25fc3 : 0000000000000001 000000000000000a 000000002736ebc0 00000000bff79800 : bf1!fb::JsObject::setScriptObject+0x758b43 000000002736eb20 0000000145d02b70 : 000000002af96a08 000000011f9060c0 000000002af96a08 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x6f8493 000000002736f5f0 0000000140b49e65 : 0000000000000000 000000002af96960 0000000000000000 000000002af96960 : bf1!fb::Twinkle::getShaderHandler+0x2f1950 000000002736f650 0000000144608f31 : 00000001429c54b8 000000002736f9f0 000000002af96960 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x71c335 000000002736f8c0 00000001402f0f10 : 0000000000000000 000000002736f9f0 0000000026c7be70 0000000026c7be70 : bf1!CreateGBPlayerHistory+0x1b901 000000002736f8f0 000000014461050c : 0000000000000000 000000000014ef60 0000000000000248 0000000000000002 : bf1!GameBlocks::GBPredefinedId::Id+0x13880 000000002736fcb0 00000001402ebf8c : 0000000026c7be70 000000000014ef60 0000eec05284f188 0000000000000248 : bf1!CreateGBPlayerHistory+0x22edc 000000002736fce0 000000014031462f : 0000000023b901e0 0000000000000000 0000000023b901e0 0000000000000248 : bf1!GameBlocks::GBPredefinedId::Id+0xe8fc 000000002736fd10 00000001457de2f1 : 0000000023b901e0 00000001437ca6c8 0000000023b901e0 0000000000000000 : bf1!GameBlocks::GBPredefinedId::Id+0x36f9f 000000002736fd40 00007ffec2fa4f6b : 0000000002c245d0 0000000002c245d0 0000000000000000 0000000000000000 : bf1!fb::Twinkle::getScriptAffinity+0x5b8c91 000000002736fed0 00007ffec2fa5098 : 00007ffec305cb80 0000000002c245d0 0000000000000000 0000000000000000 : msvcr120!_callthreadstartex+0x17 000000002736ff00 00007ffeecb77034 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : msvcr120!_threadstartex+0x88 000000002736ff30 00007ffeed162651 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14 000000002736ff60 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21 SYMBOL_NAME: bf1!opus_repacketizer_out_range+f82e80 MODULE_NAME: bf1 IMAGE_NAME: bf1.exe STACK_COMMAND: ~6s ; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_bf1.exe!opus_repacketizer_out_range OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {7793bcf0-8aff-f8c9-3379-3363f60e6734} Followup: MachineOwner --------- 0:006> !analyze -v ******************************************************************************* [LIST] [*]* [*]Exception Analysis * [*]* [/LIST] ******************************************************************************* KEY_VALUES_STRING: 1 Key : AV.Fault Value: Write Key : Analysis.CPU.Sec Value: 1 Key : Analysis.DebugAnalysisProvider.CPP Value: Create: 8007007e on RED450 Key : Analysis.DebugData Value: CreateObject Key : Analysis.DebugModel Value: CreateObject Key : Analysis.Elapsed.Sec Value: 1 Key : Analysis.Memory.CommitPeak.Mb Value: 347 Key : Analysis.System Value: CreateObject Key : Timeline.Process.Start.DeltaSec Value: 3020 COMMENT: Frostbite MiniDump. Address: 000000014B5B0BD0 (In Windbg type: .ecxr) [EOF] CONTEXT: (.ecxr) rax=0000000142c6a7f8 rbx=0000000000000440 rcx=000000023f5f4b20 rdx=000000006852ce50 rsi=0000000000000f90 rdi=000000006852c9e0 rip=000000014b5b0bd0 rsp=000000002736e918 rbp=0000000000000440 r8=0000000000000000 r9=00000001437ff998 r10=0000000000000000 r11=000000002736e8d8 r12=0000ffffffffffff r13=ffff000000000000 r14=000000002736ea40 r15=0000000000000008 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202 bf1!opus_repacketizer_out_range+0xf82e80: 000000014b5b0bd0 898359855885 mov dword ptr [rbx-7AA77AA7h],eax ds:ffffffff85588999=???????? Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 000000014b5b0bd0 (bf1!opus_repacketizer_out_range+0x0000000000f82e80) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000001 Parameter[1]: ffffffff85588999 Attempt to write to address ffffffff85588999 PROCESS_NAME: bf1.exe WRITE_ADDRESS: ffffffff85588999 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000001 EXCEPTION_PARAMETER2: ffffffff85588999 STACK_TEXT: 000000002736e918 00000001446eb037 : ffffffffffffffff 00000001000000ff 000000002736f8d0 3e4ccccd45819b00 : bf1!opus_repacketizer_out_range+0xf82e80 000000002736e920 00000001446eabae : 000000002736e9d0 0000000000000044 0000000000000003 000000011e3ff000 : bf1!CreateGBPlayerHistory+0xfda07 000000002736e970 0000000145e52cc5 : 0000000000000002 00000001435303e0 0000000000000003 00000001b25d37c0 : bf1!CreateGBPlayerHistory+0xfd57e 000000002736e9a0 0000000140b86673 : 4293c9e0c34ae500 0000000000000003 000000002736ec20 0000000000000000 : bf1!fb::Twinkle::getShaderHandler+0x441aa5 000000002736ea40 0000000140b25fc3 : 0000000000000001 000000000000000a 000000002736ebc0 00000000bff79800 : bf1!fb::JsObject::setScriptObject+0x758b43 000000002736eb20 0000000145d02b70 : 000000002af96a08 000000011f9060c0 000000002af96a08 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x6f8493 000000002736f5f0 0000000140b49e65 : 0000000000000000 000000002af96960 0000000000000000 000000002af96960 : bf1!fb::Twinkle::getShaderHandler+0x2f1950 000000002736f650 0000000144608f31 : 00000001429c54b8 000000002736f9f0 000000002af96960 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x71c335 000000002736f8c0 00000001402f0f10 : 0000000000000000 000000002736f9f0 0000000026c7be70 0000000026c7be70 : bf1!CreateGBPlayerHistory+0x1b901 000000002736f8f0 000000014461050c : 0000000000000000 000000000014ef60 0000000000000248 0000000000000002 : bf1!GameBlocks::GBPredefinedId::Id+0x13880 000000002736fcb0 00000001402ebf8c : 0000000026c7be70 000000000014ef60 0000eec05284f188 0000000000000248 : bf1!CreateGBPlayerHistory+0x22edc 000000002736fce0 000000014031462f : 0000000023b901e0 0000000000000000 0000000023b901e0 0000000000000248 : bf1!GameBlocks::GBPredefinedId::Id+0xe8fc 000000002736fd10 00000001457de2f1 : 0000000023b901e0 00000001437ca6c8 0000000023b901e0 0000000000000000 : bf1!GameBlocks::GBPredefinedId::Id+0x36f9f 000000002736fd40 00007ffec2fa4f6b : 0000000002c245d0 0000000002c245d0 0000000000000000 0000000000000000 : bf1!fb::Twinkle::getScriptAffinity+0x5b8c91 000000002736fed0 00007ffec2fa5098 : 00007ffec305cb80 0000000002c245d0 0000000000000000 0000000000000000 : msvcr120!_callthreadstartex+0x17 000000002736ff00 00007ffeecb77034 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : msvcr120!_threadstartex+0x88 000000002736ff30 00007ffeed162651 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14 000000002736ff60 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21 SYMBOL_NAME: bf1!opus_repacketizer_out_range+f82e80 MODULE_NAME: bf1 IMAGE_NAME: bf1.exe STACK_COMMAND: ~6s ; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_bf1.exe!opus_repacketizer_out_range OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {7793bcf0-8aff-f8c9-3379-3363f60e6734} Followup: MachineOwner --------- Fallout 76 dump: This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (8fc.2160): Access violation - code c0000005 (first/second chance not available) For analysis of this file, run !analyze -v ntdll!NtGetContextThread+0x14: 00007ffcf3f8eba4 c3 ret
0:060> !analyze -v
***
  • *
  • Exception Analysis *
  • *
***


KEY_VALUES_STRING: 1

Key : AV.Fault
Value: Read

Key : Analysis.CPU.Sec
Value: 1

Key : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on DESKTOP-RED450

Key : Analysis.DebugData
Value: CreateObject

Key : Analysis.DebugModel
Value: CreateObject

Key : Analysis.Elapsed.Sec
Value: 36

Key : Analysis.Memory.CommitPeak.Mb
Value: 269

Key : Analysis.System
Value: CreateObject

Key : Timeline.Process.Start.DeltaSec
Value: 5901


CONTEXT: (.ecxr)
rax=00007ff7cbce9600 rbx=000000004eb586c0 rcx=000000000000003e
rdx=000000000000001f rsi=000002174fba9600 rdi=000000000000001f
rip=00007ff7c91bf7d9 rsp=0000001e0e34f490 rbp=00007ff7cc406780
r8=000000000000001f r9=000002150bb35288 r10=0000000000000001
r11=00007ff7cc47c8c0 r12=0000000000000000 r13=8000000000000000
r14=0000021626df4000 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x5424c9:
00007ff7c91bf7d9 448b430c mov r8d,dword ptr [rbx+0Ch] ds:000000004eb586cc=????????
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ff7c91bf7d9 (Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x00000000005424c9)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 000000004eb586cc
Attempt to read from address 000000004eb586cc

PROCESS_NAME: Fallout76.exe

READ_ADDRESS: 000000004eb586cc

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000000

EXCEPTION_PARAMETER2: 000000004eb586cc

STACK_TEXT:
0000001e0e34f490 00007ff7c91bf59c : 00007ff7cc406780 000002174fba9600 0000000000000001 00007ff7c7324411 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x5424c9
0000001e0e34f4d0 00007ff7c90f67ce : 000002174fba9600 00007ff7c9139d87 0000000000000001 0000000000000000 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x54228c
0000001e0e34f500 00007ff7c9139fdd : 00007ff7cc4067c0 00007ff7cc4067c0 00000022ab9f4601 0000000000000004 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x4794be
0000001e0e34f540 00007ff7c913ae7c : 000002174fba9600 0000000000000000 00007ff7cc406780 0000000000000009 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x4bcccd
0000001e0e34f5b0 00007ff7c80baa20 : 0000021626cf86a0 0000000000000002 000002150bd82038 000002150bd82040 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x4bdb6c
0000001e0e34f600 00007ff7c80b0b08 : 00007ff7cc2c3000 0000000000000000 0000000000002710 0000021600000000 : Fallout76!Scaleform::Render::Matrix2x4<float>::SetIdentity+0x1a8e0
0000001e0e34f630 00007ff7c7f46e89 : 00007ff7cd403aa8 000002150bd82040 fffffffffffffffe 000002177c6283dc : Fallout76!Scaleform::Render::Matrix2x4<float>::SetIdentity+0x109c8
0000001e0e34f680 00007ff7c9c06926 : 00007ff700279a59 000002161e14fab0 0000021645ce5300 00007ffcf1bc251d : Fallout76!Scaleform::Render::Matrix4x4<float>::SetIdentity+0x11cd19
0000001e0e34f6b0 00007ff7c9c06ece : 0000001e0e34f740 0000000000000002 00007ff7cd403aa8 00000215068f0fc0 : Fallout76!Scaleform::SysFile::Close+0x36f7e6
0000001e0e34f700 00007ff7c9c04ff8 : 00007ff7cd4039f8 00007ff7c8d0edd0 000002177c628650 0000000000000534 : Fallout76!Scaleform::SysFile::Close+0x36fd8e
0000001e0e34f810 00007ff7c8d18a89 : 00007ff7cd4039f8 00007ff7cd4039f8 00007ff7c8d0edd0 0000000000000000 : Fallout76!Scaleform::SysFile::Close+0x36deb8
0000001e0e34f840 00007ffcf3007034 : 0000000000000000 0000000000000000 000002172ca0f900 00007ff7c8d0edd0 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x9b779
0000001e0e34f880 00007ffcf3f42651 : 0000021700000000 000002172c498230 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14
0000001e0e34f8b0 00007ff7c87a679d : 0000021600000000 0000000000000000 0000000000000000 000002172c497e70 : ntdll!RtlUserThreadStart+0x21
0000001e0e34f930 0000000000000000 : 0000000000000000 0000000000000000 0000000000000854 0000000000000000 : Fallout76!Scaleform::Render::Matrix2x4<float>::SetIdentity+0x70665d


SYMBOL_NAME: Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+5424c9

MODULE_NAME: Fallout76

IMAGE_NAME: Fallout76.exe

STACK_COMMAND: ~60s ; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Fallout76.exe!Scaleform::Render::Matrix4x4_double_::Transpose

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

FAILURE_ID_HASH: {ef2d377c-507c-b42f-27bd-706dca4d2995}

Followup: MachineOwner
---------

0:060> !analyze -v
***
  • *
  • Exception Analysis *
  • *
***


KEY_VALUES_STRING: 1

Key : AV.Fault
Value: Read

Key : Analysis.CPU.Sec
Value: 1

Key : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on DESKTOP-RED450

Key : Analysis.DebugData
Value: CreateObject

Key : Analysis.DebugModel
Value: CreateObject

Key : Analysis.Elapsed.Sec
Value: 1

Key : Analysis.Memory.CommitPeak.Mb
Value: 271

Key : Analysis.System
Value: CreateObject

Key : Timeline.Process.Start.DeltaSec
Value: 5901


CONTEXT: (.ecxr)
rax=00007ff7cbce9600 rbx=000000004eb586c0 rcx=000000000000003e
rdx=000000000000001f rsi=000002174fba9600 rdi=000000000000001f
rip=00007ff7c91bf7d9 rsp=0000001e0e34f490 rbp=00007ff7cc406780
r8=000000000000001f r9=000002150bb35288 r10=0000000000000001
r11=00007ff7cc47c8c0 r12=0000000000000000 r13=8000000000000000
r14=0000021626df4000 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x5424c9:
00007ff7c91bf7d9 448b430c mov r8d,dword ptr [rbx+0Ch] ds:000000004eb586cc=????????
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ff7c91bf7d9 (Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x00000000005424c9)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 000000004eb586cc
Attempt to read from address 000000004eb586cc

PROCESS_NAME: Fallout76.exe

READ_ADDRESS: 000000004eb586cc

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000000

EXCEPTION_PARAMETER2: 000000004eb586cc

STACK_TEXT:
0000001e0e34f490 00007ff7c91bf59c : 00007ff7cc406780 000002174fba9600 0000000000000001 00007ff7c7324411 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x5424c9
0000001e0e34f4d0 00007ff7c90f67ce : 000002174fba9600 00007ff7c9139d87 0000000000000001 0000000000000000 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x54228c
0000001e0e34f500 00007ff7c9139fdd : 00007ff7cc4067c0 00007ff7cc4067c0 00000022ab9f4601 0000000000000004 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x4794be
0000001e0e34f540 00007ff7c913ae7c : 000002174fba9600 0000000000000000 00007ff7cc406780 0000000000000009 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x4bcccd
0000001e0e34f5b0 00007ff7c80baa20 : 0000021626cf86a0 0000000000000002 000002150bd82038 000002150bd82040 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x4bdb6c
0000001e0e34f600 00007ff7c80b0b08 : 00007ff7cc2c3000 0000000000000000 0000000000002710 0000021600000000 : Fallout76!Scaleform::Render::Matrix2x4<float>::SetIdentity+0x1a8e0
0000001e0e34f630 00007ff7c7f46e89 : 00007ff7cd403aa8 000002150bd82040 fffffffffffffffe 000002177c6283dc : Fallout76!Scaleform::Render::Matrix2x4<float>::SetIdentity+0x109c8
0000001e0e34f680 00007ff7c9c06926 : 00007ff700279a59 000002161e14fab0 0000021645ce5300 00007ffcf1bc251d : Fallout76!Scaleform::Render::Matrix4x4<float>::SetIdentity+0x11cd19
0000001e0e34f6b0 00007ff7c9c06ece : 0000001e0e34f740 0000000000000002 00007ff7cd403aa8 00000215068f0fc0 : Fallout76!Scaleform::SysFile::Close+0x36f7e6
0000001e0e34f700 00007ff7c9c04ff8 : 00007ff7cd4039f8 00007ff7c8d0edd0 000002177c628650 0000000000000534 : Fallout76!Scaleform::SysFile::Close+0x36fd8e
0000001e0e34f810 00007ff7c8d18a89 : 00007ff7cd4039f8 00007ff7cd4039f8 00007ff7c8d0edd0 0000000000000000 : Fallout76!Scaleform::SysFile::Close+0x36deb8
0000001e0e34f840 00007ffcf3007034 : 0000000000000000 0000000000000000 000002172ca0f900 00007ff7c8d0edd0 : Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+0x9b779
0000001e0e34f880 00007ffcf3f42651 : 0000021700000000 000002172c498230 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14
0000001e0e34f8b0 00007ff7c87a679d : 0000021600000000 0000000000000000 0000000000000000 000002172c497e70 : ntdll!RtlUserThreadStart+0x21
0000001e0e34f930 0000000000000000 : 0000000000000000 0000000000000000 0000000000000854 0000000000000000 : Fallout76!Scaleform::Render::Matrix2x4<float>::SetIdentity+0x70665d


SYMBOL_NAME: Fallout76!Scaleform::Render::Matrix4x4<double>::Transpose+5424c9

MODULE_NAME: Fallout76

IMAGE_NAME: Fallout76.exe

STACK_COMMAND: ~60s ; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Fallout76.exe!Scaleform::Render::Matrix4x4_double_::Transpose

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

FAILURE_ID_HASH: {ef2d377c-507c-b42f-27bd-706dca4d2995}

Followup: MachineOwner
---------

PC never bsods, not all games crash, crashes are random, may occur as often as 20 mins into a session, or 2 hours or not occur at all.
I was told these issues are most often caused by RAM, but this RAM and Mobo officially compatible and good quality, so I am not sure what to do really, maybe it's a frequency issue? Could really use some insight.
 
Last edited by a moderator:
Solution
i can find other boards running 3200 at 3219, its on Asus boards but it is using GSKill ram. So it might be normal
3200 isn't guaranteed, XMP is an overclock so it might be ram doesn't like that speed.

Colif

Win 11 Master
Moderator
so not the ssd? so I won't get you to check it then.

memory controller on CPU. it could be faulty if it happens on 2 different mb.

I don't know if I would suggest trying a 3rd mb, I would be more likely to get PC looked at by a store and get them to check parts.
Its unlikely cause was/is MB if you had same errors before.
 
May 2, 2022
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so not the ssd? so I won't get you to check it then.

memory controller on CPU. it could be faulty if it happens on 2 different mb.

I don't know if I would suggest trying a 3rd mb, I would be more likely to get PC looked at by a store and get them to check parts.
Its unlikely cause was/is MB if you had same errors before.
Oh yes, I forgot about the SSD, that remained the same and was checked a couple times, it's healthy.
 
May 2, 2022
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so you had same errors on 2 different motherboards?
what parts were on both PC?


i did notice that but clicked Pro anyway as I assumed it might be closest. Strange they only checked 3 of the boards.
it should be fine if MB maker tested ram with it.

https://download.gigabyte.com/FileL...181217.pdf?v=8c24d993be844f8948f42c1a6be59f9a

these lists are practically identical.. I am guessing the ram / chipset bit are broadly the same for both Mbs.
 

Colif

Win 11 Master
Moderator
Probably are. The only differences are likely features, not chipset. Probably supports different CPU.

what make/model ssd? might as well check it to make sure.

Cause is probably something you had in both PC. So ram, CPU, or SSD. I don't think its GPU.
 

Colif

Win 11 Master
Moderator
its rare I see a Samsung drive be a problem. But had to check to be sure.

new PSU?

i shrank your initial post as it was too long to scroll through, just put it in a spoiler

so no BSOD, just games crashing.

 
May 2, 2022
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its rare I see a Samsung drive be a problem. But had to check to be sure.

new PSU?

i shrank your initial post as it was too long to scroll through, just put it in a spoiler

so no BSOD, just games crashing.


I had one BSOD I can remember while using these sticks, happened during a Fallout 76 session, I cannot remember the message anymore but the description was something like: Windows tried and failed to compile a report, something or other... something about Windows being unable to do something, Fallout 76 generated an access violation crashdump. Happened too long ago so cannot find that crash in eventviewer.

It's not just BF1 that crashed, Foxhole did also, Fallout 76, Mordhau, even that Chrome tab I mentioned, it wasn't BF1 specific.

I hope having brought RAM down to recommended values solves these issues, also hope that with these tight-ish timings I am not going to lose much performance.
Quite happy with my CPU overclock too, it seems stable, for now, even gives me ideas to try upping the RAM frequency a bit since now CPU has more power perhaps it will actually OC it's IMC better?
I really hope though the 2666mhz setting is where it ends, I have done so much trying to fix these crashes, I am out of ideas as what else to do if I get another Access violation, I avoided having to downclock to the last, but perhaps it's the solution.
 
May 2, 2022
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i see if anyone else has any smart ideas
Well everything worked flawlessly, till now XD. 11 days it worked without a single Access violation, but now BF1 has crashed again, I couldn't recover the .dmp but I am pretty sure it's the ol Access Violation.. Should I try and relax the timings? Maybe 14-14-14-34-48 is too much still?
 

Colif

Win 11 Master
Moderator
it could be the CPU, we running out of parts.
2 motherboards, different PSU

what is stock speed of the Ram? 14 is probably a little fast, Its possible Gigabyte didn't test any ram with CL14 (the website for mb isn't loading for me so I can't tell)
 
May 2, 2022
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it could be the CPU, we running out of parts.
2 motherboards, different PSU

what is stock speed of the Ram? 14 is probably a little fast, Its possible Gigabyte didn't test any ram with CL14 (the website for mb isn't loading for me so I can't tell)
the stock speed is 2400, with 16-16-16-39-55 timings. The crashes have really subsided since the change from 3200 to 2666, so we are on the right path I think.I
I also freed up some SSD, it was in the red, now it's got 110gb free and my paging file for whatever reason reset itself, so I put it back to 24gb, it was like 3gb.
if I Access Violation again, I will 1. do a benchmark w/ my current timings, then go 15-15-15- 34 or pick a similar timing from TryMe! lists that MSi boards have and do another benchmark and compare the performance difference.


Another thing, about 5 days ago just for the sake of it I set my RAM back to 3200 and did a game benchmark.. Almost no difference from 2666, like 0.4 average fps and 3 max fps difference.. So much for getting 3200 RAM thinking it will do my ol r5 1600 any good. Turned off gameboost in BIOS, I noticed with my CPU overclock it spikes to 4ghz sometimes, rarely but it does, which isn't going to be stable, 3.8Ghz is though.
 
Last edited:
May 2, 2022
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Experiencing this exact thing on a fresh OS install. Hows it looking for you?
Hello, sorry I just saw your post and I have again been experiercing this damn issue, it's like nothing I've done has helped, I have even downclocked my cl14 3200 RAM, to 2400mh 16-18-18-38 and I still can't get rid of these random crashes, they were less noticable perhaps because I haven't played the games that crashed the most, I have had recently and yeah it's just crashes... I don't know what to do and worse I don't know what to blame, I can perhaps go and buy an Intel CPU, compatible mb and new RAM but I see people having similar issues with newer systems from different vendors, so I don't know what to do now.
 
May 2, 2022
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BF1:

Comment: 'Frostbite MiniDump. Address: 0000000146AAF47A (In Windbg type: .ecxr)
[EOF]'
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: srv*
Executable search path is:
Windows 10 Version 19044 MP (12 procs) Free x64
Product: WinNt, suite: SingleUserTS Personal
Edition build lab: 19041.1.amd64fre.vb_release.191206-1406
Machine Name:
Debug session time: Tue Oct 18 20:18:33.000 2022 (UTC + 7:00)
System Uptime: not available
Process Uptime: 0 days 0:06:12.000
................................................................
..............................................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(1ef4.3dd4): Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtWaitForSingleObject+0x14:
00007ffe8540d144 c3 ret 0:008> !analyze -v ******************************************************************************* [LIST] [*]* [*]Exception Analysis * [*]* [/LIST] ******************************************************************************* KEY_VALUES_STRING: 1 Key : AV.Fault Value: Read Key : Analysis.CPU.mSec Value: 4718 Key : Analysis.DebugAnalysisManager Value: Create Key : Analysis.Elapsed.mSec Value: 84889 Key : Analysis.Init.CPU.mSec Value: 2562 Key : Analysis.Init.Elapsed.mSec Value: 64543 Key : Analysis.Memory.CommitPeak.Mb Value: 258 Key : Timeline.Process.Start.DeltaSec Value: 372 Key : WER.OS.Branch Value: vb_release Key : WER.OS.Timestamp Value: 2019-12-06T14:06:00Z Key : WER.OS.Version Value: 10.0.19041.1 Key : WER.Process.Version Value: 1.0.57.44284 COMMENT: Frostbite MiniDump. Address: 0000000146AAF47A (In Windbg type: .ecxr) [EOF] CONTEXT: (.ecxr) rax=0000000142bd6bf8 rbx=00000000bff20180 rcx=00000000bffb0100 rdx=17fa0000bfa634c0 rsi=000000002af7a5f0 rdi=b4570000bfa57300 rip=0000000146aaf47a rsp=000000002751f050 rbp=00000000ffffffff r8=0000000142bda7b0 r9=33f50000bfd13500 r10=00000000ffffffff r11=0000ffffffffffff r12=00000000bfee0130 r13=0000000001c69000 r14=00000000bfee00e0 r15=0000000001771570 iopl=0 nv up ei pl nz na po nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206 bf1!fb::Twinkle::getTweener+0x38e5ea: 0000000146aaf47a 4c8b4208 mov r8,qword ptr [rdx+8] ds:17fa0000bfa634c8=???????????????? Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 0000000146aaf47a (bf1!fb::Twinkle::getTweener+0x000000000038e5ea) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000000 Parameter[1]: ffffffffffffffff Attempt to read from address ffffffffffffffff PROCESS_NAME: bf1.exe READ_ADDRESS: ffffffffffffffff ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000000 EXCEPTION_PARAMETER2: ffffffffffffffff STACK_TEXT: 000000002751f050 0000000146b6abbd : 00000000bff20180 00000000ffffffff 00000000bfa4f980 00000000bff00280 : bf1!fb::Twinkle::getTweener+0x38e5ea 000000002751f080 0000000146b63d5d : 00000000bfee0130 00000000bfee0130 0000000000000000 0000000000000000 : bf1!fb::TwinkleTtfFontData::addRef+0x870d 000000002751f0b0 0000000140ffff6c : 00000000bfee00e0 00000000bffb29e0 0000000000000000 0000000000000000 : bf1!fb::TwinkleTtfFontData::addRef+0x18ad 000000002751f110 0000000140f5c6c6 : 0000000000000001 0000000000000000 00000000b0afeab1 000000002af63bf0 : bf1!fb::TwinkleOverlayManager::getState+0x22e7c 000000002751f1d0 0000000140b4b3b7 : 0000000055cf50f0 00000001435303e0 0000000055cf50f0 0000000055cf50f0 : bf1!fb::TwinkleJSBundleManager::getFailedVersion+0x112876 000000002751f680 0000000144608fc8 : 00000001429c54b8 000000002751f9f0 000000002af76960 0000000000000000 : bf1!fb::JsObject::setScriptObject+0x71d887 000000002751f8c0 00000001402f0f10 : 0000000000000000 000000002751f9f0 0000000026e2be70 0000000026e2be70 : bf1!CreateGBPlayerHistory+0x1b998 000000002751f8f0 000000014461050c : 0000000000000000 000000000014ef60 0000000000000248 0000000000000002 : bf1!GameBlocks::GBPredefinedId::Id+0x13880 000000002751fcb0 00000001402ebf8c : 0000000026e2be70 000000000014ef60 0000000023d301e0 0000000000000248 : bf1!CreateGBPlayerHistory+0x22edc 000000002751fce0 000000014031462f : 0000000023d301e0 0000000000000000 0000000023d301e0 0000000000000248 : bf1!GameBlocks::GBPredefinedId::Id+0xe8fc 000000002751fd10 00000001457de2f1 : 0000000023d301e0 00000001437ca6c8 0000000023d301e0 0000000000000000 : bf1!GameBlocks::GBPredefinedId::Id+0x36f9f 000000002751fd40 00007ffe57814f6b : 000000000343ac50 000000000343ac50 0000000000000000 0000000000000000 : bf1!fb::Twinkle::getScriptAffinity+0x5b8c91 000000002751fed0 00007ffe57815098 : 00007ffe578ccb80 000000000343ac50 0000000000000000 0000000000000000 : msvcr120!_callthreadstartex+0x17 000000002751ff00 00007ffe84c17034 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : msvcr120!_threadstartex+0x88 000000002751ff30 00007ffe853c26a1 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14 000000002751ff60 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21 SYMBOL_NAME: bf1!fb::Twinkle::getTweener+38e5ea MODULE_NAME: bf1 IMAGE_NAME: bf1.exe STACK_COMMAND: ~8s ; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_bf1.exe!fb::Twinkle::getTweener OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 IMAGE_VERSION: 1.0.57.44284 FAILURE_ID_HASH: {4e43808e-c333-7fcc-f687-b5694ccb3614} Followup: MachineOwner --------- I thought I'd have a play of BF1, it lasted all of about 6 mins. Here is a Mordhau crash: [LIST=1] [*]EXCEPTION_RECORD: (.exr -1) [*]ExceptionAddress: 00007fffb4052e42 (PhysX3_x64!PxSetPhysXDelayLoadHook+0x000000000000cd32) [*] ExceptionCode: c0000005 (Access violation) [*] ExceptionFlags: 00000000 [*]NumberParameters: 2 [*] Parameter[0]: 0000000000000000 [*] Parameter[1]: ffffffffffffffff [*]Attempt to read from address ffffffffffffffff [*] [*]PROCESS_NAME: Mordhau-Win64-Shipping.exe [*] [*]READ_ADDRESS: ffffffffffffffff [*] [*]ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. [*] [*]EXCEPTION_CODE_STR: c0000005 [*] [*]EXCEPTION_PARAMETER1: 0000000000000000 [*] [*]EXCEPTION_PARAMETER2: ffffffffffffffff [*] [*]STACK_TEXT: [*]0000006048f5d6f0 00007fffb40527af : 00000000000007d0 0000006048f5f600 0000000000000001 000000000000000d : PhysX3_x64!PxSetPhysXDelayLoadHook+0xcd32 [*]0000006048f5d730 00007fffb4051b4a : 0000000000000005 00007ff73c20564c 0000006042cc5e92 00007ff7bf2f532b : PhysX3_x64!PxSetPhysXDelayLoadHook+0xc69f [*]0000006048f5e220 00007fffb416016a : 0000006048f5f2b0 0000006048f5f350 000000000000000a 0000019f31b7cae0 : PhysX3_x64!PxSetPhysXDelayLoadHook+0xba3a [*]0000006048f5f1b0 00007fffb4162e99 : 0000019e99e28080 0000000000000190 0000019e046b4d80 00007ff700017cd0 : PhysX3_x64!PxSetPhysXDelayLoadHook+0x11a05a [*]0000006048f5f750 00007fffb40203e2 : 0000000000000000 0000019dab7e64c0 0000000000000000 0000000000000000 : PhysX3_x64!PxSetPhysXDelayLoadHook+0x11cd89 [*]0000006048f5f790 00007ff790c28e85 : 0000019e00009fc0 0000019e7408fa70 0000000000000000 0000019dab82de80 : PhysX3_x64!PxAddCollectionToPhysics+0x18112 [*]0000006048f5f7c0 00007ff78f1082e1 : 0000019dab91ba20 0000019e7408fa70 0000000000000001 00000055d6b6ebeb : Mordhau_Win64_Shipping!src_strerror+0x6cc705 [*]0000006048f5f800 00007ff78f10a34c : 0000000000000000 0000019dab8ebe10 0000000000000000 00007ff78f140027 : Mordhau_Win64_Shipping!png_get_uint_16+0x124cc11 [*]0000006048f5f830 00007ff78f25baa7 : 0000019dab8ebe10 0000000000000000 0000000000000000 0000000000000000 : Mordhau_Win64_Shipping!png_get_uint_16+0x124ec7c [*]0000006048f5f860 00007ff78f256d21 : 0000019dab8ebe10 0000000000000000 0000000000000000 00007ff78f25d10c : Mordhau_Win64_Shipping!png_get_uint_16+0x13a03d7 [*]0000006048f5f890 00007fffe00f7034 : 0000019dab8ebe10 0000000000000000 0000000000000000 0000000000000000 : Mordhau_Win64_Shipping!png_get_uint_16+0x139b651 [*]0000006048f5f8e0 00007fffe09226a1 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14 [*]0000006048f5f910 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21
[*]
[*]
[*]SYMBOL_NAME: PhysX3_x64!PxSetPhysXDelayLoadHook+cd32
[*]
[*]MODULE_NAME: PhysX3_x64
[*]
[*]IMAGE_NAME: PhysX3_x64.dll
[*]
[*]STACK_COMMAND: ~56s ; .ecxr ; kb
[*]
[*]FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_PhysX3_x64.dll!PxSetPhysXDelayLoadHook
[*]
[*]OS_VERSION: 10.0.19041.1
[*]
[*]BUILDLAB_STR: vb_release
[*]
[*]OSPLATFORM_TYPE: x64
[*]
[*]OSNAME: Windows 10
[*]
[*]IMAGE_VERSION: 3.4.0.0
[*]
[*]FAILURE_ID_HASH: {9d17826d-50d1-2dd0-3557-d6e1c782e01f}
[*]
[*]Followup: MachineOwner
[*]-------
[/LIST]
 
May 2, 2022
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I
I feel like setting the ram to 2666 has done it. Thanks for your suggestions mate and just being supportive, it's been a tough one, if anything should crash again, I will report back, hope not though.

This hasn't done anything as it turns out. Before I go about buying new PC parts, again, I'd want to find out what actually causes the issue...
 
May 2, 2022
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have you asked about crashes on BF1 forums as its not a BSOD as such, its just the game crashing. So I don't know if I buy any hardware just to fix a game problem

I would ask on here - https://answers.ea.com/t5/Battlefield-1/bd-p/battlefield-1-technical-issues-en
I haven't asked about the crashes on BF1 forums, but I did read other people having similar issues in both BF1 and other games, they either put blame on overclocks or have never found any fix at all.
It's not only BF1 that I am having this issue with, so I can't really blame the game, if it was a legit BF1 coding issue it would have been solved years ago, the issue is on my end somewhere.
I have disabled the autoscan overclock on the GPU, maybe that will do something, but I am not hopeful.
Another thing is, a lot of people that also had this Access Violation issue in games have Intel CPUs, so I can't decisively blame the 1st gen Ryzen.
 

Colif

Win 11 Master
Moderator
22h2 doesn't change a great deal in win 10, It only took 5 minutes to install.

can you share one of the frostbite minidumps, I see if it lists any drivers. See if I can suggest anything from that.

PC isn't actually BSOD, its just games.

can you open system information application
click file/export
this opens file explorer, name file msinfo
upload the file to a file sharing website and show link...


i will look at the software environment/Windows error Reporting tab and see if it has anything useful.
 
Last edited:
May 2, 2022
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22h2 doesn't change a great deal in win 10, It only took 5 minutes to install.

can you share one of the frostbite minidumps, I see if it lists any drivers. See if I can suggest anything from that.

PC isn't actually BSOD, its just games.

can you open system information application
click file/export
this opens file explorer, name file msinfo
upload the file to a file sharing website and show link...


i will look at the software environment/Windows error Reporting tab and see if it has anything useful.
Will do in dms if I may.