Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
On Sat, 5 Mar 2005 09:26:13 -0500, "Rick Ryan"
<nighthawk@axecessnet.net> wrote:
>Hi
>I am all for a steam like distribution system.
>The only thing I don't like is that the games have to call home <copy
>protection> everytime you want to play them.<although I already have a
>emulator for steam runing on my pc>
>
>I beleve d/l model for games great <see stardock.com>
>It allows me to get the game quicker easier cheaper then the store.
>I also feel that the people who write the games should get the lion share of
>the profit not some suit.
>
Must be a FPS and arcade-style game-player. Dumb enough game-play
not to need any sort of game-manual.
Wanna download, print and bind the >100-page manual for a decent RPG
or >200-page manual for a decent flight-sim ? I just happen to have
the NWN Platinum Edition manual handy ---- 224 pages.....very nicely
spiral-bound too....
Ever try thumbing through a detailed manual on a computer screen when
you are not looking for a specific topic, or when you are just trying
to familiarize yourself quickly and efficiently with a new game or
productivity tool ?
Haven't seen any of the download-proponents factor in the print and
bind (and time-wasted) cost for a DIY-on-one's-printer-manual.
Currently included in the retail price for those games that need
manuals --- sale price better.
BTW, haven't seen many download developers offer 1 or 2-week sale
prices... no need, they have a monopoly.
For example, look at Valve's current prices on Steam for HL2, compared
with the current retail prices. Oh... I see that they have now reduced
the HL2 "Gold" on Steam from $89.95 to $84.95.... how very generous!!
Babbage's standard price for the retail Collector's Edition is now
$59.99 ( and Babbage's is NOT noted for discounts ) and typical
pricing for the base retail HL2 is now $39.99, with sale-discounts to
$34.99.
Yeah... downloaded games is sure the way to go.....right !
Certainly convenient ( and a useful ALTERNATE to retail ) for those
out in the sticks with high transport costs ( and no UPS delivery ?),
but this group does not represent the demographics of the majority
of PC game-players. Of course, there will always be the game-fanatic
who requires the instant gratification of download/play immediately a
game is released ... they will be quite happy to pay any
price....since they have no other life (apart from work.. if they
work)...the PC/console equivalent to the TV couch-potato.
John Lewis
>By distributing there stuff by the inet It will alow the studios to produce
>games that would never make it in the stores<the suits only want clones of
>what sold eg doom3 ect>
>
>Also allows them to deal directly with thier customers...thier customers
><what the customer wants for expantion support eg>
>
>I can get them quicker i don't have to preorder at EB<another profit scam
>
>
>I get it the day they release it<something Warez has better then retail now>
>I don't have to spend 2hrs of my time going to the store to find out they
>are sold out of the 2 copys they had<do you want to put a deposit down so we
>will hold a copy for you ?
>
>
>It also allows the people who produce the games to get the profit
>directly....
>The courrent modle the retailers don't make thier money not by actuly
>selling the games they rent shelf space to the Publishers /wholesallers.
>The publishing houses make the money from the sale....
>and the devloper gets a pitance maybe...
>
>Web base distribution if fast convient and allows us to pay <or not pay> the
>ones who make the games.
>
>
>"OldDog" <OldDog@city.pound> wrote in message
>news:3WLVd.34508$Qz1.32252@fe2.texas.rr.com...
>> Since this seems to be a hot topic, I recently ran across this in the
>> lastest PCGamer magazine.
>>
>> At this years CES, Epic Games, Firaxis, and Warner Brothers all agree that
>> eventually (10-15yrs) all consoles & PCs will require an internet
>> connection
>> to play.
>>
>> This OldDog might be in a nursing home by that time.
>>
>>
>
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