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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
shadows wrote:
> ["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
> On 2005-09-18, Harald Lauer <drs.lauer@t-online.de> wrote:
>
>>alexti wrote:
>> > But I hope for better, maybe creative indies will embrace Linux (to
>>reduce
>>
>>>development cost and time if not for anything else) and we will get more
>>>interesting games.
>>
>>Well, Loki was one company dedicated to porting good games to Linux.
>>Guess what: they are dead now. The market is simply not there - yet.
>
>
> Loki's issue is that it ported games some six months after the
> game was released. Sometimes years after. Games rely heavily on
> marketting. Whether you like it or not it's all the previews,
> ads, and banners that get us to buy games.
>
> Seriously, half of this NG is already going to buy the next Elder
> Scrolls and City of Villians. Heck, they probably preordered it.
Yes, and let's not forget that paying for SW - games and anything else -
is not very common under Linux. You can find a free piece of SW covering
almost all your needs, except for gaming (if you discount the millions
of tetris and solitaire clones).
Interestingly enough, the same kinds of little - and sometimes very nice
- pieces of SW, that under Linux would be free, are at least shareware
under Windows. Even hobby developers under Windows expect to be payed...
Harald
--
_______________________________________________________________________
"Never ascribe to malice, that which can be explained by incompetence."
- Napoleon Bonaparte
shadows wrote:
> ["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
> On 2005-09-18, Harald Lauer <drs.lauer@t-online.de> wrote:
>
>>alexti wrote:
>> > But I hope for better, maybe creative indies will embrace Linux (to
>>reduce
>>
>>>development cost and time if not for anything else) and we will get more
>>>interesting games.
>>
>>Well, Loki was one company dedicated to porting good games to Linux.
>>Guess what: they are dead now. The market is simply not there - yet.
>
>
> Loki's issue is that it ported games some six months after the
> game was released. Sometimes years after. Games rely heavily on
> marketting. Whether you like it or not it's all the previews,
> ads, and banners that get us to buy games.
>
> Seriously, half of this NG is already going to buy the next Elder
> Scrolls and City of Villians. Heck, they probably preordered it.
Yes, and let's not forget that paying for SW - games and anything else -
is not very common under Linux. You can find a free piece of SW covering
almost all your needs, except for gaming (if you discount the millions
of tetris and solitaire clones).
Interestingly enough, the same kinds of little - and sometimes very nice
- pieces of SW, that under Linux would be free, are at least shareware
under Windows. Even hobby developers under Windows expect to be payed...
Harald
--
_______________________________________________________________________
"Never ascribe to malice, that which can be explained by incompetence."
- Napoleon Bonaparte