Gearbox: Duke Nuken Forever Was Victim of Expectations

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actually he is right. Duke Nukem 3D succeeded because when it came out it was ahead of it's time. People didn't play games on the internet, they played them on TCP/IP stacks on BBS plus it's level editor was top notch. It was so successful that many of the games that are popular today actually just take everything from DN3d and apply it to their games, minus a good level editor.

You don't have to like it, but it's the truth. COD is crap in comparison.
 
If I said the same crap that he did, I'd be out of a job. What explanation would I be given? "We're really looking for somebody to exceed expectations, somebody that dazzles and wows the customer. You seem to have trouble simply meeting expectations."
 
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