The 3D nVidia Implementation is similar to ATIs 6 monitor. If its that much better, you shouldnt need SLI.
My take is this. Fermi is the first in a 3 gen (most likely) rehash down the road, and has the baby steps of whats going to happen down the road, much like the R600 was thus the 5xxx series, and next new gen, where we'll most likely see similar implementations, as early DX11 games wont be that hard, since most wont be ground up games using it, and top cards should handle it, its the second gen as usual thatll do better, as the DX model and games mature in its usage.
I would say AOHD is fairly demanding on DX11, and if used, its not nearly as scalable as tesselation is.
Theres other conversations going elsewheres saying some things, most arent forgetting where these "benches" are coming from.
The nVidia slide showing the 8xAA abilities at 35x16 is a great example of how these "benches" may be applied.
If the Fermi marks are indeed 2.33 times better than G200 at 25x16 using 8xAA, all this proves is what we do know.
We do know G200 8xAA sucks, and often fails at 25x16, so saying 2.33 is very subjective, and is what nVidia shows as triumph.
As for highend? I think we need to look at the partners here, as itll be them doing an end around on the PCI specs, and creating sone kind of frankensteinian "top" card, using more than 300 watts.
If this is so, not sure how nVidia will be able to claim victory here, as such a card will be outside their specs, even tho they can unofficially help in its desgn