Archived from groups: alt.games.vgaplanets4 (
More info?)
Amaranthine wrote:
> I'm going to run some test turns to see if I can access it.
>
> I've tried a Chunnel-type setting of waypoints, with speeds set to
> zero. That didn't work. I may have set the Golems too far apart. Any
> word as to range?
>
> Does anyone have any ideas?
So far it looks like this: Set your fighters Waypoint 1, to a Golem
ship and they will move towards it without using fuel! I can see a few
occasions where this will come handy, but a SDSF has done the job
before..
Few observations:
- First "jump" will consume normal amount of fuel, if there is in the
wings tanks, if there's not enough fuel your wing will jump anyways
(gives a fuel out message, though).
- Hyperjumping is a wrong term here - wings can still hit mines and (I
suspect) attacked.
- Max hyp distance is 80Ly's and can be adjusted by the slide bar
Now, in the other -recent- thread I read something about a change that
Nova mines are now possible to sweep also while in first turn cloak, if
this is true (I hope not), then this would have been brought in to
compensate IMO. If I'm correct this might as well be Hyperjumping
device, meaning minefield immunity during transport in the network. The
range could also be increased to double or something like that to make
it more different from your everyday ship escort effect.
Skies