Archived from groups: comp.sys.ibm.pc.games.strategic (
More info?)
<eddysterckx@hotmail.com> wrote in message
news:1108481787.765902.282020@o13g2000cwo.googlegroups.com...
>
> James Cobb wrote:
>
>> Supply, C&C, things like that.
>
> Sure there will be changes - it's not a scenario pack add-on for RGW -
> I'm hoping for some extensive work on the user interface too. In a post
> on a forum somewhere the developer also mentioned a lot of work on the
> AI. But it basically remains the same engine, hence I call it a sequel.
>
> Given that Strategic Command 2 is written from scratch I don't know why
> SC2 qualifies as a sequel in your eyes and RGW doesn't.
>
>> If it was only a change in maps and OOBs, it
>> wouldn't have taken so long to develop/
>
> Questionable given that Ron Dockal (lone developer) has a full-time
> paid job - as a rocket scientist if I'm not mistaken.
>
> Map, oob research and scenario design *do* take a lot of time - I've
> had some first-hand experience with that.
> Anyway we'll know soon enough. Looking forward to this release.
>
> Greetz,
>
> Eddy Sterckx
>
OK, I see your point; "II" doesn't necessarily mean a sequel. I would
wonder how much different SC2 will be from as SC as opposed to the
difference of AGW to RGW because overlooking graphics (not a real
consideration with Ron - a programmer for Honeywell BTW), the engine for AGW
will be very different from RGW. Remember, RGW morphed from a collection
of campaigns with battles playable separately into the whole 1941-45 thing.
An RGW II is in the works with an AGW engine. Ron may be the final
programmer but a couple of guys on the list have been sending him code.
We've all been sending him suggestions.