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Question GPU utilization only 50-60% with low fps on Warzone 2.0?

Dec 1, 2022
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I recently upgraded my GPU to a 3080 FE. I expected to get higher frames when playing Warzone 2 but I am only getting about 100 fps no matter what graphics quality settings I use. When I play Modern Warfare 2 multiplayer my system functions great. I can get around 240-250 fps on low settings and 180-200 on ultra. My GPU usage is between 90-100% in multiplayer. When I launch into a Warzone game, my GPU usage reads 50-60% and my frames are super low. I don't think it's a cpu bottleneck because my CPU usage is pretty low as well. I'm wondering if anyone knows why this is or what could possibly fix it? I'm stumped. I've updated drivers, updated bios, and tried some things mentioned in forums but nothing has helped. Is it just the game?

Specs:
Intel i9 11900K
RTX 3080 FE
ROG Maximus XIII Hero Z590
Corsair Vengeance RGB Pro 32gb (2x16) DDR4 3600MHz

Any ideas?
 
Gotta use per core utility when referring to cpus. Whole usage is largely useless.
If per core isn't raising any alarms... 2.0's been out how long? These live services are always busted at the start.
Interesting. I haven't looked into per core utililty. I'm relatively new to building PCs and troubleshooting them. What should I look for there? and yeah I'm starting to wonder if the game is just really poorly optimized right now, but I have friends who aren't having the same issue when playing.
 
What should I look for there?
One core pushing 90% or there so. That's all it takes, assuming it isn't the game engine; those are the most common sources of performance concerns.
Games are still bound by a single core - even instructions sent to other cores. Unfortunate that core parallelization never took off.

I have friends who aren't having the same issue when playing.
Can only account for so many different combos of hardware and software out there...
 
One core pushing 90% or there so. That's all it takes, assuming it isn't the game engine; those are the most common sources of performance concerns.
Games are still bound by a single core - even instructions sent to other cores. Unfortunate that core parallelization never took off.

I will check that. If that is the issue is there a solution?