Everything you wanted to know about graphics cards (but were afraid to ask) is in this primer.
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A pretty good read, even though it was all standard info for me (But beginners or not, who can pass up another Tom's article? 😉). I liked the animated cooling images, those were a nice touch.
Everything you wanted to know about graphics cards (but were afraid to ask) is in this primer.
Speak out in the Toms's Hardware reader survey!
Good article.
I will also like to see information about pixel-shaders, vertex-shaders, unified shaders, anisotropic filtering etc. in PAINFUL detail. antialiasing , HDR, etc is easier to understand.
I'll search older articles on this.
P.S. Those are pictures of my 'ol 9700 PRO, god bless her!
VRAM performs three primary functions (or what it stores):Hello , I read the article even though i know my share of knowledge when it comes to graphical cards , its always great to have an amazing article refresh everything up.
I have a question , and I'm not sure if this is the right place..If not id appreciate it if you can point me to the right place for such questions
Tom said that the Vram of a card stores mostly textures to feed the gpu , ive always wondered What exactly does the memory do? , ive read in articles that having a faster vram helps in rendering shadows and raster operations..also having a larger size helps when increasing resolution..
But what exactly does memory do when it comes to help increasing performance IE: when the speed increases..whats being fed faster? the textures? geometric information?
Any answer is greatly appreciated !
It appears that a LOT of major threads are winding up in the "Memory" section. Perhaps an internal joke on someone's capabilities?! :lol:Sweet dude, been wondering when you'd get this out.
BTW, just curious, why is this thread in the 'memory' section instead of 'graphics'?
Just curious, because wondered why I hadn't seen it earlier.
Cheers! :trophy:
Everything you wanted to know about graphics cards (but were afraid to ask) is in this primer.
Speak out in the Toms's Hardware reader survey!
S-Video is an analog video standard used by the television industry. It provides a low resolution signal to televisions like single-cable composite, but the color information is separated into three channels, which represent the basic colors. It allows for a higher-quality signal than single-cable composite-but still at a low dynamic resolution. However, while S-VHS is superior to single cable composite video, it is vastly inferior to high-quality component video (Y, Pb, Pr) outputs.
Due to the separation of the video into brightness and colour components, S-Video is sometimes considered a type of component video signal, although it is also the most inferior of them, quality-wise, being far surpassed by the more complex component video schemes (like RGB). What differentiates S-Video from these higher component video schemes is that S-Video carries the colour information as one signal.
S-Video is an analog video standard used by the television industry. It provides a low resolution signal to televisions like single-cable composite, but the video information is separated into luminance (brightness) and chrominance (colors). It allows for a higher-quality signal than single-cable composite-but still at a low dynamic resolution. However, while S-VHS is superior to single cable composite video, it is vastly inferior to high-quality component video (Y, Pb, Pr) outputs.
There are other factors to consider as well. While two graphics cards linked together will offer a performance boost, the result is rarely anywhere near twofold, so from a budgetary standpoint, it is important to keep in mind that paying twice the money will not yield cost effective results. A 120% - 160% performance increase is a more realistic expectation with multi-card solutions