I've been loving GoT so far and it's running flawlessly on my rig. However upon reaching Act 3, I noticed a lot of the snowy paths show a kind of "grid" on their textures, as if they're not quite joining together . I tried clearing my shader cache, changing tessellation mode to "application controlled" instead of "AMD optimized", but no luck. Is this a known bug / is there a solution to this, or do I just have to ignore it?
Specs:
Win11
R7 5800X3D
Asus ROG B550-A ATX
RX 7900XT Sapphire Pulse
32gb DDR4-3200
Game is running on a Samsung 970 Evo Plus 2tb NVME
GPU drivers are the most recent type.
I have also tried turning off all texture-filtering related settings in Catalyst, as well as turning them up. Doesn't make any difference.
Resetting all settings to default in Catalyst, making sure FSR and Frame Gen are not active, changing text/UI scaling from 125% back to 100%, and playing with the in-game graphics and AA settings also do not make any difference at all.
View: https://imgur.com/gallery/grid-pattern-on-textures-got-pc-zz0SoEd
Specs:
Win11
R7 5800X3D
Asus ROG B550-A ATX
RX 7900XT Sapphire Pulse
32gb DDR4-3200
Game is running on a Samsung 970 Evo Plus 2tb NVME
GPU drivers are the most recent type.
I have also tried turning off all texture-filtering related settings in Catalyst, as well as turning them up. Doesn't make any difference.
Resetting all settings to default in Catalyst, making sure FSR and Frame Gen are not active, changing text/UI scaling from 125% back to 100%, and playing with the in-game graphics and AA settings also do not make any difference at all.
View: https://imgur.com/gallery/grid-pattern-on-textures-got-pc-zz0SoEd