In GTA V my FPS fluctuates around 45-65 in the city at day (stays at 60+ outside the city) and at the same time GPU usage is about 40-50% and CPU usage is around 75% (GTA V CPU usage is actually only 45-55%, I just have a lot junk running in the background). It doesn't seem like the game is being bottlenecked by neither the CPU nor GPU, so what could it be?
MSI Afterburner screenshot after driving around the city: http://puu.sh/iF0cf/e84cd3d963.png
My rig:
AMD FX-8150 (overclocked to 4.3GHz)
GTX 780 (latest driver v.353.30)
2*4GB DDR3 1333MHz
2*4GB DDR3 1666MHz (downclocked to 1333)
ADATA SX900 256GB SSD (Windows 7 and GTA V are installed on this drive)
2*2TB HDD
GTA V graphics settings (haven't enabled any of the advanced ones):
Windowed borderless 1920x1080
FXAA - on
MSAA - off
VSync - off
Population Density - max
Population Variety - ~50%
Distance Scaling - max
Texture Quality - High
Shader Quality - High
Shadow Quality - High
Reflection Quality - High
Reflection MSAA - off
Water Quality - High
Particles Quality - High
Grass Quality - High
Soft Shadows - Softest
Post FX - High
Motion Blur - min
Anisotropic Filtering - X2
Ambient Occlusion - High
Tessellation - Very High
MSI Afterburner screenshot after driving around the city: http://puu.sh/iF0cf/e84cd3d963.png
My rig:
AMD FX-8150 (overclocked to 4.3GHz)
GTX 780 (latest driver v.353.30)
2*4GB DDR3 1333MHz
2*4GB DDR3 1666MHz (downclocked to 1333)
ADATA SX900 256GB SSD (Windows 7 and GTA V are installed on this drive)
2*2TB HDD
GTA V graphics settings (haven't enabled any of the advanced ones):
Windowed borderless 1920x1080
FXAA - on
MSAA - off
VSync - off
Population Density - max
Population Variety - ~50%
Distance Scaling - max
Texture Quality - High
Shader Quality - High
Shadow Quality - High
Reflection Quality - High
Reflection MSAA - off
Water Quality - High
Particles Quality - High
Grass Quality - High
Soft Shadows - Softest
Post FX - High
Motion Blur - min
Anisotropic Filtering - X2
Ambient Occlusion - High
Tessellation - Very High