Thank you for clarifying your point. Yes, I did think you meant how the computer looked and yes I also thought it was the stupidest **** ever. Can you blame for taking what you said literally, though? You didn't elaborate so naturally I assumed you meant exactly what you said.
Also, you could have told me in your first reply what you actually meant. I think it was obvious by my post that I thought you meant the 'looks' of the computer.
I disagree whem you say that computers today perform with astonishing speed. It can take us hours to transcode a movie file with current tech. That's pretty inconvenient to a great deal of people. However, when we can do the same operation in 5 minutes then I will concede that it is astonishingly fast.
(The paradox being, of course, that 5 minutes will seem astonishingly slow when several years later we can do it in 1 second.)
In addition, I do not feel that Ageia is going off on a useless tangent. Their implementation of hardware physics may be off base but it is a revolutionary concept that will pay off for gamers in the future.
The best guesstimates are as follows:
2025 $1000 PC is about 1/10th as smart as a human.
2030 $1000 PC is as smart as a human
2040 $1000 PC is as smart as 1000 humans
2050 $1000 PC is smarter than all humans who have ever lived, combined.
Get your Future on at http://www.kurzweilai.net
Man can and will make more intelegent computers(software and hardware) than Man, but he'll never make a computer to have feelings.
You are wrong about this. For example a CounterStrike BOT utility is learning how to play on different maps.Intelligence – Ability to think and learn
1.the ability to learn facts and skills and apply them, especially when this ability is highly developed
This won't happen in our lifetimes, if ever.
I think you are wrong again.I would guess that anyone believing that doesn't know much about how computers work.
You are wrong about this. For example a CounterStrike BOT utility is learning how to play on different maps.Intelligence – Ability to think and learn
1.the ability to learn facts and skills and apply them, especially when this ability is highly developed
This won't happen in our lifetimes, if ever.
I think you are wrong again.I would guess that anyone believing that doesn't know much about how computers work.
Machines can't "think".
Besides, we all know that aliens don't really exist... or do they?
If you program a PC to say "I can think", it is not the same as the machine becoming sentient and saying, "I can think."
Define thought if you are so sure about yourself.
Merriam Webster Defines Thought as this:If you program a PC to say "I can think", it is not the same as the machine becoming sentient and saying, "I can think."
Prove it. You're claiming that humans are 'sentient' (whatever that means), but I only have your word for that. Why should I trust a human to tell me about their internal state any more than I trust my PC?
You are wrong about this. For example a CounterStrike BOT utility is learning how to play on different maps.Intelligence – Ability to think and learn
1.the ability to learn facts and skills and apply them, especially when this ability is highly developed
This won't happen in our lifetimes, if ever.
I think you are wrong again.I would guess that anyone believing that doesn't know much about how computers work.
Artificial intelligence (AI) is a branch of computer science that deals with intelligent behavior, learning, and adaptation in machines. Research in AI is concerned with producing machines to automate tasks requiring intelligent behavior. Examples include control, planning and scheduling, the ability to answer diagnostic and consumer questions, handwriting, speech, and facial recognition. As such, it has become an engineering discipline, focused on providing solutions to real life problems, software applications, traditional strategy games like computer chess and other video games.
Reinforcement learning provides an "unsupervised," learning-with-a-critic approach where systems can learn mappings from percepts to actions inductively through trial and error. Evolutionary methods begin with an initial pool of program elements and use genetic operators such as recombination and mutation to generate successive generations of increasingly better controllers.
Using these approaches and others, robots can learn by adjusting parameters, exploiting patterns, evolving rule sets, generating entire behaviors, devising new strategies, predicting environmental changes, recognizing the strategies of opponents, or exchanging knowledge with other robots. Such robots have the potential to acquire new knowledge at a variety of levels and to adapt existing knowledge to new purposes. Robots now learn to solve problems in ways that humans can scarcely understand. In fact, one side effect of these learning methods is systems that are anything but explainable. Careful design no longer suppresses emergent behavior but encourages it.
......... No comment.I love these people who have such egos they think that being human is "MAGIC" and that computers will never be sentient or have feelings.