Guild Wars 2 Pre-Launch Turnout Numbers Are Impressive

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[citation][nom]moricon[/nom]I simply cannot wait till all the Flik Flaks leave GW2 and the real gamers are left![/citation]

Agreed! the 3 day head-start had some great people playing, then soon as the game went live it instantly became a troll-fest. Lots of [Thunderfury Blessed Blade of the Windseeker] and "How do i get to this POI?" MMO's are all about the community, and i hope it doesn't turn into another WoW with lots of children playing.
 
[citation][nom]dalendria@yahoocom[/nom]How do you judge the success of GW2? I see a lot of people saying "let's see where it is at in a year." But I say so what. It is not subscription-based. It's business model is primarily based on box sales. The company has confirmed that the sales are higher than expected. Unless the majority of people request refunds, it has already met its expectations. It does not have to sustain a monthly population due to subscription revenue forecasts.The game is fun. It does not need a huge population of concurrent users for years to come to remain being fun. It just needs people who love the game. GW1 has lasted for 7 years. Even if the number of concurrent users dropped in a year, so what. As long as people are playing, guilds are active and it is fun, most users will be happy.Then like they did with GW1, there will be expansions. That will increase their revenue and bring back some interested in new content and maybe even attract new players.So again I ask, how do you measure the success of GW2 given its business model? Box Sales? Then yes, it has achieved its objective.[/citation]

The game relies on micro transactions through the sale of gems just like every other F2P game out there. It can't survive on initial box sales alone, so if the numbers drop a lot after the first 6 months it wont do well.
 
[citation][nom]moricon[/nom]The Game has been around for 5 full days! How on earth can you judge that after 5 days! I call you out, BS!GW2 has so far re-invigorated my dealings with MMO based games. After years of Grind, from LOTRO, Champions, Aion, AoC, Universe, SWTOR, WoW, and a others, I can honestly say GW2 is the best MMO I have had since LOTRO.I cannot log into some MMO (LOTRO especially) anymore because all i see is work, GRIND GRIND GRIND! That is all the end game is , Effin Grind, like a job! The only way to get the right level of character for PvP (Uber Armour, Weapons) is to spend months grinding the same runs again and again and again till boredom drives you away from the game!GW2 has more ways to fun than End game.I simply cannot wait till all the Flik Flaks leave GW2 and the real gamers are left![/citation]

Most Korean based MMORPGs are grindfests. THere is a reason to this. People play all day long and run through the content like nuts so end game for them is the option to strive to achieve what others still cannot. Given the fact that most people get bored after 3-4 months on most mmorpgs but may stick around for a year or so, this is a new game with new ideas and content that has drawn your attention. So if you call out the other poster BS i would like you to revisit your post in a few months about your own opinion of endgame....

By the way neither of you defined what YOU personally expect the endgame to be.

I have been reading the posts about what the game has to offer but very few posts are about pvp and how it works. I would expect people to justify their own opinion or contradict others with some more constructive valid points

 
General reason why I like GW2 so much is that the pieces seem to fit together in ways that encourage grouping with other players, and players can benefit from playing the game they want to play. I've had a hard time finding anyone who actually owns the game who dislikes it (criticism generally comes from people who haven't tried GW2 or just hate MMOs), and believe that good word of mouth should help the game grow for some time....

 
Kathiki: ArenaNet is a company based in North America, not Korea. Just because their publisher is NCSoft doesn't make it a Korean grinder. I think it's fairly obvious you don't know anything about this game.


http://www.arena.net/aboutus/
 
As far as I can tell the only negative posts I saw here are from people who obviously and/or admittedly never played any version of Guild Wars, and who likely do not understand the company behind it, their business model, motivations or design goals.

I have played Blizzard's pre-subscription model games, all of the Guild Wars series along with several other games. I believe ArenaNet did and will get it right. They are real innovators in this market.

People who have yet to play any version of Guild Wars may question, how a company can do all these things (they have a history of breaking the rules) :
- found a PC game company which consciously chooses NOT to base their profits on monthly fees
- create an MMORPG without dedicated healers
- make the game fun for both casual gamers and more hardcore devotes not only separately, but so they can actually enjoy playing 'together'
- take on truly significant design goals like eliminating the grind, kill stealing and other elements which take away from the fun of game-play

Though I have only been able to log a couple of evenings so far in Guild Wars 2, I and everyone I know who played Guild Wars has a great deal of faith that ArenaNet will not only make it work, but make it work well.
 
At this point those numbers are meaningless. Ask WAR online, having over a million subs at launch and less than 20k now.

There is no end game at this point, the WvWvW basics is there but the long term interest is lacking
There is no end game pve either to be honest,
Class Balance is clearly work in progress and i suspect given the many number of bugged issues there will be no progress made on the end game for the next 6 months, which is a bad thing given that you can hit the max level in under 3 days easily.

that said, given that it has no subscription and is clearly evolutionary in many aspects it is a decent bet that it will kick on.
 
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