[citation][nom]Wolvan[/nom]I never understood the hate against monthly subscription fee's. I've played MMO's for 12 years now (starting with Asheron's Call and EQ as first 'real' MMO's). Even at $15 bucks a month, that is a awesome value for entertainment, unlimited play, updates, new content etc. Microtransactions make me cry. I hate the model and the lean of the industry towards it. People complain about the cost of the subscription...but really if you can't afford $15 a month, how can you afford a computer, high speed internet service, a cell phone, much less food? And GW's was NOT a real MMO. I hope GW2 is better, but the microtransaction model had better not screw up the game. 250 hours is nothing in a MMO. That is just over 10 days of play time. In DAOC, my main character alone had over 120 DAYS (2880 hours) of play time. Not to count numerous alts etc. Sure, I was younger and single back then so I don't get to play near those hours any more. But I've put in a few days of play time for SW:TOR and its only been out for about a month.I would gladly pay $25+ a month for a high quality game with good updates and support. Heck, movie tickets are $10+ each these days for 90 minutes.[/citation]
Dude, I'm talking about myself. For me, 250 hours is a long time to play one game. I'm not gonna go into the math b/c to break it down into any interval of time would be arbitrary. The only game I've played more hours that that was Baldur's Gate 2, and only b/c it took me that long to finally beat it but that was over a 6 year stretch (I finally gave up and started using console cheats). Anyways, GW was a great experience going through the 2 campaigns and the expansion I bought, with several different characters, and I got more than my money's worth. I don't see how it wasn't a "real mmo". It was massive, it was multiplayer, and it was online. Good enough for me, and I had fun with it. At least we can both agree that we're ready for some GW2. I can't wait to see how good this game is going to look and sound on my PC.