Guild Wars vs. World of Warcraft

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
then come to realize that with all their expansions they come out with that its not really free (if you want the full content of the game).

While I agreed with some of the things you said.... this cracked me up. I ended up paying about $84 dollars for all three Guild Wars.

WoW = $20
WoW Expansion = $40

Thats $60 for WoW and $84 for GW.... $24 difference... that means I can play GW forever for $84, but can only play WoW for 1.5 months for $84

Can't really break it down like that, because WoW gets updated fairly regularly, with new dungeons coming out semi-annually.
 
then come to realize that with all their expansions they come out with that its not really free (if you want the full content of the game).

While I agreed with some of the things you said.... this cracked me up. I ended up paying about $84 dollars for all three Guild Wars.

WoW = $20
WoW Expansion = $40

Thats $60 for WoW and $84 for GW.... $24 difference... that means I can play GW forever for $84, but can only play WoW for 1.5 months for $84

Can't really break it down like that, because WoW gets updated fairly regularly, with new dungeons coming out semi-annually.

Guild Wars also gets updated with new quests and seasonal activities quite regularly as well....
 
then come to realize that with all their expansions they come out with that its not really free (if you want the full content of the game).

While I agreed with some of the things you said.... this cracked me up. I ended up paying about $84 dollars for all three Guild Wars.

WoW = $20
WoW Expansion = $40

Thats $60 for WoW and $84 for GW.... $24 difference... that means I can play GW forever for $84, but can only play WoW for 1.5 months for $84



Can't really break it down like that, because WoW gets updated fairly regularly, with new dungeons coming out semi-annually.

Guild Wars also gets updated with new quests and seasonal activities quite regularly as well....

WoW dosen't have those pesky timer messages "You have been logged in for 3 hours, we recommend that you take a break" 8) :lol:
 
then come to realize that with all their expansions they come out with that its not really free (if you want the full content of the game).

While I agreed with some of the things you said.... this cracked me up. I ended up paying about $84 dollars for all three Guild Wars.

WoW = $20
WoW Expansion = $40

Thats $60 for WoW and $84 for GW.... $24 difference... that means I can play GW forever for $84, but can only play WoW for 1.5 months for $84

wow's content has lasted 2 years, with updates and new dungeons along the way. only now is the expansion coming out.

guild wars content lasted me 2 weeks.. that was it. then all you have is pvp.

lets not get the price situation mixed up with the actual content you get for it. bottom line.. you get what you pay for.
 
then come to realize that with all their expansions they come out with that its not really free (if you want the full content of the game).

While I agreed with some of the things you said.... this cracked me up. I ended up paying about $84 dollars for all three Guild Wars.

WoW = $20
WoW Expansion = $40

Thats $60 for WoW and $84 for GW.... $24 difference... that means I can play GW forever for $84, but can only play WoW for 1.5 months for $84

wow's content has lasted 2 years, with updates and new dungeons along the way. only now is the expansion coming out.

guild wars content lasted me 2 weeks.. that was it. then all you have is pvp.

lets not get the price situation mixed up with the actual content you get for it. bottem line.. you get what you pay for.
 
Thats $360 for two years... wow, that gets expensive. I have been playing prophecies for 4 months now.... lots more the 2 weeks just on one of them. If you do all the quests and everything... it takes a good while. Of course, I don't devote my whole to one game at time either. Still yet, I have quite a few hours in GW and can stop playing at any point and pick it back up later without the worry of monthly fees.....
 
Did I just hear the word ‘contend’ and World of Warcraft being used in the same sentence in a positive way? You mean your saying that it’s a good thing that you have to spend 2 hours picking up 20 sticks of magic by killing about 100 night stalker whatever’s. Every goddamn quest is the same in that game, if it’s not killing 15 of this or 20 of that then it’s picking up 10 of this or 15 of that. The only change on those types of quest is that some times you have to find and talk to or kill some very hard to find person or go through one of the very samey dungeons.

Only one phrase comes to mind when talking about the, and lets be frank here, crap content in World of Warcraft and that is “quantity over quality”. It’s a good place to waste some spare hours but not a very interesting one.
 
Did I just hear the word ‘contend’ and World of Warcraft being used in the same sentence in a positive way? You mean your saying that it’s a good thing that you have to spend 2 hours picking up 20 sticks of magic by killing about 100 night stalker whatever’s. Every goddamn quest is the same in that game, if it’s not killing 15 of this or 20 of that then it’s picking up 10 of this or 15 of that. The only change on those types of quest is that some times you have to find and talk to or kill some very hard to find person or go through one of the very samey dungeons.

Only one phrase comes to mind when talking about the, and lets be frank here, crap content in World of Warcraft and that is “quantity over quality”. It’s a good place to waste some spare hours but not a very interesting one.

You must have played the 10 day free trial? :?
 
I hope you're not saying the quests are better in Guild Wars? I found it to be annoyingly repetitive, NEVER visually interesting, and frequently very difficult to find the objectives on a map. I hated the cutscenes. In-game cutscenes looked cheesy, are boring to watch, and never got me excited/interested in the story.

co-operative pve play is boring and tedious, and I rarely felt like I had a great time with a team working hard together. The combat was SOOO boring, but that might have been even worse because I chose a rogue as my first character and all I seemed to be able to accomplish was firing arrows.

I also found the system for learning new skills (finding particular trainers hiding all over the place to get particular skills), to be insanely annoying. The best skills are all given by people hidden away somewhere way off the beaten path (in places I could not find without help), or had to actually be stolen of monsters?? So, the concept is to only give those high end skills to experienced players who already know where to go and what to do? that sure makes for some fair PVP for newcomers.

GW = a quick 20 levels of character building, followed by endless PVP.

WoW = a LOT more character building, MUCH easier to understand gear stats, and often visually interesting instances (giant stone statue bosses, huge dragons, castles with narrow halls and interesting lighting, etc).

I love PVE instancing and co-op play. Maybe that's why I prefer WoW so much. I don't feel the need to prove myself to anyone, but would rather help others and have a good time. PVP seems to be full of disrespectful people with poor sportsmanship (spitting on killed victims, laughing at them, etc). That is not to say ALL PVPers are like that, but I have come accross many (in both games) who are arrogant and self-important.
 
I hope you're not saying the quests are better in Guild Wars? I found it to be annoyingly repetitive, NEVER visually interesting, and frequently very difficult to find the objectives on a map. I hated the cutscenes. In-game cutscenes looked cheesy, are boring to watch, and never got me excited/interested in the story.

co-operative pve play is boring and tedious, and I rarely felt like I had a great time with a team working hard together. The combat was SOOO boring, but that might have been even worse because I chose a rogue as my first character and all I seemed to be able to accomplish was firing arrows.
Ok I think you probably mean ranger. There wasn't a rogue in the game.

I also found the system for learning new skills (finding particular trainers hiding all over the place to get particular skills), to be insanely annoying. The best skills are all given by people hidden away somewhere way off the beaten path (in places I could not find without help), or had to actually be stolen of monsters?? So, the concept is to only give those high end skills to experienced players who already know where to go and what to do? that sure makes for some fair PVP for newcomers.
The trainers were in the towns. How can you not find them? Also, PvP only characters can actually buy skills with faction points.


WoW = a LOT more character building, MUCH easier to understand gear stats, and often visually interesting instances (giant stone statue bosses, huge dragons, castles with narrow halls and interesting lighting, etc).

How hard is to understand health +20 or +1 ability for GW gear? can you give an example?


I love PVE instancing and co-op play. Maybe that's why I prefer WoW so much. I don't feel the need to prove myself to anyone, but would rather help others and have a good time. PVP seems to be full of disrespectful people with poor sportsmanship (spitting on killed victims, laughing at them, etc). That is not to say ALL PVPers are like that, but I have come accross many (in both games) who are arrogant and self-important.

Yes, its all about preferences. If you like PVP, then GW is your game. If you like constant farming and constant leveling, then WoW is your game.
 
I have a level 40 on one server and a few level 20’s… as has been said WOW is nothing more than a place for farming and constant levelling… Not much else to do in that game apart from chat and sell stuff you have found.
 
I have a level 40 on one server and a few level 20’s… as has been said WOW is nothing more than a place for farming and constant levelling… Not much else to do in that game apart from chat and sell stuff you have found.

well, we can see you just dont like WoW, which makes things you say about WoW uninteresting and bias. I've had about 6 people that has never played the game and they are hooked. ive even tried to get 1 of them to powerlvl up to 60 so he can get in on the stuff i do.. he simply wont do it. he is to interested in the game and has to many quest to do along the way.

haha.. "nothing but farming and constant lvling"

good stuff. please stop posting simple minded flames. add a little more "content" to your post
 
it is easy to level up slower, work on your professions, interact with others, etc. I agree there are a number of other things to do anyways.

personally, since I bought the game a few months ago I have been doing almost nothing but levelling, and I'm 56 now. I am very interested in trying raids, large instances, etc. that's why I am doing the push, but I have totally ignored things like professions etc. I have not developed them at ALL.
 
I have a level 40 char, and a load more at other levels. I played this game once a year ago for what Xfire said was over 250 hours and started playing again to see what the updates did for the game. If I cant give an unbiased opinion then who can. Spent too many hours playing this game and when I stepped back and looked at what I had done all this time it was constant farming and levelling.

The quests are very uninteresting as a whole with the most interesting happening once every 10 levels for your class upgrades. I was a warlock on my level 40 and to get a new minion I had to get a quest then run all the way to the other continent, which taken about 1 hour to get to. Then once there I had to talk to a guy then kill 20 demons then talk to him again. Then After I had done all that I had to run back to my homeland to complete the quest… That was one of the most interesting quests I had experienced!

You say I dislike it, well I do. The game is boring and repetitive to the extreme. But that fact does not make me bias for any reason. I have tried it and played it for hundreds of hours and still dislike it. I am what can be called a hard core gamer and have been gaming for about 15 years, my first games had 2 colours (Green and Black)! And I will say placing all my knowledge of gaming on this. If you class World of Warcraft as a game with out any online involvement from other players it would not stand up to even the most tedious of games.

[EDIT]

Picking up on what torque79 said, that is one thing I did not do. Instead of levelling up quickly missing everything, I infact went and done all the quests and worked on all my skills. Done all the dungeons and went to every area I could. Should I have not had the more fun experience? If that is so why did the game when I sat back and reflected let me down so much?
 
I have a warlock as well as a rogue and priest, all level 60 though. Most of the good stuff comes 50+. It takes 10 days played to get to 60 for me, and while i'm dong it, enjoying the company of my guild in chat or on ventrilo. The only real time its a grind is when i'm preparing for raids(with my priest), then it's time to try to beat one of the 6 challenging endgame instances in the game. Plenty of PvE content, and if I want PvP, there's no more waiting with the cross-server battlegrounds, and no more having to grind to High warlord or Grandmarshall for all the goodies. Content? Plenty, with a storyline that has a rich history. But It's a matter of opinion, and imho WoW>GW :)
 
So your saying for me to enjoy this game I have to play for ten days strait literally grinding away killing hundreds of thousands of lifeless enemy’s just to enjoy this game after I have done this, completely dull sounding task?
 
in this area I agree with you. WoW seems to have dropped the ball in game design for making equal quality gameplay at lower character levels.

I have enjoyed Blizzard games for years. As a somewhat similar type of game, I felt Diablo 2 did a MUCH better job of having areas full of people playing together at every character level, so even though it was grind same spot for a few levels, then go through the world (quickly if someone was running you) and grind another spot for a few levels, rinse and repeat, you NEVER had to play alone if you did not want to.

Wow is a mega solo-fest if you want to powerlevel, I play this game almost exclusively alone so far. I FAR prefer playing instances etc, but I can see that I will not be able to easily find groups for that kind of thing unless I move up to a high level where lots of people are always doing that. This makes wow LESS of a multiplayer game in my opinion than D2. I am not referring to socializing and chatting etc, but actually PLAYING together. A perfect example is that I have RL friends who play this game, who were the whole reason I started. I have YET to play with ANY of them, because htey are all lvl 60, after 3 months! In my opinion that is a symptom of a broken game alone.

the concept of MMORPG is broken to me. if you're supposed to be in a massive online environment where the idea is to play with OTHER PEOPLE, why are we all on seperate servers who can only play together in PVP? why not have inter-server instance queues as well? I think that would be a LOT more fun, but the game's not designed for that to be possible.

I guess I've blabbed on enough. hope this shows that I'm not totally brainwashed, but that I see this as a game design flaw, rather than a horrible game concept.
 
So your saying for me to enjoy this game I have to play for ten days strait literally grinding away killing hundreds of thousands of lifeless enemy’s just to enjoy this game after I have done this, completely dull sounding task?

No, mob grinding takes 5-6 days play time. Instance, questing takes a leisurely 10 days play time. I must say if you're new, or don't know what you are doing, it might take much longer. You said you reached 40 at 250hrs played...warlocks get good around 40, but you don't really play the class until 60.
 
Just out of interest is that 10 days if you have a life and a job or 10 days if you have no life out side the PC and are on the dole?

Ten days physically sitting, playing the game. How much time you actually have to play depends on you. I have a job. :wink:
 
So in that case it would take me 6 months to get to level 60… that’s a long time to be brainlessly grinding :?

Lawl, then play GW :cry: , sounds like WoW is not your cup of tea. 8)
 
Just out of interest is that 10 days if you have a life and a job or 10 days if you have no life out side the PC and are on the dole?

in 10 days you can be 60

i have a 40 hour a week job and got my tune to 60 in a matter of a month and a half. and that is being revered with stormwind (which means i did almost every quest availible.

one of my friends had his character powerlvl'd from 1 to 60 and he got his account back in 13 days. and all those guys do is just play and grind without doing any quest or anything special.

but at least this time in one of your above post.. you actually put what you didnt like about the game. all these "opinions" about the game is crap with no support is getting old.

but here is another question, are you playing on a PvE server? or a PvP server. these 2 types are completely different.

if you are on a PvE server.. give up.. yes.. the game should get old (for a hardcore gamer)

i tried a pve server to 60.. it was literally mindless easy. hit attack and watch tv

on a PvP server.. your ass is dead when you quit focusing on the game, because you are constantly able to be attacked by the different faction. this brings out your skills.

and with the people ive talked to, most of them that dont like the challenge of the game will play on a PvE server. this is not an opinion. because none of them will come to the pvp server for the same reason. "i dont like getting ganked and being attacked while im fighting a mob". these are not hardcore gamers. (that is an opinion, but a realistic one)
 
That’s the thing, I am playing on a PVP type server. And the only aspect of PVP I have seen so far because I am level 40 is either big raids against towns or some level 60 killing low levelled people or as you said, killing you when your in the middle of killing a non player character.

Yes I have had little battles here and there and sometimes they are a little fun but when you compare a PVP game to anything else you would play like Counter Strike or Tribes/Battle Field or something like that, it is just a really drab experience in comparison.

So when I try to think of the good parts of the game, all that there has been is playing with other people in a guild or having a laugh with like-minded people. I can do all that in chat rooms or any other type of game and it would be a lot more interesting. So what kept me playing for the 250 hours… well it was the levelling system, I wanted to actually make something of this investment in time. But it simply taken too long and became too tedious, so I quit. Could they have made this game a little too slow for someone who likes to get a little substance out of playing a game rather than just rushing through to get to the end?

So what keeps others playing this game? Is it because they are addicted to it, or is it just that my idea of fun is just something more than the tedium found in World of Warcraft. I mean for £8.99 a month and the up front investment of £35 I was kind of expecting a little more fun to be had.

And please just because my opinion on World of Warcraft is a negative one, it does not make it any less realistic.
 
Status
Not open for further replies.