I recently tried the HTC & Valve’s Vive VR headset. I cried. And grinned. And laughed. And had one of the most amazing experiences I've ever had in my life.
Hands-On With The HTC Vive : Read more
Hands-On With The HTC Vive : Read more
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Ok here's my question and no article on the Vive / Valve VR that I've read so far has answered it:
Will games have to be written from the ground up to support the Vive, or like the Oculus Rift, can support be modded into a game? I know most of the features Vive brings to the table wouldn't be supported, but what about head-tracking? This is the one reason this decision is so difficult for me. I keep seeing developers being blown away by the Vive, but I wonder, will I be able to use it to go play minecraft, STALKER, Alien Isolation, and other games that already do support the Oculus?
Either way this future excites me and I can't wait to see what games get made with this system in mind!
The main thing I want to know is if there will be a Vive that excludes the movement sensors as I personally don't have the space where my PC is setup to stand up and move around at all so I will be only able to sit. I'm sure they must have thought of this but I just haven't seen it mentioned much
Interesting read Alex, I think now you need to quickly go and test the latest version of Oculus and give us feedback on it. I have disappointing review of the Vive before and glad to hear that you found the opposite. I really want this technology to succeed and we need fast and accurate tracking, high Hz, Hi-res screens, and no motion sickness. From your article it seems like they are on track with achieving this. Hope they don't scale it down due to commercial reasons. I rather spend 500-1000USD and get something decent. Anyways a comparison to the competitors from your perspective would be great. If I remember correctly the Vive requires some sensors/reflectors to be installed in the room where you use it which is something that we can get rid of eventually for sure.
It is going to be pretty hard to figure out which VR headset to pick up next year. First I need to get a newer GPU to drive one though... no way my old GTX570 is going to be pushing two 1200p+ displays, especially at 90Hz lol.
It is going to be pretty hard to figure out which VR headset to pick up next year. First I need to get a newer GPU to drive one though... no way my old GTX570 is going to be pushing two 1200p+ displays, especially at 90Hz lol.
Ya, same question here. I've been wanted to do a full PC upgrade, but I'm waiting to get a better sense of what the high-end of these looks like.
Am I right in thinking that the main difference between this and the OR is the room tracking? As cool as that sounds (about as close to a holodeck as I can think of!) I just don't have that amount of empty space available.
I'm well up for this but it's definitely going to end up killing people. Walking around with a full headset on your face is crazy. Still if they can make the sensors pick up objects in your room you could model your Elite spaceship interior using chairs and tables
I'm sold, take my money.
Am I right in thinking that the main difference between this and the OR is the room tracking? As cool as that sounds (about as close to a holodeck as I can think of!) I just don't have that amount of empty space available.