Hey folks,
In Resident Evil 2 Remake I've noticed that it will almost constantly throw these weird banding issues at me on textures. They look like air pressure charts you'd see on weather reports.
I have included several screen shots to show what I mean on Imgur
Moiré patterns might be the right term?
I've figured out what caused the noisy surface reflections (Screen Space Reflections) which is a shame since it looks great when it works but haven't been able to pin down this particular issue. I've tried various settings in game such as changing F/AF, tried a combination of the awful AA included along with super sampling and so forth but nothing seems to help.
At first I thought it was a monitor issue but (correct me if I am wrong) a screen shot is taking a picture of what's being rendered from the GPU right?
For reference, this is my system as shown through CPU-Z validation but a quick rundown being a GTX 1080, 8700k, 16GB DDR4 3000, AOC 27" AG271QG 1440p IPS G-sync.
I'd greatly appreciate any help.
In Resident Evil 2 Remake I've noticed that it will almost constantly throw these weird banding issues at me on textures. They look like air pressure charts you'd see on weather reports.
I have included several screen shots to show what I mean on Imgur
Moiré patterns might be the right term?
I've figured out what caused the noisy surface reflections (Screen Space Reflections) which is a shame since it looks great when it works but haven't been able to pin down this particular issue. I've tried various settings in game such as changing F/AF, tried a combination of the awful AA included along with super sampling and so forth but nothing seems to help.
At first I thought it was a monitor issue but (correct me if I am wrong) a screen shot is taking a picture of what's being rendered from the GPU right?
For reference, this is my system as shown through CPU-Z validation but a quick rundown being a GTX 1080, 8700k, 16GB DDR4 3000, AOC 27" AG271QG 1440p IPS G-sync.
I'd greatly appreciate any help.