[Hero 5th] Army Sniper Skills?

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On Sat, 24 Jul 2004 14:56:18 -1000, Warren Okuma wrote:

{Foomph...}

> 3 range levels with rifle, +2 ocv with rifles, stealth 7 points, +2
> visual skill levels give or take depending on the stats, and commitment
> level. Spotter: Add +1 perception and one ranged level usable on
> others, after one shot.

+3 more from setting and bracing puts you at a 3- for 2km, 4- with the
spotter, for a OCV=DCV shot. Which sounds about right, (the ~2100m record
stood for three decades after all), that should be a hard shot.

--
Phoenix
 
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On Sat, 24 Jul 2004 18:00:27 GMT, Douglas Berry
<penguin_boy@mindOBVIOUSspring.com> wrote:

>The Golden BB. A GPMG has just as much range as a sniper rifle
>(unless you're shooting with a .50) and can put a lot of lead onto the
>target area. And rarely does a sniper engage from maximum range. We
>preferto engage from 400 meters or less. Stalking excercises bring us
>to withing 100 meters of our targets without being seen. The closer
>you are, the more likely you are to get a first-round kill. That, and
>it makes it easier to select a high value target. So that platoon can
>return fire 90% of the time.

You mention examples from movies - have you by any chance seen a
documentary on snipers that gets shown every now and then on the
History Channel? As far as I could tell (not being an expert) it was
reasonably accurate, and it paid a lot of attention to "getting close
without being seen" and was oriented to "in a depression in the ground
covered with camo" rather than "up in a tree or belltower." Sounds a
lot like you've been describing it.
 
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On 24 Jul 2004 19:41:14 GMT, myrnag2555@aol.com (Myrnag2555) wrote:

>>For some reason every sniper I've ever seen in a movie was in a tall
>>building and the incident was in a city-
>
>Amateurs are different. The guy who climbs up to the bell tower and starts
>shooting has no intention of getting away.
>He's looking to commit suicide in the first place.

I'm not just talking about those, but hit men, military snipers and
wetwork types. Cities can be a big issue for all of those. Note I
didn't say the city was fully operent; I was including a lot of WW2
period movies where military units were taking, had taken, or were in
the process of losing a town.
 
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In our last thrilling episode, Wayne Shaw <shaw@caprica.com> was
pushed over the cliffs of rec.games.frp.super-heroes on Sun, 25 Jul
2004 17:13:05 GMT by Zoog, minion of Zathar. As he fell, he screamed:
>On 24 Jul 2004 19:41:14 GMT, myrnag2555@aol.com (Myrnag2555) wrote:
>
>>>For some reason every sniper I've ever seen in a movie was in a tall
>>>building and the incident was in a city-
>>
>>Amateurs are different. The guy who climbs up to the bell tower and starts
>>shooting has no intention of getting away.
>>He's looking to commit suicide in the first place.
>
>I'm not just talking about those, but hit men, military snipers and
>wetwork types. Cities can be a big issue for all of those. Note I
>didn't say the city was fully operent; I was including a lot of WW2
>period movies where military units were taking, had taken, or were in
>the process of losing a town.

In an urban environemts taking a high position might be your only
option. But whenever poissible, take a position that will allow for
flat shooting. Trust me on this.

Enemy At The Gates got it right. Some good shooting there. It's
based on a real incident, ou know. Vassily did kill Koenig, but not
in the way shown. In reality, Vassily's Commisar stood up and said "I
think I see him", and Koenig dropped him with one shot to the head.
Vassily looked over the tangled rubble in front of him, checking off
spots where a sniper might hide. Finally, he noticed a spot where a
metal plate was lying at an angle, creating a small trainagular
opening about fourteen square inches. He fired into the opening, and
killed Koenig. That shot was made at 100+ meters

--

Douglas E. Berry Do the OBVIOUS thing to send e-mail
Atheist #2147, Atheist Vet #5

"Men never do evil so completely and cheerfully as
when they do it from religious conviction."
Blaise Pascal (1623-1662), Pense'es, #894.
 
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In our last thrilling episode, quester@infionline.net (Harold Groot)
was pushed over the cliffs of rec.games.frp.super-heroes on Sun, 25
Jul 2004 03:54:18 GMT by Zoog, minion of Zathar. As he fell, he
screamed:
>On Sat, 24 Jul 2004 18:00:27 GMT, Douglas Berry
><penguin_boy@mindOBVIOUSspring.com> wrote:
>
>>The Golden BB. A GPMG has just as much range as a sniper rifle
>>(unless you're shooting with a .50) and can put a lot of lead onto the
>>target area. And rarely does a sniper engage from maximum range. We
>>preferto engage from 400 meters or less. Stalking excercises bring us
>>to withing 100 meters of our targets without being seen. The closer
>>you are, the more likely you are to get a first-round kill. That, and
>>it makes it easier to select a high value target. So that platoon can
>>return fire 90% of the time.
>
>You mention examples from movies - have you by any chance seen a
>documentary on snipers that gets shown every now and then on the
>History Channel? As far as I could tell (not being an expert) it was
>reasonably accurate, and it paid a lot of attention to "getting close
>without being seen" and was oriented to "in a depression in the ground
>covered with camo" rather than "up in a tree or belltower." Sounds a
>lot like you've been describing it.

My old stomping grounds. I've seen it afew times. Always makes me
grin.

One big advantage to staying on the ground is egress. You can take
your shot and get the hell out of there. Being up in something limits
your routes of escape dramatically.

--

Douglas E. Berry Do the OBVIOUS thing to send e-mail
Atheist #2147, Atheist Vet #5

"Men never do evil so completely and cheerfully as
when they do it from religious conviction."
Blaise Pascal (1623-1662), Pense'es, #894.
 
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On Sun, 25 Jul 2004 18:11:33 GMT, Douglas Berry
<penguin_boy@mindOBVIOUSspring.com> wrote:

>In our last thrilling episode, Wayne Shaw <shaw@caprica.com> was
>pushed over the cliffs of rec.games.frp.super-heroes on Sun, 25 Jul
>2004 17:13:05 GMT by Zoog, minion of Zathar. As he fell, he screamed:
>>On 24 Jul 2004 19:41:14 GMT, myrnag2555@aol.com (Myrnag2555) wrote:
>>
>>>>For some reason every sniper I've ever seen in a movie was in a tall
>>>>building and the incident was in a city-
>>>
>>>Amateurs are different. The guy who climbs up to the bell tower and starts
>>>shooting has no intention of getting away.
>>>He's looking to commit suicide in the first place.
>>
>>I'm not just talking about those, but hit men, military snipers and
>>wetwork types. Cities can be a big issue for all of those. Note I
>>didn't say the city was fully operent; I was including a lot of WW2
>>period movies where military units were taking, had taken, or were in
>>the process of losing a town.
>
>In an urban environemts taking a high position might be your only
>option. But whenever poissible, take a position that will allow for
>flat shooting. Trust me on this.

I don't make it a habit of arguing with people who've done it for
real. I was just commenting on the way it's depicted in film and why
it doesn't seem stupid when so done.
 
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On Sun, 25 Jul 2004 18:13:26 GMT, Douglas Berry
<penguin_boy@mindOBVIOUSspring.com> wrote:

>One big advantage to staying on the ground is egress. You can take
>your shot and get the hell out of there. Being up in something limits
>your routes of escape dramatically.

Correct me if I'm wrong, but at a reasonable distance I'd think if you
manage the one-shot thing and aren't already in the midst of hostiles
that you'd usually have time to get the hell down and out before they
combined locating you and getting their own butts over there. No?
 
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In our last thrilling episode, Wayne Shaw <shaw@caprica.com> was
pushed over the cliffs of rec.games.frp.super-heroes on Sun, 25 Jul
2004 19:55:40 GMT by Zoog, minion of Zathar. As he fell, he screamed:
>On Sun, 25 Jul 2004 18:13:26 GMT, Douglas Berry
><penguin_boy@mindOBVIOUSspring.com> wrote:
>
>>One big advantage to staying on the ground is egress. You can take
>>your shot and get the hell out of there. Being up in something limits
>>your routes of escape dramatically.
>
>Correct me if I'm wrong, but at a reasonable distance I'd think if you
>manage the one-shot thing and aren't already in the midst of hostiles
>that you'd usually have time to get the hell down and out before they
>combined locating you and getting their own butts over there. No?

Ah, there's the rub. "High value targets" are things like generals
and upper-level headquarters. It's assumed that you are surrounded by
hoistiles, since you'll probably be 5-15 miles behind enemy lines. :)

Also, snipers piss off regualr troops. We don't "play fair", so to
speak. Troops tend to try *very hard* to kill us when we pop up. As
a side note, going back the birth of sniping, snipers are rarely taken
prisoner.

So, getting to a target where you can best employ the skills involves
being deep in the bad guy's backyard. Being able to didi mau quickly
and quietly is vital.

--

Douglas E. Berry Do the OBVIOUS thing to send e-mail
Atheist #2147, Atheist Vet #5

"Men never do evil so completely and cheerfully as
when they do it from religious conviction."
Blaise Pascal (1623-1662), Pense'es, #894.
 
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Douglas Berry wrote:
[...]
> Enemy At The Gates got it right. Some good shooting there. It's
> based on a real incident, ou know. Vassily did kill Koenig, but not
> in the way shown. In reality, Vassily's Commisar stood up and said "I
> think I see him", and Koenig dropped him with one shot to the head.
> Vassily looked over the tangled rubble in front of him, checking off
> spots where a sniper might hide. Finally, he noticed a spot where a
> metal plate was lying at an angle, creating a small trainagular
> opening about fourteen square inches. He fired into the opening, and
> killed Koenig. That shot was made at 100+ meters

Okay, this Vassily guy sound like he has a generally high Rifle
skill, as opposed to some sort of special sniper training that
only kicks in when he's properly emplaced, braced and so forth...

--
Peter Knutsen
knutsen.dk
 
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Douglas Berry wrote:
[...]
> Also, snipers piss off regualr troops. We don't "play fair", so to
> speak. Troops tend to try *very hard* to kill us when we pop up. As
> a side note, going back the birth of sniping, snipers are rarely taken
> prisoner.
[...]

Yes, I can imagine why a sniper would not want to be taken
alive. Moral debates aside, human psychology suggests that the
soldiers would torture him to death very slowly.

--
Peter Knutsen
knutsen.dk
 
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On Sat, 24 Jul 2004 09:55:53 +0200, Peter Knutsen
<peter@knutsen.invalid> carved upon a tablet of ether:

> > deathtraps. I'd rather find a good spot under a bush, in a ruined
> > building, or inside a dead cow (buy me a beer sometime and I'll tell
> > you the story.) Shooting a downward angle is much harder than firing
> > on the flat.
>
> I didn't know about the angle thing.

Aside from any issues of making the shot phsically harder, when you
fire a rifle at a significant up- or down-angle the bullet lands
higher. Just how much higher depends on the range (the effect is
insignificant at close ranges), angle, and the bullet's velocity, and
not in a way that's easy to guesstimate in the field. Most hunters to
try avoid shooting at animals at very different elevations from
themselves at long ranges because of this.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
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In our last thrilling episode, Peter Knutsen <peter@knutsen.invalid>
was pushed over the cliffs of rec.games.frp.super-heroes on Mon, 26
Jul 2004 07:36:18 +0200 by Zoog, minion of Zathar. As he fell, he
screamed:
>
>Douglas Berry wrote:
>[...]
>> Enemy At The Gates got it right. Some good shooting there. It's
>> based on a real incident, ou know. Vassily did kill Koenig, but not
>> in the way shown. In reality, Vassily's Commisar stood up and said "I
>> think I see him", and Koenig dropped him with one shot to the head.
>> Vassily looked over the tangled rubble in front of him, checking off
>> spots where a sniper might hide. Finally, he noticed a spot where a
>> metal plate was lying at an angle, creating a small trainagular
>> opening about fourteen square inches. He fired into the opening, and
>> killed Koenig. That shot was made at 100+ meters
>
>Okay, this Vassily guy sound like he has a generally high Rifle
>skill, as opposed to some sort of special sniper training that
>only kicks in when he's properly emplaced, braced and so forth...

Vassily Chuikov was in a concealed and braced position. He and Koenig
were stalking each other. Vassily just shot first and picked the
right hole.

--

Douglas E. Berry Do the OBVIOUS thing to send e-mail
Atheist #2147, Atheist Vet #5

"Men never do evil so completely and cheerfully as
when they do it from religious conviction."
Blaise Pascal (1623-1662), Pense'es, #894.
 
Archived from groups: rec.games.frp.super-heroes (More info?)

In our last thrilling episode, Peter Knutsen <peter@knutsen.invalid>
was pushed over the cliffs of rec.games.frp.super-heroes on Mon, 26
Jul 2004 08:24:13 +0200 by Zoog, minion of Zathar. As he fell, he
screamed:
>
>Douglas Berry wrote:
>[...]
>> Also, snipers piss off regualr troops. We don't "play fair", so to
>> speak. Troops tend to try *very hard* to kill us when we pop up. As
>> a side note, going back the birth of sniping, snipers are rarely taken
>> prisoner.
>[...]
>
>Yes, I can imagine why a sniper would not want to be taken
>alive. Moral debates aside, human psychology suggests that the
>soldiers would torture him to death very slowly.

Field executions tend to be the fate. Nobody has time to sit around
and torture people. A sniper gets caught, he gets killed quickly.
Even if he surrenders.
--

Douglas E. Berry Do the OBVIOUS thing to send e-mail
Atheist #2147, Atheist Vet #5

"Men never do evil so completely and cheerfully as
when they do it from religious conviction."
Blaise Pascal (1623-1662), Pense'es, #894.
 
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"Douglas Berry" <penguin_boy@mindOBVIOUSspring.com> wrote in message
news:d7s2g05cjs8lvrnqe3mufk7qu9mvri4h6a@4ax.com...
> In our last thrilling episode, lewis@lwb.org (Lewis W Beard) was
> pushed over the cliffs of rec.games.frp.super-heroes on 23 Jul 2004
> 11:11:45 -0700 by Zoog, minion of Zathar. As he fell, he screamed:
> >All,
> >
> >I have a player new to Hero who wants to have been in the Army and to
> >have been a Sniper while there. I don't know anything about the
> >Military, or whether being a Sniper is an Army thing, or some other
> >branch, or what.
>
> All the branches have snipers.
>
> >So, assuming Army does have Snipers, what skills would someone in the
> >Army (or whichever service is appropriate if the Army doesn't have
> >Snipers) have, in Hero 5th Edition terms? What skills would they have
> >as a Sniper?
> >
> >I'm hoping some of you current- or ex- military folks could give me an
> >idea of the skills he should take. (My player doesn't know anything
> >about the military either).
>
> Oddly enough, I'm an ex-Army sniper. Even served as an instructor at
> the United States Army Sniper School at Fort Benning, Ga.
>
> First of all, the hero will be an excellent shot (duh). He should be
> able to reliably hit a man-sized target with an accurate rifle at 800
> meters. Buying skill levels with a specific rifle (currently the M24
> Sniper Weapon System) along with a good DEX and general skill levels
> in Gun.
>
> Secondly, snipers are very stealthy. We have to crawl around behind
> enemy lines to get into position, and then get out after making our
> shots. Stealth, and skills related to camouflage are a must.
>
> Finally, snipers are good observers. In the USMC snipers are actually
> classified as Scout/Snipers, and used for recon. Skills relating to
> observation, or bonuses to perception should be bought up.
>
> Most snipers will be junior NCOs, (Corporal to Staff Sergeant), unless
> you are coming from an elite unit like a Ranger Battalion. Then
> you'll see some privates and specialists. They are in excellent shape
> (most of us ran marathons) and tend to be smart. We are also dead
> sexy. (Sorry, have to brag.)
>
> Psychologically speaking, we tend to be borderline sociopaths. It
> takes a special type of person to not only look through a scope at a
> living human and squeeze the trigger, but be able to do it over and
> over. Snipers suffer from PTSD in amazing numbers.
> --
In terms of abilities though the following is neccesary to be considered a
sniper:
High skill in chosen weapon (obviously), range Penalty Skill Levels (again,
well
duh!), possibly location PSLs for those tricky head shots, high stealth
skill
(snipers that are located tend to get dead real quick), at least moderate
tactics
skill so that he can figure out how to get the hell out of there when he's
done,
no pyschological limitations of the "impatient", "impetuous" or "lazy" type
and if he
has "code against killing" he got it since leaving the profession (or maybe
that's why he did), running speed (sprint) for when people don't like you
and you feel it polite to leave now, running speed (long distance) to cover
long distances without needing conspicuous transport or having to go by
roads, good distance vision to spot targets from a long way off note this
is distance vision _only_. if someone's a bit longsighted that's fine. In
fact
many longsighted people have excellent distance vision.
>
> Douglas E. Berry Do the OBVIOUS thing to send e-mail
> Atheist #2147, Atheist Vet #5
>
> "Men never do evil so completely and cheerfully as
> when they do it from religious conviction."
> Blaise Pascal (1623-1662), Pense'es, #894.
 
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"Michael Sears" <armitageNOSPAM@mhcable.com> wrote in message
news:4101E39E.3070806@mhcable.com...
> Peter Knutsen wrote:
> >
> >>> meters. Buying skill levels with a specific rifle (currently the M24
> >>> Sniper Weapon System) along with a good DEX and general skill levels
> >>> in Gun.
> >>
> >
> > Myrnag2555 wrote:
> >
> >> Specific levels versus Range penalties might be an idea.
> >
> >
> > Yes, very much so. I'm not sure the ideal way to represent a top-notch
> > sniper is by giving him a very high attack-weapon skill. In fact I've
> > thought, recently, about adding a special "Sniping" (binary) skill in my
> > homebrew system, which gives a to-hit bonus only in sniping situations.
> > That way, a character can be a sniper without being a crack shot in
> > other situations, i.e. those that RPG characters tend to end up in:
> > short-range fire fights.
> >
>
>
> This could be represented with Skill Levels that have the Limitation
> "Only When Braced and Set(-1)".
> Bracing gives you +2 vs. Range while halving your DCV. Setting gives you
> +1 OCV but requires a full Phase of aiming.
> The additional levels could make Bracing and Setting even more accurate.
> And they could be bought with Extra Time if you have to really take your
> time aiming.

Don't forget the stealth and tactics levels, the best shot in the world is
no good
if someone notices him and says "Look sarge, a sniper" because the Sarge
then says "Everybody shoot him". Everybody means all the riflemen in the
sqad or even platoon (company if there's that many people there) plus every
machine gun, tank gun, mortar and even artillery position he can persuade to
join the party.
>
> --
> Michael Sears armitage@mhcable.com
> "No turning back where the end is in sight.
> There's a job to be done, a fight to be won."
>
>
>
> -----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
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On Mon, 26 Jul 2004 05:21:20 GMT, Douglas Berry
<penguin_boy@mindOBVIOUSspring.com> carved upon a tablet of ether:

> Also, snipers piss off regualr troops. We don't "play fair", so to
> speak. Troops tend to try *very hard* to kill us when we pop up. As
> a side note, going back the birth of sniping, snipers are rarely taken
> prisoner.

Our anti-sniper drill tended to involve saturating the area the sniper
fired from (in reality the area someone said they located the sniper
in) with 40mm grenades and machinegun fire, and following up with a
flanking assault if there was room. Of course, against a good sniper
all this is really doing is making everyone feel like theve Done
Something.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
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"Rupert Boleyn" <rboleyn@paradise.net.nz> wrote in message
news:5n59g0h74070edsi7e9qiib1guk0isl3cu@4ax.com...
> On Mon, 26 Jul 2004 05:21:20 GMT, Douglas Berry
> <penguin_boy@mindOBVIOUSspring.com> carved upon a tablet of ether:
>
> > Also, snipers piss off regualr troops. We don't "play fair", so to
> > speak. Troops tend to try *very hard* to kill us when we pop up. As
> > a side note, going back the birth of sniping, snipers are rarely taken
> > prisoner.
>
> Our anti-sniper drill tended to involve saturating the area the sniper
> fired from (in reality the area someone said they located the sniper
> in) with 40mm grenades and machinegun fire, and following up with a
> flanking assault if there was room. Of course, against a good sniper
> all this is really doing is making everyone feel like theve Done
> Something.
>
Well no, it's created a chance that a fluke shot will kill or wound a
good sniper. Sure it's wasted maybe (50 men * 600 rpm * 1/2
minute = 30,000 rounds) plus the 40mm grenades and MG ammo
but so what? For a 1% chance of keeping a sniper in sickbay it's
worth it, only 12 million rounds on average to wound 3 snipers and
kill one! A good sniper costs you more than that in new officers you
have to train to replace the ones he kills.
>
> --
> Rupert Boleyn <rboleyn@paradise.net.nz>
> "Just because the truth will set you free doesn't mean the truth itself
> should be free."
 
Archived from groups: rec.games.frp.super-heroes (More info?)

Michael Price wrote:
> Well no, it's created a chance that a fluke shot will kill or wound a
> good sniper. Sure it's wasted maybe (50 men * 600 rpm * 1/2
> minute = 30,000 rounds) plus the 40mm grenades and MG ammo
[...]

Your calculation is broken. It assumes that the average soldier
is capable of squeezing off 300 shots. He isn't. His magazine
doesn't hold that many rounds.

I believe 30 rounds/magazine is a common size for assault rifles
and other weapons carried by common soldiers. Of course soldiers
who have actual machine guns can fire off more, because those
guns are belt-fed, but they're also heavy. I'll leave the ratio
of machine guns to grunts to people like Rubert and Douglas, who
have experience with these things.

But if we assume that all 50 men have assault riflese (M16s or
AK47s or whatever) with 30-round magazines, then they can empty
their magazines in a surprisingly short amount of time (much
less than 30 seconds, unless they fire bursts), wasting a total
of 1'500 shots. NOT 30'000.

In the future, caseless rounds may allow for somewhat larger
magazines, but I'm sure it could be argued that the issuing
governments would prefer to issue magazines that are physically
smaller but hold the same amount of shots, and then maybe issue
more magazines (so that if modern governments issue 5 lbs of
magazine per trooper, future governments will also issue 5 lbs
of magazine - only 5 lbs now translates into more rounds),
because they are concerned about their soldiers wasting ammo by
blazing away (at suspected sniper hideouts or whatever).

--
Peter Knutsen
knutsen.dk
 
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In our last thrilling episode, Peter Knutsen <peter@knutsen.invalid>
was pushed over the cliffs of rec.games.frp.super-heroes on Mon, 26
Jul 2004 14:07:48 +0200 by Zoog, minion of Zathar. As he fell, he
screamed:

>But if we assume that all 50 men have assault riflese (M16s or
>AK47s or whatever) with 30-round magazines, then they can empty
>their magazines in a surprisingly short amount of time (much
>less than 30 seconds, unless they fire bursts), wasting a total
>of 1'500 shots. NOT 30'000.

Peter, we can reload in under six sexonds. And when firing in
supression, we fire as fast as we can. I've gone through my entire
210 round basic load in less than three minutes when firing in
defense.
--

Douglas E. Berry Do the OBVIOUS thing to send e-mail
Atheist #2147, Atheist Vet #5

"Men never do evil so completely and cheerfully as
when they do it from religious conviction."
Blaise Pascal (1623-1662), Pense'es, #894.
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Mon, 26 Jul 2004 17:41:08 -0700, "Michael Price"
<nini_pad@yahoo.com> carved upon a tablet of ether:

> Well no, it's created a chance that a fluke shot will kill or wound a
> good sniper. Sure it's wasted maybe (50 men * 600 rpm * 1/2
> minute = 30,000 rounds) plus the 40mm grenades and MG ammo
> but so what? For a 1% chance of keeping a sniper in sickbay it's
> worth it, only 12 million rounds on average to wound 3 snipers and
> kill one! A good sniper costs you more than that in new officers you
> have to train to replace the ones he kills.

Actually, the chances would probably be better if you actually had 50
guys handy, and they were actually firing in the right spot. It's far
more likely you'll have 10-20 and they'll be firing at some bush that
moved in the breeze if the sniper's a good one.

As for the officer, that depends which one he nailed. I can think og a
number I've served under that a bullet would've improved.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Mon, 26 Jul 2004 08:24:13 +0200, Peter Knutsen
<peter@knutsen.invalid> carved upon a tablet of ether:

>
> Douglas Berry wrote:
> [...]
> > Also, snipers piss off regualr troops. We don't "play fair", so to
> > speak. Troops tend to try *very hard* to kill us when we pop up. As
> > a side note, going back the birth of sniping, snipers are rarely taken
> > prisoner.
> [...]
>
> Yes, I can imagine why a sniper would not want to be taken
> alive. Moral debates aside, human psychology suggests that the
> soldiers would torture him to death very slowly.

Nah. Someone might come along and put a stop to the fun. Shoot him
down like a dog, more like.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Sun, 25 Jul 2004 19:54:15 GMT, Wayne Shaw <shaw@caprica.com> wrote:

>On Sun, 25 Jul 2004 18:11:33 GMT, Douglas Berry
><penguin_boy@mindOBVIOUSspring.com> wrote:
>
>>In an urban environemts taking a high position might be your only
>>option. But whenever poissible, take a position that will allow for
>>flat shooting. Trust me on this.
>
>I don't make it a habit of arguing with people who've done it for
>real.

Your usenet licence has just been revoked...
 
Archived from groups: rec.games.frp.super-heroes (More info?)

"Rupert Boleyn" <rboleyn@paradise.net.nz> wrote in message
news:2mq9g0l3orr2g4mqv76lpjjn43h4pmiin3@4ax.com...
> On Mon, 26 Jul 2004 08:24:13 +0200, Peter Knutsen
> <peter@knutsen.invalid> carved upon a tablet of ether:
>
> >
> > Douglas Berry wrote:
> > [...]
> > > Also, snipers piss off regualr troops. We don't "play fair", so to
> > > speak. Troops tend to try *very hard* to kill us when we pop up. As
> > > a side note, going back the birth of sniping, snipers are rarely taken
> > > prisoner.
> > [...]
> >
> > Yes, I can imagine why a sniper would not want to be taken
> > alive. Moral debates aside, human psychology suggests that the
> > soldiers would torture him to death very slowly.
>
> Nah. Someone might come along and put a stop to the fun. Shoot him
> down like a dog, more like.
>
Snipers captured with ammunition are taken alive, if they keep shooting
till
they run out, no way!

>
> --
> Rupert Boleyn <rboleyn@paradise.net.nz>
> "Just because the truth will set you free doesn't mean the truth itself
> should be free."
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Mon, 23 Aug 2004 23:17:51 -0700, "Michael Price"
<nini_pad@yahoo.com> carved upon a tablet of ether:

> > Nah. Someone might come along and put a stop to the fun. Shoot him
> > down like a dog, more like.
> >
> Snipers captured with ammunition are taken alive, if they keep shooting
> till
> they run out, no way!

Neither I, nor my mates, were likely to have asked some sniper if they
had ammo before we killed them. And if they'd tried to surrender,
well, it's hard to hear such cries over the noise of a machinegun.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.super-heroes (More info?)

Rupert Boleyn <rboleyn@paradise.net.nz> wrote in message news:<64uji01dkik74ervgbhmdodjf9lmf3iuqe@4ax.com>...
> On Mon, 23 Aug 2004 23:17:51 -0700, "Michael Price"
> <nini_pad@yahoo.com> carved upon a tablet of ether:
>
> > > Nah. Someone might come along and put a stop to the fun. Shoot him
> > > down like a dog, more like.
> > >
> > Snipers captured with ammunition are taken alive, if they keep shooting
> > till
> > they run out, no way!
>
> Neither I, nor my mates, were likely to have asked some sniper if they
> had ammo before we killed them. And if they'd tried to surrender,
> well, it's hard to hear such cries over the noise of a machinegun.

Then you're an idiot. The las thing your buddies need is for snipers
to fight to the death because they won't be taken alive.