Hoei Star Castle cocktail

Troy

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Sep 26, 2003
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I saw one on ebay last year, OP/seller in Sacramento had it.
I was tempted to bid, I think it went for $500-600.
I think it's the same as far as game play. the monitor overlay didn't quite
look right. like the original Star castle.
don't know much else about it.
Who bought it? are you out there?


Troy,


simon <simonjhanlon@btopenworld.com> wrote in message
news:d3hfat$oi7$1@news6.svr.pol.co.uk...
> Does anyone know anything about this game? Does it compare to the
> cinematronics version?
>
>
 

Simon

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Feb 16, 2001
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ok so they are still worth a bit just wanted to check they are not junk!
"Troy" <troyl@lvcm.com> wrote in message
news:U4_6e.45997$lz2.22741@fed1read07...
> I saw one on ebay last year, OP/seller in Sacramento had it.
> I was tempted to bid, I think it went for $500-600.
> I think it's the same as far as game play. the monitor overlay didn't
quite
> look right. like the original Star castle.
> don't know much else about it.
> Who bought it? are you out there?
>
>
> Troy,
>
>
> simon <simonjhanlon@btopenworld.com> wrote in message
> news:d3hfat$oi7$1@news6.svr.pol.co.uk...
> > Does anyone know anything about this game? Does it compare to the
> > cinematronics version?
> >
> >
>
>
 

Troy

Distinguished
Sep 26, 2003
694
0
18,980
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do you own one?
post a pic if you do, I would be interested in seeing it.

Troy,

simon <simonjhanlon@btopenworld.com> wrote in message
news:d3ifpp$ffr$1@news6.svr.pol.co.uk...
> ok so they are still worth a bit just wanted to check they are not junk!
> "Troy" <troyl@lvcm.com> wrote in message
> news:U4_6e.45997$lz2.22741@fed1read07...
> > I saw one on ebay last year, OP/seller in Sacramento had it.
> > I was tempted to bid, I think it went for $500-600.
> > I think it's the same as far as game play. the monitor overlay didn't
> quite
> > look right. like the original Star castle.
> > don't know much else about it.
> > Who bought it? are you out there?
> >
> >
> > Troy,
> >
> >
> > simon <simonjhanlon@btopenworld.com> wrote in message
> > news:d3hfat$oi7$1@news6.svr.pol.co.uk...
> > > Does anyone know anything about this game? Does it compare to the
> > > cinematronics version?
> > >
> > >
> >
> >
>
>
 

Simon

Distinguished
Feb 16, 2001
415
0
18,780
Archived from groups: rec.games.video.arcade.collecting (More info?)

not yet but soon I will, I will send you some pics then
Cheers
"Troy" <troyl@lvcm.com> wrote in message
news:ys37e.46076$lz2.39765@fed1read07...
> do you own one?
> post a pic if you do, I would be interested in seeing it.
>
> Troy,
>
> simon <simonjhanlon@btopenworld.com> wrote in message
> news:d3ifpp$ffr$1@news6.svr.pol.co.uk...
> > ok so they are still worth a bit just wanted to check they are not junk!
> > "Troy" <troyl@lvcm.com> wrote in message
> > news:U4_6e.45997$lz2.22741@fed1read07...
> > > I saw one on ebay last year, OP/seller in Sacramento had it.
> > > I was tempted to bid, I think it went for $500-600.
> > > I think it's the same as far as game play. the monitor overlay didn't
> > quite
> > > look right. like the original Star castle.
> > > don't know much else about it.
> > > Who bought it? are you out there?
> > >
> > >
> > > Troy,
> > >
> > >
> > > simon <simonjhanlon@btopenworld.com> wrote in message
> > > news:d3hfat$oi7$1@news6.svr.pol.co.uk...
> > > > Does anyone know anything about this game? Does it compare to the
> > > > cinematronics version?
> > > >
> > > >
> > >
> > >
> >
> >
>
>
 
G

Guest

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Archived from groups: rec.games.video.arcade.collecting (More info?)

I've got one that I was considering selling. Here are some pics.

http://www3.ns.sympatico.ca/~s.maclean/forsale/star_castle.html.

The game play is the same as far as I know (in fact there is a trace
you can cut apparently to get the cinematronics logo to appear on start
up since they basically bootlegged the roms. I saw it flash up once
while working on the game). The boards are basically identical to the
star castle as well ... you can use the original manual and schematics
to work on them.

Sean
 
G

Guest

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Archived from groups: rec.games.video.arcade.collecting (More info?)

As far as i can recall (not having played an original upright for a
while) everything seems to be there sound-wise. When you power up you
get the constant 'star trek' tricorder sounding pulse. Explosions and
lasers all sound good. I don't recall thinking that is was any
different. It is really hard to get the vectors to line up for sure ...
mostly shows up on the text. I have to game play pretty close now
though after swapping out the op-amps ... close but still not perfect
:)

Sean
 
G

Guest

Guest
Archived from groups: rec.games.video.arcade.collecting (More info?)

On 18 Apr 2005 08:26:43 -0700, in msg
<1113838003.777743.52870@z14g2000cwz.googlegroups.com>, "seanm"
<dseanmaclean@gmail.com> wrote:

>As far as i can recall (not having played an original upright for a
>while) everything seems to be there sound-wise. When you power up you
>get the constant 'star trek' tricorder sounding pulse. Explosions and
>lasers all sound good. I don't recall thinking that is was any
>different.

Mine is definitely different by design. On mine, the soundboard is not a clone
of the original Star Castle soundboard. But I never delved in far enough to
figure out if the deep bassy throbbing sound, that get faster the longer you
play, was missing because mine's broken, or whether they simply left out. At
first glance it looked like they simply left it out.

>It is really hard to get the vectors to line up for sure ...
>mostly shows up on the text. I have to game play pretty close now
>though after swapping out the op-amps ... close but still not perfect

Yeah, the vector electronics on the clone is a much simpler design, using
cheaper parts, they left out anything not needed to draw a vector, apparently
this included some linearizing circuits.

To be fair, it's impossible to get the vectors to line up perfect on the
original Star Castle design as well. To do that the engineers would have
required a fast (hardware) divider, which would be way too expensive in the
80's, so to normalize vector DAC voltages and to calculate vector draw times,
they used shift registers. A decent compromise, but definitely not perfect, most
noticeably at the shift register boundaries.

Atari had to do a similar thing in their vector generators. This affected ending
points in their AVG, similar to how it affected the Cinematronics stuff. Atari's
DVG (Digital Vector Generator -- used in Asteroids & Lunar Lander I think) drew
vectors using digital counters on DACs, so their endpoints match up perfectly,
but the shift register errors caused different angled vectors to be drawn at
different speeds, so some angle vectors were drawn slower, making them brighter,
than other angles. You can see this by looking at the different intensities of
the asteroids' sides. Once again this is because they didn't have a fast
hardware divide.

Ok, I'm done with the off topic free associating ramblings...

-Zonn
--
Zonn Moore Run MAME's vector games on a real
Zektor, LLC vector monitor using the ZVG!
www.zektor.com More info at: www.zektor.com/zvg
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