Archived from groups: alt.games.tombraider (
More info?)
McGrandpa wrote:
>
> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> news:42831C85.BB2A3132@ix.nospam.netcom.com
> > McGrandpa wrote:
> >>
> >> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> >> news:4281B8CB.1B487BD@ix.nospam.netcom.com
> >>> McGrandpa wrote:
> >>>>
> >>>> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> >>>> news:4280595A.6E2C7E4@ix.nospam.netcom.com
> >>>>> Gordian Slash wrote:
> >>>>>>
> >>>>>> Pistol Whipped wrote:
> >>>>>>>
> >>>>>>> In the dead of night, a faint whisper from Gordian Slash was
> >>>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
> >>>>>>> said ...
> >>>>>>>> I think I finally made the 'deadly sands' ( Unfinished
> >>>>>>>> Business ) challenge!!! I'd post a screen picture on ABLC of
> >>>>>>>> the very VERY hard to attain area, but why spoil it for
> >>>>>>>> others? Let me just ask those who mentioned this challenging
> >>>>>>>> test before - does it involve a unique view of some pharonic
> >>>>>>>> 'graffiti' being visible at its conclusion?
> >>>>>>>>
> >>>>>>>> Just want to know if I actually dood it or not...
> >>>>>>>>
> >>>>>>>
> >>>>>>> Well I don't remember any graffiti out there, but hey maybe
> >>>>>>> you've gone where no man ... uh... person has gone before!
> >>>>>>>
> >>>>>>> Of course, you could be confusing this with another challenge I
> >>>>>>> put up which did call for reaching some "pharonic" grafitti ...
> >>>>>>> but it was in the level after the "deadly sands".
> >>>>>>>
> >>>>>>> ---
> >>>>>>> PW
> >>>>>>
> >>>>>> No, this one is still in the DEADLY SANDS area ( outside the
> >>>>>> 'fence' ).
> >>>>>>
> >>>>>> That would be so cool < geek mode > if I were the first here to
> >>>>>> see this area! I think I WILL post a screen snap on ABLC, with
> >>>>>> the appropriate SPOILER warning for those who don't wish to
> >>>>>> know, after all, and see what people think.
> >>>>>
> >>>>> <after looking at the screen shots> Oh yeah, I've been there.
> >>>>> That's around the side of the building on your left as you first
> >>>>> leave the structure, correct? I never thought of that as a
> >>>>> challenge though. The deadly sands aren't deadly if you're near
> >>>>> the building, that's how I got out there. I don't remember not
> >>>>> being able to get back though, she dies so easily and so often
> >>>>> out there, it's hard to keep track.
> >>>>>
> >>>>> -- G
> >>>>
> >>>> I recall we had to locate and get on top of three Bast blocks, but
> >>>> I don't recall ever getting on the backside of that one in back of
> >>>> the building. We were hunting black panthers also IIRC. Weren't
> >>>> there three, and we could only nail two? Hm. Sounds like a
> >>>> deeper puzzle to me
Three bast blocks, three black panthers,
> >>>> three panther mummies. McG.
> >>>
> >>> What I was doing out there wasn't so much to get to those blocks,
> >>> although that was part of it, I was mainly trying to map out
> >>> where the sands were deadly. I noticed you could go out that way
> >>> if you didn't get too far from the building, so it just seemed
> >>> that might be a good thing to do (the mapping). However, all the
> >>> saving and restoring just became too much like work.
> >>>
> >>> Before reaching that 'give-up' point, I made it out to that one
> >>> block in question. In LJ's ending shot, see those drawings on the
> >>> right part of the block? I remember trying to see how far I could
> >>> get around the block without dying. It's been a while, but if I
> >>> remember correctly, you can't even hang down over parts of those
> >>> drawings without dying. I guess that's close enough to being on
> >>> a 'deadly sand' block. :/
> >>>
> >>> -- G
> >>
> >> It looks from their posts that both PW and GS have seen that from a
> >> safe square of sand (or stone block?) out behind the last Bast
> >> block. Well, GS pics show a view right at that block. I do
> >> remember getting to and on that Bast head, and I do remember Lara
> >> getting killed all around it too in back. I know I've never stood
> >> and looked straight at those paintings before
Like PW said, the
> >> paintings and the one undeadly square are pretty good proof "They"
> >> meant for us to get there!
> >> So how far did you get with the mapping anyways?
> >
> > Not very far. It seemed like a good idea at first, but the necessary
> > saving and re-loading became old and tedious real fast. :/ OTOH,
> > you almost do that (mapping) anyway, just trying to get anywhere out
> > there. This might be a good example of when it would be good to
> > to use that CD crack... load the whole game on HD and avoid the CD
> > altogether. At least that'd make the process faster.
> >
> > I noticed you can get a few squares away from the building until you
> > hit this line of deadly sands and that line isn't perfectly straight.
> > You can almost walk right up to that block if you don't get too far
> > away from the building. It sure would be nice if the deadly squares
> > were given a slightly different color.
Or even just some kind of
> > warning. But no, step on the wrong spot and you're instantly dead. :/
> >
> > -- G
> >
>
> We need a "Ressurrect" button cheat for that one :\ I'd say when the
> lot of us were doing that challenge, Laras dying moan could be heard
> emanating from many a household!
Ah yes, a collective Lara's death groan from all over the world,
repeating over and over, ad infinitum, ad nauseam. :/
> A map would be great for sure. But
> like you said, doing that for that entire area would be really
> painstaking.
Maybe we should make another stab at it, but divide up the job.
OTOH, somewhere there has to be a map already made up, we just
need to find someone who could sneak in to the Eidos complex and
snatch the plans. Hmmmm... can you think of anyone who could
pull off a job like that?
😉
> As it was, I think I wore out a couple "LOAD" keys just
> doing that for a couple weeks. It wouldn't have been the same without
> something to toughen it and make it more memorable
The deadly
> squares/sands is definitely one such something. I bet there's a script
> embedded in the wad file for that level with those numbered all nice and
> neat
😉 I wonder if we can add a line or two to the script that would
> like put a little logo or something right in each of the deadly squares.
That'd work for me!
> Hmm. It's just a shame we cannot load all the TR games up in the Level
> Editor and just have a look.
There must be a way to do something like that, just no one with the
necessary skills/knowhow has done it yet. I imagine there would have
to be a lot of die-if-she-lands-here codes in that one level's data
file that aren't in any of the others.
-- G
> I think I'll root around on the web and see what folks have discovered
> about that kind of stuff with TR1. There's the one site that the guy is
> working on new hi-res textures. That takes the file apart I think. And
> that ditty for doing it with no cd sounds good anyway
Both my
> originals are OLD man, I want to take good care of them!
> McG.