Archived from groups: alt.games.neverwinter-nights (
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Hong Ooi wrote:
> On Sat, 16 Oct 2004 17:27:35 GMT, "Brian G. Vaughan"
> <foolishowl_hates_spam@peoplepc.com> wrote:
>
>
>>Hong Ooi wrote:
>>
>>
>>>What is it with all the damn puzzles in Chapter 3? I mean, am I playing
>>>D&D, or Sam And Max In Cania?
>>
>>Two things: first, D&D traditionally does involve a lot of puzzles --
>>it's as much about puzzles as about fighting. I've been surprised at how
>>few there'd been in the NWN OC, and SOU was only a little better. Heck,
>>it's pretty light on puzzles in HOTU.
>
>
> I don't really give two hoots about what D&D is "traditionally" about. Even
> if I did, "traditional" D&D certainly doesn't involve one character soloing
> a dungeon, stopping every now and then to rest for six seconds to get your
> spells back, and teleporting back to a demiplane if things get too hairy.
> There is a certain style of play I'm after, and Chapter 3 for a stretch of
> time isn't it.
The entire NWN OC, and most of SOU, and most of HOTU was precisely about
a character soloing a dungeon, and if you're a spellcaster, resting
after every fight to regain spells. So what style of play are you
looking for?
>>Second, by the time you're in Cania, you're an epic character. You're
>>off the scale, in traditional D&D terms, and there's very little that
>>can challenge you in a straight fight. What little there is, you do end
>>up fighting. Ever notice how boss monsters always have True Seeing, and
>>immunity to damned near everything? That's the only way to make a
>>creature even remotely challenging to a character that is, as you say,
>>packing enough firepower to destroy an army. And too much of that gets
>>really boring. So, fewer fights, more puzzles.
>
>
> How does making artificially challenging puzzles help matters? To take the
> most obvious example, why can't I kill the mimic even when it's right next
> to me? It just makes it painfully obvious that we're playing a computer
> game here.
Well, since you can't naturally challenge an epic character, it's going
to have to be an artificial challenge, isn't it? Besides, it *is* a
computer game. You're going to have puzzles, or combat -- and combat is
a puzzle, really.
About the only other thing to do would be to jump to some other genre
more appropriate for epic characters -- which is what I thought the
point was of the battle for the drow city. And that was pretty kludgy --
NWN isn't really designed for that.