Larry Litmanen
Reputable
DasHotShot :
Hi all,
Having read about another big, upcoming AAA title release being throttled to 1080p 30FPS (http://wccftech.com/fallout-4-run-1080p-30-fps/) I feel I need to ask:
Considering the average lifespan of consoles, are we actually meant to stand by and watch how this entire generation ("next-gen" my behind) of crossplatform titles are going to be developed to run at a max 1080p native or lower and be capped to 30 or 60FPS...whilst most mid-range and better gaming PC's are capable of far higher performance and visuals?
It used to be bad enough that developers were developing a lot of the big releases for console and then releasing games a little later on PC, in many cases "porting" them so to say...however they still ended up looking decent in many cases.
Now, we are at a stage where PC gaming is moving to 1440p/4k or 1080p Gsync/Freesync/144Hz...
Surely the current state of affairs means that the "potato" and PS4 are putting us back years in terms of pushing GFX boundaries?
People used to buy flagship cards to experience top level visuals etc.
Now you can almost settle for a mid range GTX 960 to get the maximum visuals from a game because it was developed for a far lower powered machine in the first place.
One could argue that is positive as it gives more people access to the best experience, however that would be short sighted imo, as we are no longer anywhere near pushing the boundaries and really seeing content that just blows our mind.
There is more talk of downgrades and such, than revolutionary gfx advances and it makes me really sad personally...
What about you?
Having read about another big, upcoming AAA title release being throttled to 1080p 30FPS (http://wccftech.com/fallout-4-run-1080p-30-fps/) I feel I need to ask:
Considering the average lifespan of consoles, are we actually meant to stand by and watch how this entire generation ("next-gen" my behind) of crossplatform titles are going to be developed to run at a max 1080p native or lower and be capped to 30 or 60FPS...whilst most mid-range and better gaming PC's are capable of far higher performance and visuals?
It used to be bad enough that developers were developing a lot of the big releases for console and then releasing games a little later on PC, in many cases "porting" them so to say...however they still ended up looking decent in many cases.
Now, we are at a stage where PC gaming is moving to 1440p/4k or 1080p Gsync/Freesync/144Hz...
Surely the current state of affairs means that the "potato" and PS4 are putting us back years in terms of pushing GFX boundaries?
People used to buy flagship cards to experience top level visuals etc.
Now you can almost settle for a mid range GTX 960 to get the maximum visuals from a game because it was developed for a far lower powered machine in the first place.
One could argue that is positive as it gives more people access to the best experience, however that would be short sighted imo, as we are no longer anywhere near pushing the boundaries and really seeing content that just blows our mind.
There is more talk of downgrades and such, than revolutionary gfx advances and it makes me really sad personally...
What about you?
You see there's a big difference between what people say and actual realistic numbers.
When you say people on PC game in 4K that is basically speaking not true. Can you game in 4K, yes you can. But almost no one does.
Steam releases a hardware survey every month, they publish specs of it's users, this is hard data, actual technology that people have.
http://store.steampowered.com/hwsurvey/
Most popular single GPU is Intel Integrated graphics, only 0.06% of people actually use a 4K display.
Think about it, most people who game have very strong systems, and of these people less than 1% use a 4K display.
Consoles do not hold anyone back, most PC users just recently firmly settled on the 1080P resolution.
You have to understand that very, very few people can spend $500 on a monitor and $500 on a GPU, for many people that's 1 months rent or a mortgage.
Some can afford that but they are not significant enough as a group.
Also, up until 980TI you needed a titan to 4K, sometimes SLI Titan. A console costs $300 and two titans are as big as an XBONE lol, i don't think Titan was even out when consoles went on sale. So realistically speaking consoles were never going to be able to run 4K because of the cost.
Also as far as i know 4K TVs are still like 6%-9% of sales, so once again it makes no sense to build a 4K console if vast majority of people can not use the feature. And once again it was not possible for them to be 4K in the first place.
From business perspective what is the point of say Honda selling an Accord with a 1000 HP engine when they know fully well most people can not utilize all that power.
I personally game on both, XBOX and PC, both are great.
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PS
Just to add something else, if as of now i were to buy a TV, there's over 90% chance that TV would be a non 4K TV. Since most people keep TVs for 5, 6,7 years, some even more, there's once again almost no reason to give people a console that supports 4K gaming because very few would experience it, (and once again, it was never possible to build a 4K console at the time as GPUs alone cost over $2,000)
Wasn't it here that i read that some gaming executive said that realistically it is very possible next get consoles will not be 4K either.
We need to understand that consoles are a mass market product that is aimed at average user with average budgets and average technology.