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Archived from groups: alt.games.diablo (More info?)
Hi all,
My trapper reached act5 NM, and I'm starting to see LIs. Not such a big
problem when they're meleers (sic?) 'cos I have some pretty decent claws
(and of course I have the merc), but what do I do about the LIs that run
away (like gloams)? I've met a few packs of those today, and it was not a
very pleasant meeting. My merc managed to take 'em down but can see him get
in trouble later on.
So what do other trappers do? Run away?
It's my understanding that the fire skills generally are considered too
weak, so I guess I don't wanna spend 20 points in any of those (I tried Wake
Of Fire once (bought a claw with it), and while it looked very nice I don't
think it would ever be fast enough to hit a gloam).
What about Firebomb, is that the way to go? As far as I can figure out, with
maxed LS and DS for the synergies, a maxed Firebomb should be able to pack a
nice punch, but then again I was never a math genius
TIA for any ideas.
Devast8or
Hi all,
My trapper reached act5 NM, and I'm starting to see LIs. Not such a big
problem when they're meleers (sic?) 'cos I have some pretty decent claws
(and of course I have the merc), but what do I do about the LIs that run
away (like gloams)? I've met a few packs of those today, and it was not a
very pleasant meeting. My merc managed to take 'em down but can see him get
in trouble later on.
So what do other trappers do? Run away?
It's my understanding that the fire skills generally are considered too
weak, so I guess I don't wanna spend 20 points in any of those (I tried Wake
Of Fire once (bought a claw with it), and while it looked very nice I don't
think it would ever be fast enough to hit a gloam).
What about Firebomb, is that the way to go? As far as I can figure out, with
maxed LS and DS for the synergies, a maxed Firebomb should be able to pack a
nice punch, but then again I was never a math genius
TIA for any ideas.
Devast8or