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Archived from groups: rec.games.roguelike.nethack (More info?)

On Wed, 14 Sep 2005 02:27:21 GMT, Andrew Kerr
<andykerr@SPAMGUARD.blueyonder.co.uk> wrote:

>In article <MPG.1d9199f31452eb17989730@news.blueyonder.co.uk>, Andrew Kerr
><andykerr@SPAMGUARD.blueyonder.co.uk> says...
>> In article <MPG.1d919809f4f8484698972f@news.blueyonder.co.uk>, Andrew Kerr
>> <andykerr@SPAMGUARD.blueyonder.co.uk> says...
>> > Speaking of stupid, I sacced the corpse of one of my pet ochre jellies.
>> > Twice. There go 16 points of intrinsic AC. And all the peaceful priests in
>> > the Dungeon, Quest and VoTD have met with unfortunate Aleax-related
>> > accidents.
>>
>> Further play seems to reveal that saccing *any* ochre jelly now angers
>> Luth. Saccing quasits does not, although I have several pets of those too.
>>
>> This isn't behaviour I've encountered before. It would appear that after
>> one pet has been sacced, its species is thereafter considered by the Deity
>> to be a domestic type.
>>
>
>Nope, I've just successfully sacced another ochre jelly.
>
>(Not sure I should be experimenting with a level 30 Knight with full AK...)
>
>/me is confused

Had you saved and restarted the game in between?

I sometimes think the game gets just a very slight bit flakey
when played for long periods without saving. (Or the player
does. 🙂

See the recent thread I started under the delusion that there
might be a bug in Magicbane's cancelation effect.


One more reason to have recording and/or logging capability
built into the game.



--
All the best,

Jove
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <m24fi1dr24hhnirsfcq9ciqvkffffbejt1@4ax.com>, Jove
<invalid@invalid.invalid> says...
> >> Further play seems to reveal that saccing *any* ochre jelly now angers
> >> Luth. Saccing quasits does not, although I have several pets of those too.
> >>
> >> This isn't behaviour I've encountered before. It would appear that after
> >> one pet has been sacced, its species is thereafter considered by the Deity
> >> to be a domestic type.
> >>
> >
> >Nope, I've just successfully sacced another ochre jelly.
> >
> >(Not sure I should be experimenting with a level 30 Knight with full AK...)
> >
> >/me is confused
>
> Had you saved and restarted the game in between?
>
> I sometimes think the game gets just a very slight bit flakey
> when played for long periods without saving. (Or the player
> does. 🙂
>
Game hasn't been saved for days 😉 But thanks for the tip.

It may have been a result of me taming more ochres without realising it,
but I don't think so. I've adopted the method of #sit to set off trap, if
flash then immediately search and wack any discovered non intelligent
monsters. One minor accident with a pet there, which may have been the
first to get sacced. (Modification - check with stethoscope before wacking)
Therefore any spawning jellies shouldn't have survived long enough to get
tamed.

The reason I do this is my valuable pets are not resistant to the acidic
passive attack. Even the ki-rin takes significant damage attacking an ochre
jelly. The quasits could in theory insta kill the ki-rin with poison, but
they don't get the chance to hit back. One did kill a dragon though.

OT: I was surprised to see in the spoilers that the ki-rin has no
resistances at all. I even checked the source code. It'll probably end up
killed by dragon breath if I try to make an ascension run on it. I've
already lost a Jabberwock that way this game - believing my "oReflect would
protect both it and me.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On Wed, 14 Sep 2005 03:16:24 GMT, Andrew Kerr
<andykerr@SPAMGUARD.blueyonder.co.uk> wrote:

>In article <m24fi1dr24hhnirsfcq9ciqvkffffbejt1@4ax.com>, Jove
><invalid@invalid.invalid> says...
>> >> Further play seems to reveal that saccing *any* ochre jelly now angers
>> >> Luth. Saccing quasits does not, although I have several pets of those too.
>> >>
>> >> This isn't behaviour I've encountered before. It would appear that after
>> >> one pet has been sacced, its species is thereafter considered by the Deity
>> >> to be a domestic type.
>> >>
>> >
>> >Nope, I've just successfully sacced another ochre jelly.
>> >
>> >(Not sure I should be experimenting with a level 30 Knight with full AK...)
>> >
>> >/me is confused
>>
>> Had you saved and restarted the game in between?
>>
>> I sometimes think the game gets just a very slight bit flakey
>> when played for long periods without saving. (Or the player
>> does. 🙂
>>
>Game hasn't been saved for days 😉 But thanks for the tip.
>
>It may have been a result of me taming more ochres without realising it,
>but I don't think so. I've adopted the method of #sit to set off trap, if
>flash then immediately search and wack any discovered non intelligent
>monsters.

That may not be perfect. Something could get generated, move
before you get to whacking it (or even before you search), then
move back just as you #sit again. Nethack is cruel.

I've always unblinded myself so I can see all around (unless
I've got skilled spell of detect monsters working.)

If a unihorn is too uncertain, blindfold yourself, then
unblindfold after monsters are generated.

I believe you can check monsters you can see with the '/'
command to tell if they're tame or not.

>One minor accident with a pet there, which may have been the
>first to get sacced. (Modification - check with stethoscope before wacking)

Hilite pet has always been useful to me in that respect. If I
understand what you're trying to say here.

>Therefore any spawning jellies shouldn't have survived long enough to get
>tamed.

The RNG laughs at "shouldn't". ;^)

>
>The reason I do this is my valuable pets are not resistant to the acidic
>passive attack. Even the ki-rin takes significant damage attacking an ochre
>jelly. The quasits could in theory insta kill the ki-rin with poison, but
>they don't get the chance to hit back. One did kill a dragon though.

Get an orange dragon pet for monsters with acidic passive
attacks?

And there seems to be a contradiction between "valuable" and
"vulnerable" in describing the same pet. ;-)

It also looks like the cost/benefit ratio of pets is way too
high when there's any chance of sacrificing them. Especially
after the pets made sure you couldn't buy more protection.

I love my pets. Aside from the practical aspects (and there
are many), I find them good company in the dungeon.

But by midgame the drawbacks outweigh the benefits, and I dump
them somewhere. I might retame them before I descend into
Gehennom, or start the run, but during sacrifests they're more
trouble than their worth, to me, anyway.

>
>OT: I was surprised to see in the spoilers that the ki-rin has no
>resistances at all. I even checked the source code. It'll probably end up
>killed by dragon breath if I try to make an ascension run on it. I've
>already lost a Jabberwock that way this game - believing my "oReflect would
>protect both it and me.

Will the ki-rin wear an amulet of reflection? Or a silver
shield? Or even SDSM? How about ODSM? An apron? Acid and
poison resistance with an apron.

Or get pets that will wear such things, and that will use
unihorns when confused.


I remember a pet mind flayer wouldn't hold onto a unicorn horn,
no matter how many times it picked it up. Then I dropped the
spare unihorn when an Umber Hulk confused my pet mind flayer.
The pet picked up the unihorn, used it to get unconfused, then
kept the unihorn until it died to a blue jelly's cold defense
attack.


--
All the best,

Jove
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <jn6fi1l8h0k2tjcshf68m7g1p71m989e3e@4ax.com>, Jove
<invalid@invalid.invalid> says...
> If a unihorn is too uncertain, blindfold yourself, then
> unblindfold after monsters are generated.

Now that sounds like a good idea :)

Or I could cast Cure Blindness.

> Get an orange dragon pet for monsters with acidic passive
> attacks?

You're thinking of yellow dragons. Orange is sleep.

I actually had one. Poison instakilled by a quasit. It was an orange one
that polyed into a lemure.

> And there seems to be a contradiction between "valuable" and
> "vulnerable" in describing the same pet. ;-)
>
> It also looks like the cost/benefit ratio of pets is way too
> high when there's any chance of sacrificing them. Especially
> after the pets made sure you couldn't buy more protection.

Change of strategy - naming corpse leaving pets, rather than only naming
pets I actually care about.

> I love my pets. Aside from the practical aspects (and there
> are many), I find them good company in the dungeon.
>
> But by midgame the drawbacks outweigh the benefits, and I dump
> them somewhere. I might retame them before I descend into
> Gehennom, or start the run, but during sacrifests they're more
> trouble than their worth, to me, anyway.

I've dumped several. A polypiling session with 2431 meatballs produced
numerous eggs - pythons, killer bees, soldier ants, pythons and golden
nagas. No dragons.

I like the ki-rin as it is a mount (me Knight), flies, is fast (base 18 and
casts speed on itself) and self heals. I'm considering using a small shield
+ lance on a hoped for ascension run to joust things out of the way.

> Will the ki-rin wear an amulet of reflection?

Yep :)

> Or a silver
> shield?

Apparently yes, but I gave it my trusty old +4 dwarven roundshield.

(Having done that, I suddenly wonder if I should have given it an "vPoison
and silver shield - not that I actually have an "vPoison, and none of my
three silver shields are enchanted.)

> Or even SDSM? How about ODSM? An apron? Acid and
> poison resistance with an apron.

It will also wear gloves, but apparently not body armour, cloaks or
helmets. I have spare YDSM, and I'll probably switch my SDSM to GDSM before
waking Rodney. I've not seen any aprons yet. Still to explore Gehennom.

> Or get pets that will wear such things, and that will use
> unihorns when confused.

Humanoid mount? Hmm. Foocubi can be ridden, but not in that way.

There are five peaceful angels in the dungeon though - and none are Lawful
🙁 I need pets to give Excalibur and Sunsword too.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On Wed, 14 Sep 2005 04:50:21 GMT, Andrew Kerr
<andykerr@SPAMGUARD.blueyonder.co.uk> wrote:

>In article <jn6fi1l8h0k2tjcshf68m7g1p71m989e3e@4ax.com>, Jove
><invalid@invalid.invalid> says...
>> If a unihorn is too uncertain, blindfold yourself, then
>> unblindfold after monsters are generated.
>
>Now that sounds like a good idea :)

If only I was smart enough to take my own advice. ;-)

>
>Or I could cast Cure Blindness.

Practice the healing spell skills. Good idea.

>
>> Get an orange dragon pet for monsters with acidic passive
>> attacks?
>
>You're thinking of yellow dragons. Orange is sleep.

Quite correct. I keep thinking of the Tourist who ascended
in ODSM to go with his Hawaiian shirt.

>
>I actually had one. Poison instakilled by a quasit. It was an orange one
>that polyed into a lemure.
>
>> And there seems to be a contradiction between "valuable" and
>> "vulnerable" in describing the same pet. ;-)
>>
>> It also looks like the cost/benefit ratio of pets is way too
>> high when there's any chance of sacrificing them. Especially
>> after the pets made sure you couldn't buy more protection.
>
>Change of strategy - naming corpse leaving pets, rather than only naming
>pets I actually care about.

An elegant solution.


>
>> I love my pets. Aside from the practical aspects (and there
>> are many), I find them good company in the dungeon.
>>
>> But by midgame the drawbacks outweigh the benefits, and I dump
>> them somewhere. I might retame them before I descend into
>> Gehennom, or start the run, but during sacrifests they're more
>> trouble than their worth, to me, anyway.
>
>I've dumped several. A polypiling session with 2431 meatballs produced
>numerous eggs - pythons, killer bees, soldier ants, pythons and golden
>nagas. No dragons.

Nice bit polypiling the meatballs.

No gargoyles?

Dragons don't seem to be that good a pets, except perhaps for
riding. Aside from not using their breath attacks when pets,
players have abandoned them because the dragons were always
eating.


>
>I like the ki-rin as it is a mount (me Knight), flies, is fast (base 18 and
>casts speed on itself) and self heals. I'm considering using a small shield
>+ lance on a hoped for ascension run to joust things out of the way.
>
>> Will the ki-rin wear an amulet of reflection?
>
>Yep :)

Looks like you're way ahead of me there.

>
>> Or a silver
>> shield?
>
>Apparently yes, but I gave it my trusty old +4 dwarven roundshield.

Was that "trusty" or "rusty"? ;-)

>
>(Having done that, I suddenly wonder if I should have given it an "vPoison
>and silver shield - not that I actually have an "vPoison, and none of my
>three silver shields are enchanted.)

Sounds like a good plan. Poly the other amulets (you must
have some, mustn't you?) for "vPoison.

Polying blessed scrolls can sometimes result in a bonanza of
?oEA.

And a wounded pet can be healed with a spell, or sometimes by
dropping some kind of healing potion for it to pick up.
(#chatting to a wounded pet that can talk and hearing it
moan....)

Poison insta-killed pets can only hope to leave a corpse for
spell/wand of undead turning to resurrect.

>
>> Or even SDSM? How about ODSM? An apron? Acid and
>> poison resistance with an apron.
>
>It will also wear gloves, but apparently not body armour, cloaks or
>helmets. I have spare YDSM, and I'll probably switch my SDSM to GDSM before
>waking Rodney. I've not seen any aprons yet. Still to explore Gehennom.
>
>> Or get pets that will wear such things, and that will use
>> unihorns when confused.
>
>Humanoid mount? Hmm. Foocubi can be ridden, but not in that way.

Can be attempted to be ridden, with YAFM as the result. Aren't
Ki-rin somewhat humanoid?

>
>There are five peaceful angels in the dungeon though - and none are Lawful
😡 I need pets to give Excalibur and Sunsword too.

An embarrasment of riches.


--
All the best,

Jove
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <grdfi113qfpdgdnosunhp2m3nkhvpj7n2a@4ax.com>, Jove
<invalid@invalid.invalid> says...
> Practice the healing spell skills. Good idea.

Already Skilled in healing, attack and clerical. I have all healing spells,
all attack except +FoD, all clerical except create familiar. I want but do
not have charm monster, magic mapping (Gehennom is boring - I have detect
treasure, detect unseen would be nice). +Poly should be just about
castable.

There are another couple of ki-rin on my (entirely dug out and lit) stash
level, plus four of the neutral angels, a lawful titan and my former pet
Aleax (now peaceful). Looks like an army, walks like an army. There's also
a mastodon on Medusa's isle which has a ton of HP.

> No gargoyles?

Nope. Some flesh golems though :)

>
> Dragons don't seem to be that good a pets, except perhaps for
> riding. Aside from not using their breath attacks when pets,
> players have abandoned them because the dragons were always
> eating.

I've got another dragon now, a blue one. Mass magic traps are great for
taming! If only a peaceful Archon would spawn. There another jabberwock
lazing around the level too.

I also have a pet woodchuck, which is kinda cute. What happens if I take
him to meet the Oracle?

> >> Will the ki-rin wear an amulet of reflection?
> >
> >Yep :)
>
> Looks like you're way ahead of me there.

Nope :) Tried after you suggested it.

> >(Having done that, I suddenly wonder if I should have given it an "vPoison
> >and silver shield - not that I actually have an "vPoison, and none of my
> >three silver shields are enchanted.)
>
> Sounds like a good plan. Poly the other amulets (you must
> have some, mustn't you?) for "vPoison.

I've only three spare amulets - two of changing, one restful sleep. I may
wish to use an "oChanging to get snuggly with an incubus.

But will a pet replace an amulet? AFAIK I'd have to get the [SoReflect to
+5 to get it to switch.

>
> Polying blessed scrolls can sometimes result in a bonanza of
> ?oEA.

I've one non IDed /oPoly, and one MM at (1:24). I can't go over the top
polying/writing. I do have a /WoW at (1:3) and a blessed magic lamp (being
used as perma light). Aside from more magic markers and the above
spellbooks, I don't think there's anything I still need. "oLS perhaps, but
if I go with GDSM I'll need "oR.

>
> And a wounded pet can be healed with a spell, or sometimes by
> dropping some kind of healing potion for it to pick up.
> (#chatting to a wounded pet that can talk and hearing it
> moan....)

I've been making good use of +oEH and stethoscope.

>
> Poison insta-killed pets can only hope to leave a corpse for
> spell/wand of undead turning to resurrect.
>

Ki-rin don't leave corpses. I do know +oTU, and it's the Knight's special
spell. Unfortunately I didn't know it when those peaceful priests met their
tragic ends, otherwise I could have pinched their spellbooks, taken back my
130,000 zorkmids and turned them.

> Aren't
> Ki-rin somewhat humanoid?

From the ingame "/" info:

The ki-rin is a strange-looking flying creature. It has
scales, a mane like a lion, a tail, hooves, and a horn. It
is brightly colored, and can usually be found flying in the
sky looking for good deeds to reward.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

I was hanging out with the cool kids in rec.games.roguelike.nethack when
Jove got out a spraycan and scrawled the following:
> On Mon, 12 Sep 2005 00:15:39 GMT, Andrew Kerr
> <andykerr@SPAMGUARD.blueyonder.co.uk> wrote:
> >In article <fdv8i1943boqmo6qafqnsn5agbm2asa094@4ax.com>, Jove
> ><invalid@invalid.invalid> says...
> >> expert elven ranges firing 4 arrows/round with elven bows/arrows,
> >>
> >5 :) 3 for being Expert, +1 for being a Ranger, +1 for elven bow/arrow
> >combo.
>
> Q - 300 +7 blessed poisoned elven arrows named ArrowStorm!

You forgot to fooproof them ;-)

--
Glyn Kennington - remove caps from email address to reply
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Topi Linkala wrote:
> Jove wrote:
>
> > - Beware of generating monsters that can damage even fire
> > resistant
> > armor: rust monsters, black puddings, disenchanters, etc.
>
> This is unnecessary. If your armor is fire resistant then it's also
> corrode resistant.

If I understand correctly a rust monster can eat a fooproof
item, burp, and spit it back out no longer fooproof. It
will only eat metallic items so it won't undo fireproofness.
I do not believe this eating behavior is done by puddings,
and it only applies to items left on the floor.

There are also monsters that digest items - gelatinous cubes.
I've never had a gelatinous cube eat one of my fooproof items
but the day isn't over yet ...
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jove wrote:

> - Beware of generating monsters that can damage even fire
> resistant
> armor: rust monsters, black puddings, disenchanters, etc.

This is unnecessary. If your armor is fire resistant then it's also
corrode resistant.

If on the other hand you ment nonfooproofed metal armor (which cannot
burn anyway) then why didn't you write so.

Topi
--
"The whole problem with the world is that fools and fanatics are
always so certain of themselves, but wiser people so full of doubts."
- Bertrand Russell
"How come he didn't put 'I think' at the end of it?" - Anonymous
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On Wed, 14 Sep 2005 06:23:00 GMT, Andrew Kerr
<andykerr@SPAMGUARD.blueyonder.co.uk> wrote:

>In article <grdfi113qfpdgdnosunhp2m3nkhvpj7n2a@4ax.com>, Jove
><invalid@invalid.invalid> says...
>> Practice the healing spell skills. Good idea.
>
>Already Skilled in healing, attack and clerical. I have all healing spells,
>all attack except +FoD, all clerical except create familiar.

Most excellent, except the lack of FoD.


FoD, when it absolutely, positively has to be killed in one
turn. (Unless it's got MR or reflection, or gets better from
death rays. ;-)


Has anyone ever actually cast create familiar? If so, what
exactly did it do?



>I want but do
>not have charm monster, magic mapping (Gehennom is boring - I have detect
>treasure, detect unseen would be nice). +Poly should be just about
>castable.
>
Detect unseen I usually reserve for finding the entrance to
the temple in Moloch's Sanctum, or trying for the portals after
leaving the dungeon. I say reserve, it's more I don't really
see a use for it other than that. Unless I'm still looking for
magic traps to improve my charisma.

Especially with magic mapping, detect treasure, and controlled
teleportation to zip through Gehennom.

Spell of Poly is delightful: No more obsessive polypiling
with finicky adjustments to for maximumally efficient use of
a few meagre wand of poly charges.

Charm monster I once used to tame Famine and Pestilence on
Astral (after some spoily preparation.)

>There are another couple of ki-rin on my (entirely dug out and lit) stash
>level, plus four of the neutral angels, a lawful titan and my former pet
>Aleax (now peaceful). Looks like an army, walks like an army. There's also
>a mastodon on Medusa's isle which has a ton of HP.

PetSwarm!

Can you #ride a mastodon?

>>
>> Dragons don't seem to be that good a pets, except perhaps for
>> riding. Aside from not using their breath attacks when pets,
>> players have abandoned them because the dragons were always
>> eating.
>
>I've got another dragon now, a blue one. Mass magic traps are great for
>taming!

Hence no magic traps ever on Astral.

>If only a peaceful Archon would spawn. There another jabberwock
>lazing around the level too.
>
>I also have a pet woodchuck, which is kinda cute. What happens if I take
>him to meet the Oracle?

Just be prepared for "ZOT!". ;-)

>
>> >> Will the ki-rin wear an amulet of reflection?
>> >
>> >Yep :)
>>
>> Looks like you're way ahead of me there.
>
>Nope :) Tried after you suggested it.

I love ganging up on Nethack.

>
>> >(Having done that, I suddenly wonder if I should have given it an "vPoison
>> >and silver shield - not that I actually have an "vPoison, and none of my
>> >three silver shields are enchanted.)
>>
>> Sounds like a good plan. Poly the other amulets (you must
>> have some, mustn't you?) for "vPoison.
>
>I've only three spare amulets - two of changing, one restful sleep. I may
>wish to use an "oChanging to get snuggly with an incubus.
>
>But will a pet replace an amulet? AFAIK I'd have to get the [SoReflect to
>+5 to get it to switch.

Or use a bullwhip for the shield. Poly yourself into a nymph
to steal the amulet.

>
>>
>> Polying blessed scrolls can sometimes result in a bonanza of
>> ?oEA.
>
>I've one non IDed /oPoly, and one MM at (1:24). I can't go over the top
>polying/writing. I do have a /WoW at (1:3) and a blessed magic lamp (being
>used as perma light). Aside from more magic markers and the above
>spellbooks, I don't think there's anything I still need. "oLS perhaps, but
>if I go with GDSM I'll need "oR.


I don't think there's anything you still need, either.

>
>>
>> And a wounded pet can be healed with a spell, or sometimes by
>> dropping some kind of healing potion for it to pick up.
>> (#chatting to a wounded pet that can talk and hearing it
>> moan....)
>
>I've been making good use of +oEH and stethoscope.

There you go.

>
>>
>> Poison insta-killed pets can only hope to leave a corpse for
>> spell/wand of undead turning to resurrect.
>>
>
>Ki-rin don't leave corpses. I do know +oTU, and it's the Knight's special
>spell. Unfortunately I didn't know it when those peaceful priests met their
>tragic ends, otherwise I could have pinched their spellbooks, taken back my
>130,000 zorkmids and turned them.


Hahaha! Next time!



--
All the best,

Jove
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <hopgi19ksadapr082dikgg2ge0aeopvrjf@4ax.com>, Jove
<invalid@invalid.invalid> says...

> Most excellent, except the lack of FoD.
>
>
> FoD, when it absolutely, positively has to be killed in one
> turn. (Unless it's got MR or reflection, or gets better from
> death rays. ;-)

I have +FoD now. 4% failure. Maxed stats, robe, leather gloves (18/**
strength, so afaics [GoP won't add anything). +4 [HoB. If I get the [HoB up
to +5, maybe +FoD will be 0% failure.

Far too many spells are 12% fail for me to replace my robe with a [CoMR.

I also have +CrFam. I made a pet homonculus with it. Maybe if I decend to
the VS it'll create something interesting.

I'd like +ID too.

> Detect unseen I usually reserve for finding the entrance to
> the temple in Moloch's Sanctum, or trying for the portals after
> leaving the dungeon. I say reserve, it's more I don't really
> see a use for it other than that. Unless I'm still looking for
> magic traps to improve my charisma.

I'm paranoid about powerful pets + polymorph traps, or even level teleport
traps. I may be able to hand out GDSM to humanoids, but need more ?oEA.

> >There are another couple of ki-rin on my (entirely dug out and lit) stash
> >level, plus four of the neutral angels, a lawful titan and my former pet
> >Aleax (now peaceful). Looks like an army, walks like an army. There's also
> >a mastodon on Medusa's isle which has a ton of HP.
>
> PetSwarm!

Another neutral angel has appeared on Quest Locate for me to magic trap
tame. There's also another Aleax on Rogue.

>
> Can you #ride a mastodon?

All q can be ridden I believe. Mastodons are of average speed (12), walk, 5
AC, but a lot of HP (IIRC > 300 at level 23, max level 30) and powerful
attacks. Leocrotta are the fastest q, speed 18. However I've never felt any
particular urge to ride a wumpus, speed 3. CHARRRGGGEE!!!!

> Or use a bullwhip for the shield. Poly yourself into a nymph
> to steal the amulet.

I wasn't aware bullwhips could remove shields, thanks. I have one. I also
have rings of poly and poly control.

Ki-rin will wear non metallic helmets. It would look cute in a dunce cap.

Here's an idea - could I pursuade a mount to wear the "AoY for me?
Presumably it'd be too hard to notice when it's gone unless I have three
million /oProbing. OTOH, I don't suppose it would stop me teleporting
(taking mount with me) or increase spell costs.