[SOLVED] How does GPU rendering filter make diffrence, Trilinear Biliniear, Antisrophe x16

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Jan 13, 2020
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Whats the diffrence from the 3 listed rendering filters ?
For high end PC choose antistrophex16 or trilinear?

To make the choice i have to know their diffrence
 
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https://en.wikipedia.org/wiki/Trilinear_filtering

https://en.wikipedia.org/wiki/Anisotropic_filtering

I hope you are up to date on your math terminology.

The very basics is a mathematical method for determining the color of a pixel on a surface that has a texture applied to it. The texture is flat, the surface may not be, and the viewing angle changes with the virtual camera's position.

Trilinear is a cheaper method in terms of performance loss, but not as effect as progressively higher levels of anisotropic filtering.
https://en.wikipedia.org/wiki/Trilinear_filtering

https://en.wikipedia.org/wiki/Anisotropic_filtering

I hope you are up to date on your math terminology.

The very basics is a mathematical method for determining the color of a pixel on a surface that has a texture applied to it. The texture is flat, the surface may not be, and the viewing angle changes with the virtual camera's position.

Trilinear is a cheaper method in terms of performance loss, but not as effect as progressively higher levels of anisotropic filtering.
 
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Solution