How important is backward-compatibility to you?...

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Archived from groups: alt.games.video.xbox (More info?)

Doug Jacobs wrote:
A Xbox360 with backwards compatibility would have made the console
that much more attractive to folks who don't already have an XBox, and
wanted to get a new console before the PS3 would have been released. Yet
another opportunity blown by Microsoft.


Also, I think you're missing their key demographic Doug. Folks who don't
already have an xbox aren't going to be the ones in line for the Xbox 2
anyways, at least not the majority. Plus, If a single bit of performance
(or fuctionality) had to be sacrificed for backwards compatibility, I
would say screw that. If likely to help keep the price down, I'm all for
it. Who's going to want to play xbox games 6 months into the xbox 2's
release? Not the people MS are marketing towards, that's who!
 
Archived from groups: alt.games.video.xbox (More info?)

theOne <theOneOne@dodgeit.com> wrote:
> and more importantly, Xbox360 will lack a HDD


> why would that matter as far as backwards compatibility is concerned?

Xbox depends on a HDD for caching data, as well as game saves, and whatnot.

Based on the rumors about Xbox360, it's not going to ship with a
built-in(?) "memory card" - which will have neither the capacity,
durability (Flash memory chips will wear out after a certain number of
"writes", and thus are poor choices for something that will be written -
and overwritten - constantly) nor performance to behave as the HDD does
in the XBox.

Now there are also rumors that XBox360 may also ship in multiple
configurations - some of which might come with a HD, but at least one of
the configurations won't have one at all. Sony tried launching their own
HDD as an add-on for the PS2. It failed. Miserably. Combine this with
the mass confusion that Microsoft is going to cause by shipping multiple
configurations, and I just don't see good things happening. Not to mention
the added complexity imposed on developers. They'll either have to lock
their development efforts to meet the entry-level box, or will have a PC-like
development experience where multiple configurations must be supported.
 
Archived from groups: alt.games.video.xbox (More info?)

theOne <theOneOne@dodgeit.com> wrote:

> I'm sure replacement DVD drives will still be around. Even if you
> couldnt't get an "xbox dvd drive" (which is next to impossible) you
> could use any regular old dvd drive.

Don't be so sure. I doubt you could just plug in any old DVD drive and
have the XBox be happy with it...
 
Archived from groups: alt.games.video.xbox (More info?)

qwerty <qwerty@qwerty.com> wrote:
> Leon Dexter wrote:

> > Even emulators rarely benefit from faster CPUs

> What? Have you even PLAYED an emulator? Yes I know that there are
> ways to limit the original game's speed to 100% but the extra CPU
> grunt means you no longer have to skip frames, or reduce the sound
> quality, etc. An emulated game on a 1 ghz PC feels totally different
> (smoother, plays better, sounds better) to one on a 3 ghz PC -- I've
> experienced it firsthand with many different emulators. Your comment
> makes me feel as though you're not a diehard emulating enthusiast?

Those enhancements aren't strictly emulation. Emulation means that you
get the same *EXACT* results as if you were running on the original
hardware.

Besides which, you're sadly mistaken if you think that just because
XBox360 is faster than XBox, we'll see XBox emulators for XBox360 that'll
give you the same performance as a hardware XBox. The two architectures
are just too different. You're going to be emulating at Pentium chip on a
PowerPC chip *AND* will have to translate the graphic calls into something
the Xbox360 can use. Just not going to happen with the 360's hardware.
 
Archived from groups: alt.games.video.xbox (More info?)

qwerty <qwerty@qwerty.com> wrote:
> atarileaf wrote:

> > You can play your current library on your current machine and
> > wait until more new games come out on the new machine

> That's a silly argument. That's like saying, "Why upgrade your
> PC if your current PC runs all your current software?". :)

Uh, that *IS* the argument. Why buy a new PC if your current one still
works? I haven't upgraded my PC since I got it 4 years ago. About the
only thing it can't do is play Doom3 or HL2 with the higher details turned
on.

> Everyone with a brain knows that a faster machine will run the
> current old software in a more efficient and enjoyable way.

Yeah. XCom runs so much better on my 1.2Ghz PC than it did on my 486.
It's so fast now, games takes minutes, instead of days.


More hardware doesn't always result in better performance - *ESPECIALLY*
when talking about consoles.
 
Archived from groups: alt.games.video.xbox (More info?)

theOne <theOneOne@dodgeit.com> wrote:

> Also, I think you're missing their key demographic Doug. Folks who don't
> already have an xbox aren't going to be the ones in line for the Xbox 2
> anyways, at least not the majority. Plus, If a single bit of performance
> (or fuctionality) had to be sacrificed for backwards compatibility, I
> would say screw that. If likely to help keep the price down, I'm all for
> it. Who's going to want to play xbox games 6 months into the xbox 2's
> release? Not the people MS are marketing towards, that's who!

The fact that the PS2 was backwards compatible with PS1 games was a big
selling point I think. For one thing, it meant that from day 1, the PS2
had a library of 100s of games - including many classics that were $20 or
less.

If you were new to gaming, or had skipped the PS1, here was a chance to
get access to a large library of good games right off the bat, while being
ready to take advantage of new PS2 games. If you did have a PS1 already,
the fact that the PS2 was backwards compatible meant you could just swap
consoles without having to take up more space. And believe me, this is a
big concern when you're already juggling multiple devices and consoles.
I'd rather not have daisy-chained switches...

And remember, the PS2's launch library (and library in general) was pretty
weak. You had SSX, and that was about it for the first year of the
console's life.
 
Archived from groups: alt.games.video.xbox (More info?)

Doug Jacobs wrote:
> theOne <theOneOne@dodgeit.com> wrote:
>
>
>>I'm sure replacement DVD drives will still be around. Even if you
>>couldnt't get an "xbox dvd drive" (which is next to impossible) you
>>could use any regular old dvd drive.
>
>
> Don't be so sure. I doubt you could just plug in any old DVD drive and
> have the XBox be happy with it...


pretty much you can...there are tutorials if you'd like me to direct you.
As stated though, you could find plenty of refurbished xbox ones as well
too.
 
Archived from groups: alt.games.video.xbox (More info?)

Doug Jacobs wrote:
> qwerty <qwerty@qwerty.com> wrote:
>
>>atarileaf wrote:
>
>
>>>You can play your current library on your current machine and
>>>wait until more new games come out on the new machine
>
>
>>That's a silly argument. That's like saying, "Why upgrade your
>>PC if your current PC runs all your current software?". :)
>
>
> Uh, that *IS* the argument. Why buy a new PC if your current one still
> works? I haven't upgraded my PC since I got it 4 years ago. About the
> only thing it can't do is play Doom3 or HL2 with the higher details turned
> on.
>
Uh......status quo? Why do people buy new anything when the same parts
from 1950 will get the job done....

And only thing? You're not quite there are you? Apps load faster, CPU
intensive apps run MUCH faster. I.E. can you imagine doing a video
reencode on your PC? Not gonna happen!



>>Everyone with a brain knows that a faster machine will run the
>>current old software in a more efficient and enjoyable way.
>

for the most part hes right....

> Yeah. XCom runs so much better on my 1.2Ghz PC than it did on my 486.
> It's so fast now, games takes minutes, instead of days.

does it? than what's your argument again?


>
>
> More hardware doesn't always result in better performance - *ESPECIALLY*
> when talking about consoles.

true, but it does *MOST* of the time.
 
Archived from groups: alt.games.video.xbox (More info?)

Doug Jacobs wrote:
> theOne <theOneOne@dodgeit.com> wrote:
>
>>and more importantly, Xbox360 will lack a HDD
>
>
>
>>why would that matter as far as backwards compatibility is concerned?
>
>
> Xbox depends on a HDD for caching data, as well as game saves, and whatnot.

ummm...you don't think that the xbox360 will have the compacity to cache
information?
>
> Based on the rumors about Xbox360, it's not going to ship with a
> built-in(?) "memory card" - which will have neither the capacity,
> durability (Flash memory chips will wear out after a certain number of
> "writes", and thus are poor choices for something that will be written -
> and overwritten - constantly) nor performance to behave as the HDD does
> in the XBox.

Doug? Flash based media is entirely more durable in the long run as
opposed to hard drives. You've never heard that moving parts are more
breakable?
Even if that did make sense in the light of the 100k-1 million plus
write thumb/flash drives on the market today, I still don't get your
argument. Now you're talking about wear and tear over time? Are you
suggesting that there will be no way to save games with xbox 2? and
further that because of this there could be no backwards compatibility?
>
> Now there are also rumors that XBox360 may also ship in multiple
> configurations - some of which might come with a HD, but at least one of
> the configurations won't have one at all. Sony tried launching their own
> HDD as an add-on for the PS2. It failed. Miserably.
too late in the life cycle and after many had already bought memory
cards, and nothing to do with it....

Combine this with
> the mass confusion that Microsoft is going to cause by shipping multiple
> configurations, and I just don't see good things happening.

okay Ms. Cleo. I don't see how this relates to what I said.

Not to mention
> the added complexity imposed on developers. They'll either have to lock
> their development efforts to meet the entry-level box, or will have a PC-like
> development experience where multiple configurations must be supported.

You're making simple thing much too complex. They're won't be multiple
configs beyond one xbox possessing MCE software and some save space to
dual funtion as a media hub for the living room. No different CPUs, no
different vid cards. What the hell are you talking about MANNNN?
 
Archived from groups: alt.games.video.xbox (More info?)

Doug Jacobs wrote:
> theOne <theOneOne@dodgeit.com> wrote:
>
>
>>Also, I think you're missing their key demographic Doug. Folks who don't
>>already have an xbox aren't going to be the ones in line for the Xbox 2
>>anyways, at least not the majority. Plus, If a single bit of performance
>>(or fuctionality) had to be sacrificed for backwards compatibility, I
>>would say screw that. If likely to help keep the price down, I'm all for
>>it. Who's going to want to play xbox games 6 months into the xbox 2's
>>release? Not the people MS are marketing towards, that's who!
>
>
> The fact that the PS2 was backwards compatible with PS1 games was a big
> selling point I think. For one thing, it meant that from day 1, the PS2
> had a library of 100s of games - including many classics that were $20 or
> less.
>
> If you were new to gaming, or had skipped the PS1, here was a chance to
> get access to a large library of good games right off the bat, while being
> ready to take advantage of new PS2 games. If you did have a PS1 already,
> the fact that the PS2 was backwards compatible meant you could just swap
> consoles without having to take up more space. And believe me, this is a
> big concern when you're already juggling multiple devices and consoles.
> I'd rather not have daisy-chained switches...
>
> And remember, the PS2's launch library (and library in general) was pretty
> weak. You had SSX, and that was about it for the first year of the
> console's life.



blehhhhh...... you whine about backwards compatibiliy when it comes out
and I'll be playing new games if any are good, utilizing the media
center part of things, or playing PC games in the interim.

BTW, I had a PS1 and bought a PS2 when they launched. You know how many
PS1 games I played on it? NONE....

To each his own, but like I said, you're the minority who cares or is
willing to trade something better for backwards compatiblity.
 
Archived from groups: alt.games.video.xbox (More info?)

Keith Schiffner wrote:
> "theOne" <theOneOne@dodgeit.com> wrote in message
> news:Fmv7e.3852$bc2.102@newssvr17.news.prodigy.com...
>
>>Keith Schiffner wrote:
>>
>>>"Khee Mao" <big_bad_buddha_daddy@yahoo.com>
>>>wrote in message
>>>news:d3kkkj$u2v$1@gnus01.u.washington.edu...
>>>
>>>
>>>>"Keith Schiffner" <schistan@3rivers.net> wrote
>>>>in message
>>>>news:wKGdnXb_Y82lTsDfRVn-pg@vnet-inc.com...
>>>>
>>>>
>>>>>"Khee Mao" <big_bad_buddha_daddy@yahoo.com>
>>>>>wrote in message
>>>>>
>>>>>
>>>>>>$299 has been an historically reliable launch
>>>>>>price, though I'd be surprised to see the 360
>>>>>>this inexpensive due to its capabilities as a
>>>>>>media hub.
>>>>>
>>>>>Agreed...but I wont be surprised at a price
>>>>>comparable to a low end new computer.
>>>>>--
>>>>
>>>>errrr...a new low end computer costs about
>>>>$300...
>>>>
>>>>
>>>>http://www1.us.dell.com/content/products/compare.aspx/desktops?c=us&cs=19&l=en&s=dhs
>>>
>>>
>>>Yes but that is a Dell...I'm still burnt on
>>>Intell chips after the first Celeron's kept
>>>cooking themselves. 8^) Anyway I'm not sure
>>>that a computer like that could render as well
>>>as the current Xbox. I don't know as I haven't
>>>checked out computers in a while. Well not for
>>>that kind of ability...
>>
>>
>>u didn't say what "brand" of low end pc did you?
>>:),
>
>
> Touche`
>
>
>>Render as good as the xbox? I'm sure it wouldnt
>>with shared onboard video memory, you'd be lucky
>>if it played anything new.
>
>
> Perzacktly! There are some REALY nice video boards
> out there...but $400-$500+ bones for one just
> isn't for me. I'm so cheap I use BOTH side of the
> TP!

damn, you're dirrrrttyy...good cards can be had for much less...I gotta
nvidia 6800 that outperforms a 9800 pro any day of the week....but I
hardly play PC games anymore 🙁(((
 
Archived from groups: alt.games.video.xbox (More info?)

Leon Dexter wrote:

>>> Even emulators rarely benefit from faster CPUs
>>
>> What? Have you even PLAYED an emulator? Yes I know that there are
>> ways to limit the original game's speed to 100% but the extra CPU
>> grunt means you no longer have to skip frames, or reduce the sound
>> quality, etc. An emulated game on a 1 ghz PC feels totally different
>> (smoother, plays better, sounds better) to one on a 3 ghz PC -- I've
>> experienced it firsthand with many different emulators. Your comment
>> makes me feel as though you're not a diehard emulating enthusiast?
>
> Thanks for deleting and ignoring the main part of my post

No problem. I was only replying to the single you said above.
 
Archived from groups: alt.games.video.xbox (More info?)

theOne <theOneOne@dodgeit.com> wrote:

> Uh......status quo? Why do people buy new anything when the same parts
> from 1950 will get the job done....

In some ways, the stuff from the 50s was better than the junk you get
today.

> And only thing? You're not quite there are you? Apps load faster, CPU
> intensive apps run MUCH faster. I.E. can you imagine doing a video
> reencode on your PC? Not gonna happen!

Computers have hit the wall of dimishing returns. If I double my
processor speed, it's not going to make much of a difference in my
system's performance. Even comparing a system with new memory, SATA
drive, and a fast processor isn't going to result in Windows running
noticably faster. Nor is it going to result in my email being "smoother".

A 10% increase in overall performance isn't going to be noticable to the
average user. It really isn't. Even a 50% increase isn't going to be all
that noticable. So, it only takes a little over 1 second instead of 2 to
open a document. Ooh. Be still my beating heart. I'm already running a
video card with 128MB of memory on it, although I'm sure it's a bit "slow"
compared to the $600 monstrosities you can buy today.

As for video re-encoding - it works fine on my PC. A faster PC would do
it a bit faster, but is it worth buying a new PC for that? Not really. I
don't do it very often.

Your insistance that "faster processor means more mad speed!" shows a
distinct lack of understanding about processors and computers in general.
In fact, you shouldn't even bother with processor speed when comparing the
performance of today's processors.

> >>Everyone with a brain knows that a faster machine will run the
> >>current old software in a more efficient and enjoyable way.
> >

> for the most part hes right....

I doubt it. Take a game that runs "perfectly" on a 1Ghz system, and then
try it out on a bleeding edge system of today. Does the game run any
better? Did the graphics suddenly become better? Can you run it at
resolutions you couldn't on the older system?

> > Yeah. XCom runs so much better on my 1.2Ghz PC than it did on my 486.
> > It's so fast now, games takes minutes, instead of days.

> does it? than what's your argument again?

Geeze, and you call yourself a gamer? That was sarcasm.

Xcom, like many older DOS games, are completely unplayable on even the
cheapest of today's computers, unless you use a slowdown utility - meaning
all that wonderful extra computing power is being WASTED. Just an example
where "more power" doesn't result in better performance.

> >
> >
> > More hardware doesn't always result in better performance - *ESPECIALLY*
> > when talking about consoles.

> true, but it does *MOST* of the time.

Not when talking about consoles. Console games are very tightly tied to
the architecture of the console they were written for. If you were to
crack open, say, a SNES and replace its memory chips with higher density
ones (ie. bump your SNES' on-board memory to 128MB) you're not going to
get better performance from the SNES games. In fact, it's doubtful that
the SNES will even know you've given it an upgrade at all.

The PS2 has 2 options you can turn on when playing PS1 games. One of them
allows the drive to spin faster than the PS1's drive would, in the hopes
of decreasing loadtimes. This doesn't work with many games - in fact,
most of them will crash if you try to use this option because the game
*assumes* that the drive only spins at the speed of a PS1's drive.
 
Archived from groups: alt.games.video.xbox (More info?)

theOne <theOneOne@dodgeit.com> wrote:

> > Xbox depends on a HDD for caching data, as well as game saves, and whatnot.

> ummm...you don't think that the xbox360 will have the compacity to cache
> information?

Without an included HD, you're not going to see the Xbox360 caching
gigabytes of data like the XBox does. I'm not talking about on-die CPU
cache, or dedicated cache memory (L1-L3) or even virtual memory (L4) but
data being copied off the game disc onto the HD (L5).

> > Based on the rumors about Xbox360, it's not going to ship with a
> > built-in(?) "memory card" - which will have neither the capacity,
> > durability (Flash memory chips will wear out after a certain number of
> > "writes", and thus are poor choices for something that will be written -
> > and overwritten - constantly) nor performance to behave as the HDD does
> > in the XBox.

> Doug? Flash based media is entirely more durable in the long run as
> opposed to hard drives. You've never heard that moving parts are more
> breakable?
> Even if that did make sense in the light of the 100k-1 million plus
> write thumb/flash drives on the market today, I still don't get your
> argument. Now you're talking about wear and tear over time? Are you
> suggesting that there will be no way to save games with xbox 2? and
> further that because of this there could be no backwards compatibility?

I'm not talking about physical durability, but the fact that the
transistors in a flash memory array aren't going to last as long under
a constant read/write/rewrite situation when compared to hard drive.

Even at 1 million writes, that's not going to last nearly as long as a
HD. Do you understand how the HD is being used in the XBox? Data is
*CONSTANTLY* being written to it from the game disc. Flash memory is fine
for times when you write ocassionally - such as save games and other user
data. It is not designed to replace a hard drive as a high level cache
device.

Next you have the problem of performance. Flash memory isn't as
fast compared to a HD.

Finally there's the question of price. Xbox comes with a "8GB" drive (I
know some drives are larger than that, but an unmodded XBox only uses 8GB of
your drive. 8GB of flash memory - while possible - would not be cheap,
and would prevent the XBox360 being priced between its rumored price of
$300-500.

> > the mass confusion that Microsoft is going to cause by shipping multiple
> > configurations, and I just don't see good things happening.

> okay Ms. Cleo. I don't see how this relates to what I said.

One of the other rumors is that there will be multiple models of Xbox360.
One with no HD, one with a HD, and one with some form of Microsoft's Media
Center. Most consumers I've run into still refer to the Xbox as "Sony
Xbox" or "Micrsoft's Playstation" and now you're going to introduce 3
different versions on top of this all? I can already hear gamestore
clerks crying out in sheer aggravation and pain from having to describe -
again and again - to each customer individually what the difference is
between each model. Hopefully this doesn't mean you're going to see games
that only work on certain models of the Xbox, but not others. Wouldn't
that be fun? Atari did the same thing with its home computer line. The
800xl (I think it was called) was backwards compatible with the 400, but
800xl games only played on the xl. Both models were on the market at the
same time as a low-end and high-end computer.

> Not to mention
> > the added complexity imposed on developers. They'll either have to lock
> > their development efforts to meet the entry-level box, or will have a PC-like
> > development experience where multiple configurations must be supported.

> You're making simple thing much too complex. They're won't be multiple
> configs beyond one xbox possessing MCE software and some save space to
> dual funtion as a media hub for the living room. No different CPUs, no
> different vid cards. What the hell are you talking about MANNNN?

Again, there's supposedly going to be one with a HD, and without a HD.
That's two different configurations. Having the HD means you could do
things like pre-load a level onto the HD, where it'll be quicker to load
the data into memory. This would mean you wouldn't need to worry as much
about your loadtimes. But if you don't have the HD, then obviously you
have to use a different system. So what do you do?

1. Have really bad loadtimes unless the consumer has the HD. But if
everyone did this, they wny bother selling the non-HD model at all?

2. Only code for the instance where you don't have the HD. But if all
games did this, why buy the HD model if it doesn't do anything - aka.
Sony's problem.

3. Spend extra time and money coding both methods. You'll have to test
both as well.

See, one of the advantages of a console is that you are guaranteed that
EVERYONE has the exact same hardware, so these situations don't occur.
 
Archived from groups: alt.games.video.xbox (More info?)

"Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
news:115u14u148p6s41@corp.supernews.com...
> theOne <theOneOne@dodgeit.com> wrote:
>
>> > Xbox depends on a HDD for caching data, as well as game saves, and
>> > whatnot.
>
>> ummm...you don't think that the xbox360 will have the compacity to cache
>> information?
>
> Without an included HD, you're not going to see the Xbox360 caching
> gigabytes of data like the XBox does. I'm not talking about on-die CPU
> cache, or dedicated cache memory (L1-L3) or even virtual memory (L4) but
> data being copied off the game disc onto the HD (L5).
>
Dude...360 is rumored to have 512 MB of Ram...that should be plenty to cache
map/texture seamlessly from the DVD...very few xbox games even used the hard
drive for caching, and that was with only 64MB.
 
Archived from groups: alt.games.video.xbox (More info?)

theOne <theOneOne@dodgeit.com> wrote:

> To each his own, but like I said, you're the minority who cares or is
> willing to trade something better for backwards compatiblity.

When did I ever say anything about backwards compatibility coming at a
cost to newer features/functionality?

PS2's backwards compatibility comes from a "PS1 on a chip" that's included
in the PS2. It doesn't affect the PS2's functions at all, nor did Sony
have to reduce the PS2's functionality to get backwards compatible.
 
Archived from groups: alt.games.video.xbox (More info?)

Khee Mao wrote:
> "Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
> news:115u14u148p6s41@corp.supernews.com...
>
>>theOne <theOneOne@dodgeit.com> wrote:
>>
>>
>>>>Xbox depends on a HDD for caching data, as well as game saves, and
>>>>whatnot.
>>
>>>ummm...you don't think that the xbox360 will have the compacity to cache
>>>information?
>>
>>Without an included HD, you're not going to see the Xbox360 caching
>>gigabytes of data like the XBox does. I'm not talking about on-die CPU
>>cache, or dedicated cache memory (L1-L3) or even virtual memory (L4) but
>>data being copied off the game disc onto the HD (L5).
>>
>
> Dude...360 is rumored to have 512 MB of Ram...that should be plenty to cache
> map/texture seamlessly from the DVD...very few xbox games even used the hard
> drive for caching, and that was with only 64MB.
>
>
Doug is definitely not all there is he? I think he watches too much Star
Trek :)
 
Archived from groups: alt.games.video.xbox (More info?)

Doug Jacobs wrote:
> theOne <theOneOne@dodgeit.com> wrote:
>
>
>>To each his own, but like I said, you're the minority who cares or is
>>willing to trade something better for backwards compatiblity.
>
>
> When did I ever say anything about backwards compatibility coming at a
> cost to newer features/functionality?
>
> PS2's backwards compatibility comes from a "PS1 on a chip" that's included
> in the PS2. It doesn't affect the PS2's functions at all, nor did Sony
> have to reduce the PS2's functionality to get backwards compatible.


In terms of price :) MS has a capped release price whether its $250,300,
or $350 to meet there demographic. They will take a loss no doubt, but
I'm sure they have that down to a science. If they were to add
compatibility, that would raise cost, which would result in either a
higher price tag (which that can't do) or a loss of fuctionality to
bring their ratio within spec. I'm sure they're weighing all this very
carefully. I'd rather see them invest in other things rather than
backwards compatibilty and I think the consensus of consumer agrees :)
 
Archived from groups: alt.games.video.xbox (More info?)

"theOne" <theOneOne@dodgeit.com> wrote in message news:5_U7e.2850

> Ohhh and btw, so long as you don't pretend to know something and then
> insult me based on that ignorance, you're in the clear LEON 😉 If you
> read the whole thread, you'd see where my conversation went sour when
> Doug insulted my intelligence and than told ME I do not understand
> hardware. It was really never a conversation in any stretch of the
> imagination.


What, you mean when he said you had "a distinct lack of understanding about
processors and computers in general" ?
That's not much of an insult in the context of what you were disagreeing
about. You both obviously think the other is wrong, so just saying so isn't
that rude, is it? You were pretty harsh, though, not just about what you
think he's wrong about, but more personally. If he actually insulted you,
not just your knowledge or opinion about the subject at hand, I missed it.

By the way, I agree with you on some points, not on others. Doug is right
about PCs having diminishing returns in a lot of areas. Including games, to
a large degree. We all used to almost have to upgrade every time a new
round of hardware came out to keep up with games. Now we don't--partly due
to a softening game market, partly due to less impressive hardware advances,
and partly due to scalable software, and less enthusiastic development
teams.
SATA, for example, is a piss-poor hardware advance. It's incremental, and a
small increment at that. Same for other types of new technologies.
Graphics advances have not been as impressive as the first few rounds of
add-on video cards--the Voodoo 1, 2, 3, the first GeForces, etc, and even
the advances that have been made aren't being used to good effect.

On the other hand, RAM advances have been very nice, and capacity increases
are still chugging along just fine. And your point about video encoding was
dead-on. It has a long way to go. I have a perfectly capable machine, but
I've considered upgrading just for that. Even on a cutting-edge machine,
some format conversions and resolutions run at real-time or even less--which
is a complete pain in the ass, no question. And HD resolutions are rare
now, but will undoubtedly become more common, and today's machines are not
up to that task.
 
Archived from groups: alt.games.video.xbox (More info?)

Ohh Steve, one more thing…since you and the cohorts have a hard time
making a “valid” argument, please allow me to do it myself.

In the name of saving dollars in utilizing a cheap pc to its max,
hmm…..well, I’d have to say my xbox does *quite a bit more* than most of
your PCs do!


Lessee…….
Hardware:
120GB hard drive,
Fan Mod for better airflow
USB Dongle for Keyboard and Mouse


Software:
Xbox Media Center for displaying home videos, pictures, graphics, and my
music collection to my television via SMB shares, plus a slew of nifty
python extensions for stocks, weather, iFilm, Movie Trailers etc…..

Web Browser
File management and backup utilities
FTP Server
Web Server
SNES, NES, GENESIS, MAME emulators
Plus my entire Xbox game collection easily accessible via nice little
thumbnails on my screen.


My PC:
Abit IC-7G with 1000MHZ FSB
Northwood P4 2.4 upped to 3.0
Nivida 6800
1 Gig ‘0’ Geil Dual Channel 3200 2.6.3.3
2 7200 SATA 120s in a Raid Stripe (which I guarantee will run hoops
around your PATA config Leon)
LG-4163 Super Multi-DVD burner (best out there!)


You see. I don't believe in the lastest and greatest. I bought this
setup in an oppurtun upgrade time in 2003 (most of it).But there is a
stark difference between that and what you claim will get the job done
(yea....right)!

Lets compare usability with a PIII core spec’ed any way you like. Me
thinks you’ll see a lot more than a couple of seconds difference in
terms of loading times on software, video editing, multi-tasking,
gaming, and anything else you can think of, except well….maybe your
emulators….you’re da KEWLEST!
 
Archived from groups: alt.games.video.xbox (More info?)

"theOne" <theOneOne@dodgeit.com> wrote in message news:yow8e.79

> well, we're talking about you guys living in the past yes. But you guys
> are saying there are no more returns and I'm pointing out why I think
> there are returns, both now, and in the future.

Like I said, I never claimed anything about the future. I have high hopes.



> > Yes, I can tell you that games in 2004 were not a big deal.
>
> Wrong. But hey, you know more than millions of pocketbooks and a
> thriving industry, I'll leave it at that :)

"Thriving industry". Sure. The PC games market is getting its ass kicked
more than ever by a home console market it used to dismiss as a toy market.
Its untouchable graphics used to be its trump card, but now it survives on
games like The Sims--the best-selling PC game of what, the past 5 years,
every year?. Harldly a graphical triumph, is it? The other big-selling
genre is online-only games, another genre weak in the graphics department.
The mod community, among other things, makes sure theres still a userbase
there, and there are still those who cling to the need to constantly
upgrade, but it's lost its luster.



> They run
> > perfectly well and look nice on machines 2 or 3 years old. The Xbox
version
> > of Doom 3 is a reasonable facsimile, more than reasonable, and the Xbox
has
> > the same specs as my old 98 machine in the corner.
>
> Hardly, the xbox is a much more streamlined GPU/CPU architecture,
> without the burden of a completely bloated OS>

Okay, but it's still 5 year old hardware, and it's doing a pretty good job
of running a game you claim is a graphical highlight of 2004. Once upon a
time, that could not happen. Once upon a time, the big PC games had to wait
for console release for the next round of consoles--and still be stripped
down. Now the PC is the one getting most of the ports, and you're lucky if
they have any enhancements at all.



> There's no reason to
> > upgrade when your machine will run a game well and look good.
>
> Dude, you rock on my talking about the future but you continually rehash
> the *same* past arguments. I've illustrated many reasons why people
> upgrade, why I upgrade. Not too get the lastest and greatest game to run
> at 16x12 so much but that I simply couldn't accomplish my day to day
> usage on the PC you depict.

You couldn't accomplish what? What do you do every day that wouldn't work
on a 2 year old machine? And how did you do your job, or hobby, or
whatever, 2 years ago? What you really mean is it would take longer. I
don't think anyone is trying to say it wouldn't.

And people do upgrade, sure. But not as soon as they used to. The cycle
has gotten longer. And there's a reason why new PC prices have come down so
far. It's simply because the cheaper hardware these days is perfectly
capable. The price-to-performance ratio has fallen further back from the
cutting edge, because that edge isn't as sharp as it once was.


> This conversation is pointless. Your thinking so backwards, I can't even
> comprehend what you're saying. You win :)

I can't comprehend you either...did you mean "you're" or did you forget the
word "is"?



> I suppose HDTV is a joke compared to the vibrancy of NTSC too huh?

Now you're being ridiculous. Who ever said that old technology was superior
to new technology? Nobody. But HDTV _is_ having a tough time selling
itself.



> People not using the latest graphics hardware
> > are "missing out", all right--missing out on getting ripped off.
>
> See man, its comments like that that make me get personal, I'm sorry.
> But when someone sez something like that, it would only seem you're only
> lacking in the pocketbook and thus trying to rationalize that by
> implying everything is a rip off. I mean really? I don't live by the
> lastest and greatest graphics card but at the same time, my system is
> def. not weak. You can't take that money with you when you die :)

Who mentioned money? Not me. When I say "ripped off", I'm talking about
buying a piece of hardware that sits and rots. There's nothing out there
that won't run very well on hardware two or three iterations back from the
latest and greatest. It used to be that you had to make big sacrifices if
you didn't have very new hardware. Now you don't. Just some small ones, or
nothing at all.



> > By the way, Half-Life 2 is a poor example of graphical advancement. Far
Cry
> > and Doom 3 look nice (although Doom's 3ft x 3ft rooms are a sad
compromise),
> > but Half-Life 2 looks like a retrofit of a 5 year old PC FPS. By that,
I
> > mean it has stark, barren environments, flat walls, boring architecture,
and
> > repetition, repetition, repetition. I could build these environments in
the
> > original UT editor...........

but you're not becuase you're too good for that huh? Gimme a break!
> You downplay these great achievements? You sound like an american
> programmer. Don't get mad that your job was outsourced to Apu in
> Bangladesh for $100 a week. OOps. Am I getting personal again?

What great achievements? Doom 3? Pathetic compared to its legacy.
Half-Life 2? Should've been out 3 years ago. It looks like they finished
the levels that far back, and spent the last 3 years working on the physics
engine. Which is impressive, but we're talking about graphics. And they
aren't.



> Metroid Prime
> > has nicer geometry than any of those games--everything in MP is
individually
> > modelled, and never repeated except for crates and things. There are no
> > flat, boring walls in MP, no rooms made with cookie-cutter parts. HL2
has
> > nothing but.
>
> I hate that game :)

Fine. A lot of people hate art.


> > We're not talking about the same timeframe. You're talking about DDR2,
I'm
> > talking about all the quick advances leading up to that. RAM
advancement is
> > one area that hasn't stalled lately.
>
> not the same timeframe and than you say lately in the same paragraph? Is
> DDR2 not lately? I've having a hard time keeping with this conversation.

I bet you are. Please note that you were the one who described DDR2
as...what was it, a joke? Not me. Then read everything again and it should
make more sense.


> not really.I'm really just pointing out that a PIII can't do everything
> a higher end system can.

I never said it could. But actually, it probably can do almost everything,
just slower. And in some cases, not that much slower.



> > I'm talking about playing games. You're talking about benchmarks, or
> > running a dozen programs at once, he's talking about real life usage.
>
> Benchmarks? I'M talking about real life usage in multitasking.

Like I said, a dozen programs at once. I recall you made a big list that
was a bit of a stretch. Your computer can do a dozen things at once, but
you can't.
 
Archived from groups: alt.games.video.xbox (More info?)

Stephen Edwards wrote:
> In article <1bx8e.127$xA5.59@newssvr19.news.prodigy.com>, theOne
> <theOneOne@dodgeit.com> wrote:
>
>
>>Ohh Steve, one more thing…since you and the cohorts have a hard time
>>making a “valid” argument, please allow me to do it myself.
>>
>>In the name of saving dollars in utilizing a cheap pc to its max,
>>hmm…..well, I’d have to say my xbox does *quite a bit more* than most of
>>your PCs do!
>
>
> Wow, you're really intent on making yourself look like a genuine ass,
> aren't you? Such behavior is so interesting to observe. Does your
> mommy know you're spending so much time online?

sorry, mum is dead.....ohhh... is this your turn at being witty? carry on.
>
> So you modded an XBOX, and flashed your own dash... BFD. Any chimp
> could do the same, and probably do a better job than you can.

Once again you are in a xbox usenet group Genius. You might want to
rethink joining another group if that sort of talk is so much below you
intellect.
>
 
Archived from groups: alt.games.video.xbox (More info?)

> snip dedwards
>>
>> So you modded an XBOX, and flashed your own dash... BFD. Any chimp
>> could do the same, and probably do a better job than you can.



ohhh...and since you're such an complusive nut with regard to detail,
lets dissect this shall wek?


You don't flash a dash, you flash a bios and not in the order you
listed. You'd actually want to flash the chip first, than solder it into
the box, than FTP the dashboard, thus acquiring the "modded title". See,
a chimp must be smarter than you wise guy :)
 
Archived from groups: alt.games.video.xbox (More info?)

Leon Dexter <leondexterNOSPAM@earthlink.net> wrote:

> I think I see the big difference here. You're talking about "power using",
> and he's not (neither am I). You're talking about maxing out game specs,
> I'm talking about playing games. You're talking about benchmarks, or
> running a dozen programs at once, he's talking about real life usage. No
> wonder there's disagreement.

Yes. I failed to articulate this properly.

Even then, one has to recognize different tasks are going to have
different needs. Copying a file over the network is going to use very
little processor power, and will be bound by the speed of your network.

Even playing a game is going to offload much of the work (for the
graphics) to the video card, not your CPU. This is why you see games
calling for powerful video cards, but rarely ask for anything more than a
500-750Mhz(!) Pentium processor.