How is KOTOR2?

Shadows

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On 2005-04-12, Ann Onymous <no@way.com> wrote:
> Any good?

If you liked the first you'll like the second despite the
issues. Also a restoration project is underway to put back the
cut content.
 
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Ann Onymous wrote:

> Any good?

It is "meh." While the plot is ok and the game itself is somewhat
interesting...Obsidian didn't really explore the game as they should have.

There are also bugs. I'd wait to see if they ever release a patch (IMHO
they aren't going to) and then buy it.

Total worth = $25 max
 
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Ann Onymous wrote:
> Any good?

It's very very good. It's easy to look at a complex game such as this
and see ways in which it can be improved -- KOTOR2 just as any other
game has ways in which it could have been better -- but don't let
people's comments on how to improve the game detract from how good the
game is.
 
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Thusly Ann Onymous <no@way.com> Spake Unto All:

Rushed. It's got issues with ATI cards, and the ending is truncated.

Graphics are exactly like KOTOR1, story is highly reminiscent of
KOTOR1, while the actual game is considerably easier than KOTOR1.

Over all, a good game but not as good as KOTOR1, partly because it's
nothing new.

--
A True Hero: http://www.nytimes.com/2005/04/03/magazine/03ALI.html
 
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NFLed wrote:
> Ann Onymous wrote:
>
>>Any good?
>
>
> It's very very good. It's easy to look at a complex game such as this
> and see ways in which it can be improved -- KOTOR2 just as any other
> game has ways in which it could have been better -- but don't let
> people's comments on how to improve the game detract from how good the
> game is.

It was a pretty generic copy of the original with very little thought
put into the plot! It had plot holes, missing content, bugs, and best
of all no support from the publisher or creators!!!

Play KOTOR 1, but wait for the bargain bin for KOTOR 2.
 

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On 2005-04-12, Thrasher <spectre911@hotmail.com> wrote:

> What I'm questioning is that there's a difference between KOTOR and
> KOTOR 2 in this regard. Seeing as how most the flaws that caused KOTOR
> 2 to be so easy are inherent in the game engine, I can't see a way
> KOTOR could be harder except by limiting access to items and/or skills
> and abilities. And I wouldn't award Bioware any brownie points for
> using such a cheezeball method of increasing difficulty, anyway.

KOTOR was more difficult than KOTOR2. The level 20 cap made
things hard in the end. In KOTOR2 the lack of level cap made
things a bit easier because you eventually had so many force
points you could just spam your favourite uber force power and
kick butt. There was only one creature in the game that was
immune to a lot of your Force powers and it was hard to take it
down.

Admittedly though, the lack of level cap and the level you
eventually achieved is accounted for with the plot. In fact your
ability to become more powerful as you killed things was also
accounted for. Conflict in KOTOR2 is central to advancement. This
is lost on a lot of people who randomly click on dialogue options
and ignore the plot. More to the point, it pays to make Kreia
like you because what she has to say answers a lot of questions.
 

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On 2005-04-12, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:

> It's much easier to take the enemies down in KOTOR2, exactly how they
> are nerfed I do not know. I got to level 20 without dying ONCE in
> KOTOR2. I hasted and dual wielded and that was that - there was never
> any use for stances, although I did force wave and force scream from
> time to time to spice up the otherwise dull battles. Did you notice
> the enemy jedi/sith in KOTOR2 were considerate enough to almost never
> use force powers?

I don't know about you but Force Potency was a stance I really
needed on Onderon when I'm being overwhelmed by hordes of
soldiers. Force Wave or Force Lightning was extremely useful.

> Hell, the game had to resort to the trick of separating PCs from
> eachother (e.g. setting a thief in an arena against a melee
> specialist) to provide some challenge.

Yes, and those moments were extremely challenging. Let's keep
things in perspective though. Your companions began weak until
you trained them. Your character wasn't some run of the mill
Jedi.

Those "in the meantime..." scenes were meant to amplify this.
 
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Quoth The Raven "Ann Onymous"<no@way.com> in
Xns963613032C819poiuyt321@216.196.97.142
> Any good?


enjoying it immensely, I just started it BTW.
--
It is bad to suppress laughter; it goes back down and spreads to your
hips.

Take out the _CURSEING to reply to me
 
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On Tue, 12 Apr 2005 03:52:09 -0500, Ann Onymous <no@way.com> wrote:

>Any good?

I enjoyed it.

A bit rushed, but I didn't think the ending was as rushed as some
people made out - it was only after reading certain comments here that
I realised there *were* things that didn't make much sense.

Still, well worth a play.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
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Thusly Thrasher <spectre911@hotmail.com> Spake Unto All:

>On Tue, 12 Apr 2005 12:06:33 -0600, James Garvin
><jgarvin2004@comcast.net> wrote:
>
>>It was a pretty generic copy of the original with very little thought
>>put into the plot!
>
>Little thought put into the plot? Wow. What games would you say had
>more "plot" - and told the story better?

Curse of the Azure Bonds, Baldurs Gate2, and Planescape Torment spring
to mind.
And KOTOR1. But you wouldn't know that, because you've not played the
original.

>Wanna see an RPG with an awful plot? Load up Morrowind. Or Neverwinter
>Nights. Whatever it was you didn't like about KOTOR 2, it wasn't:

Yeah, there are WORSE games, and especially NWN are. That doesn't make
KOTOR2 great. It's a good game, but not even an evolutionary
improvement over KOTOR1.
But you've not played KOTOR1, because you didn't want to buy any game
by Bioware, so you wouldn't know that.

>>It was a pretty generic copy of the original with very little thought
>>put into the plot!
>
>But instead of doing the normal usenet thing and making a vicious
>personal attack on you, I'm going to suggest you sit down and really
>think about what it is that you like and don't like in games, so that
>you can offer maore valuable critiques in the future.

Played KOTOR1 yet, thrash?

Come to think of it, have you played Gothic2 yet?

If you wont play the good games, you've got no right to bitch about
there being a lack of good games, now do you.

--
A True Hero: http://www.nytimes.com/2005/04/03/magazine/03ALI.html
 
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Thusly shadows <shadows@whitefang.com> Spake Unto All:

>> KOTOR2. I hasted and dual wielded and that was that - there was never
>> any use for stances, although I did force wave and force scream from
>> time to time to spice up the otherwise dull battles.

>I don't know about you but Force Potency was a stance I really
>needed on Onderon when I'm being overwhelmed by hordes of
>soldiers. Force Wave or Force Lightning was extremely useful.

OK, I never used stances, never had any use for them.

>> Hell, the game had to resort to the trick of separating PCs from
>> eachother (e.g. setting a thief in an arena against a melee
>> specialist) to provide some challenge.
>
>Yes, and those moments were extremely challenging.

Well, at least that moment was, as I'd trained her as support, using
ranged weapons. It pissed me off to no end that the devs had pulled a
cheap scripted stunt like that to provide 'challenge'.

However, I applaud the devs for giving me the opportunity to finish
off the rug later on. Most rewarding.
If only they'd given me the opportunity to kick out or kill or get
killed the team-members I *knew* from the start were rotten apples
too... but then there'd have been no game.

> Let's keep
>things in perspective though. Your companions began weak until
>you trained them. Your character wasn't some run of the mill
>Jedi.

Whereas Revan was?

If it was really intentional I should go through the game like I was
in godmode, then couldn't they at least have thrown bigger crowds of
enemies at me? Tons of weak enemies can be fun (Serious Sam style) and
provide challenge, and the PC is still über.


--
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On 2005-04-12, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:

> Well, at least that moment was, as I'd trained her as support, using
> ranged weapons. It pissed me off to no end that the devs had pulled a
> cheap scripted stunt like that to provide 'challenge'.

It wasn't a cheap stunt. The thing with Mira was foreshadowed
rather bluntly. You do read the dialogue?

> Whereas Revan was?

I'd quote Kreia's description of Revan and the Exile but I'll
give away spoilers. Try talking to Kreia and gaining more
influence. She tells you the difference between the two
characters and why the Exile is practically a god whereas Revan
is simply very strong in the Force.

> If it was really intentional I should go through the game like I was
> in godmode, then couldn't they at least have thrown bigger crowds of
> enemies at me? Tons of weak enemies can be fun (Serious Sam style) and
> provide challenge, and the PC is still über.

What do you think Onderon was? At least when I played through I
remember some 10 enemies at once charging me through the streets
wave after wave. I can think, off the top of my head, at least
two other "horde" style battles.

I think you just don't want to be content with the game. Issues
aside, you seem to be conveniently forgetting things.
 
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On Tue, 12 Apr 2005 03:52:09 -0500, Ann Onymous <no@way.com> wrote:

>Any good?

Very good with some problems that have been explained by others. Its
easier than Kotor1, but it has a better story with more depth than
Kotor1 and slightly better game mechanics. If the restoration project
mentioned elsewhere succeeds the game will be better than Kotor 1.
 
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Mean_Chlorine <mike_noren2002@nospamyahoo.co.uk> wrote:
> Thusly Thrasher <spectre911@hotmail.com> Spake Unto All:
>
>>Wanna see an RPG with an awful plot? Load up Morrowind. Or Neverwinter
>>Nights. Whatever it was you didn't like about KOTOR 2, it wasn't:
>
> Yeah, there are WORSE games, and especially NWN are. That doesn't make
> KOTOR2 great. It's a good game, but not even an evolutionary
> improvement over KOTOR1.

That seems to be the main complaint about KOTOR2: it's not as good as
KOTOR1 was. And while that's undoubtedly true, there aren't really
all that many CRPGs that are better than KOTOR1. Planescape Torment
mostly, and perhaps a handful of others. KOTOR2 isn't bad, it's just
not as good as we'd hoped. It's not living up to our very high
expectations.


mcv.
 
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I liked Kotor 2, and I kinda expected it not being as good (in my mind)
as Kotor 1, but these are my complaints:
- Too easy. Maybe because jedi/non jedi ratio in your party is much
higher in Kotor 2, and we all know jedi >> anything else.
- The story started good, was good at the middle of the game, but it
started going down towards the end, and the ending is probably the
worse one I've seen since TSRs Buck Rogers game.

Other than that I enjoyed it. I would give it some 77-80% rating
(Kotor 1: 95%, BG1: 91% BG2: 95% PST: 97%)
 
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shadows <shadows@whitefang.com> wrote:
> On 2005-04-12, Thrasher <spectre911@hotmail.com> wrote:
>
>> What I'm questioning is that there's a difference between KOTOR and
>> KOTOR 2 in this regard. Seeing as how most the flaws that caused KOTOR
>> 2 to be so easy are inherent in the game engine, I can't see a way
>> KOTOR could be harder except by limiting access to items and/or skills
>> and abilities. And I wouldn't award Bioware any brownie points for
>> using such a cheezeball method of increasing difficulty, anyway.
>
> KOTOR was more difficult than KOTOR2. The level 20 cap made
> things hard in the end.

It did? I don't think I ever reached a cap, but the end wasn't really all
that difficult. A bit challenging, perhaps, but I think I had more trouble
in the Lower City on Taris (or whatever that planet was called).

> In KOTOR2 the lack of level cap made
> things a bit easier because you eventually had so many force
> points you could just spam your favourite uber force power and
> kick butt.

That's what I did in KOTOR. I used Kill or Force Lightning to solve
most combats. Choosing the Dark Side may have helped, though.

But I don't play KOTOR for its combat challenge, but for the story.


mcv.
 
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On 14 Apr 2005 10:59:46 -0700, wolfing1@yahoo.com wrote:

>I liked Kotor 2, and I kinda expected it not being as good (in my mind)
>as Kotor 1, but these are my complaints:
> - Too easy. Maybe because jedi/non jedi ratio in your party is much
>higher in Kotor 2, and we all know jedi >> anything else.
> - The story started good, was good at the middle of the game, but it
>started going down towards the end, and the ending is probably the
>worse one I've seen since TSRs Buck Rogers game.
>
>Other than that I enjoyed it. I would give it some 77-80% rating
>(Kotor 1: 95%, BG1: 91% BG2: 95% PST: 97%)

What did you hate about the Buck Rogers game? I remember loving it as
it was Sci-Fi D&D.

Lynley
 
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Lynley James wrote:
> On 14 Apr 2005 10:59:46 -0700, wolfing1@yahoo.com wrote:
>
>
>>I liked Kotor 2, and I kinda expected it not being as good (in my mind)
>>as Kotor 1, but these are my complaints:
>>- Too easy. Maybe because jedi/non jedi ratio in your party is much
>>higher in Kotor 2, and we all know jedi >> anything else.
>>- The story started good, was good at the middle of the game, but it
>>started going down towards the end, and the ending is probably the
>>worse one I've seen since TSRs Buck Rogers game.
>>
>>Other than that I enjoyed it. I would give it some 77-80% rating
>>(Kotor 1: 95%, BG1: 91% BG2: 95% PST: 97%)
>
>
> What did you hate about the Buck Rogers game? I remember loving it as
> it was Sci-Fi D&D.

IRRC "Countdown to Doomsday" had a really abrupt ending.
 
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"James Garvin" <jgarvin2004@comcast.net> wrote in message
news:yvydnQvlELKh_cLfRVn-rA@comcast.com...
> Lynley James wrote:
> > On 14 Apr 2005 10:59:46 -0700, > >
> > What did you hate about the Buck Rogers game? I remember loving it as
> > it was Sci-Fi D&D.
>
> IRRC "Countdown to Doomsday" had a really abrupt ending.

Ya. If I remember right you win the last battle get a line or so of text,
and it drops you to a c prompt.


Grotnar
 
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Grotnar wrote:

> "James Garvin" <jgarvin2004@comcast.net> wrote in message
> news:yvydnQvlELKh_cLfRVn-rA@comcast.com...
>
>>Lynley James wrote:
>>
>>>On 14 Apr 2005 10:59:46 -0700, > >
>>>What did you hate about the Buck Rogers game? I remember loving it as
>>>it was Sci-Fi D&D.
>>
>>IRRC "Countdown to Doomsday" had a really abrupt ending.
>
>
> Ya. If I remember right you win the last battle get a line or so of text,
> and it drops you to a c prompt.

Exactly!
 
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On Sun, 17 Apr 2005 20:20:57 -0600, James Garvin
<jgarvin2004@comcast.net> wrote:

>Grotnar wrote:
>
>> "James Garvin" <jgarvin2004@comcast.net> wrote in message
>> news:yvydnQvlELKh_cLfRVn-rA@comcast.com...
>>
>>>Lynley James wrote:
>>>
>>>>On 14 Apr 2005 10:59:46 -0700, > >
>>>>What did you hate about the Buck Rogers game? I remember loving it as
>>>>it was Sci-Fi D&D.
>>>
>>>IRRC "Countdown to Doomsday" had a really abrupt ending.
>>
>>
>> Ya. If I remember right you win the last battle get a line or so of text,
>> and it drops you to a c prompt.
>
>Exactly!

DOn't remember that, maybe when I go on holiday I'll dig it out.

Lynley