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Thusly shadows <shadows@whitefang.com> Spake Unto All:
>> KOTOR2. I hasted and dual wielded and that was that - there was never
>> any use for stances, although I did force wave and force scream from
>> time to time to spice up the otherwise dull battles.
>I don't know about you but Force Potency was a stance I really
>needed on Onderon when I'm being overwhelmed by hordes of
>soldiers. Force Wave or Force Lightning was extremely useful.
OK, I never used stances, never had any use for them.
>> Hell, the game had to resort to the trick of separating PCs from
>> eachother (e.g. setting a thief in an arena against a melee
>> specialist) to provide some challenge.
>
>Yes, and those moments were extremely challenging.
Well, at least that moment was, as I'd trained her as support, using
ranged weapons. It pissed me off to no end that the devs had pulled a
cheap scripted stunt like that to provide 'challenge'.
However, I applaud the devs for giving me the opportunity to finish
off the rug later on. Most rewarding.
If only they'd given me the opportunity to kick out or kill or get
killed the team-members I *knew* from the start were rotten apples
too... but then there'd have been no game.
> Let's keep
>things in perspective though. Your companions began weak until
>you trained them. Your character wasn't some run of the mill
>Jedi.
Whereas Revan was?
If it was really intentional I should go through the game like I was
in godmode, then couldn't they at least have thrown bigger crowds of
enemies at me? Tons of weak enemies can be fun (Serious Sam style) and
provide challenge, and the PC is still über.
--
A True Hero:
http://www.nytimes.com/2005/04/03/magazine/03ALI.html