Look at this video for instance:
View: https://www.youtube.com/watch?v=GSllkFWVhJI
Once a fan is spinning fast enough, it becomes all black blurry. And though you may still be able to tell a fan is spinning even faster than that by inspecting the different forms of blurriness, it wouldn't really serve you well practically in a first person shooter game. So, what I'm trying to figure out, is how to measure at what revolutions/second do fans become blurry and how to convert that into fps? (I hope there is no correlation with # of blades and blade size but even if there is, we can find an appropriate analogy to gaming or look for a better way to convert our practical limits on fps to gaming)
This method of measuring our practical limit is much better as each person may have unique limit on fps. If you guys have any other way of input of trying to figure out beyond what point, would fps won't matter, let me know.
Thanks
Once a fan is spinning fast enough, it becomes all black blurry. And though you may still be able to tell a fan is spinning even faster than that by inspecting the different forms of blurriness, it wouldn't really serve you well practically in a first person shooter game. So, what I'm trying to figure out, is how to measure at what revolutions/second do fans become blurry and how to convert that into fps? (I hope there is no correlation with # of blades and blade size but even if there is, we can find an appropriate analogy to gaming or look for a better way to convert our practical limits on fps to gaming)
This method of measuring our practical limit is much better as each person may have unique limit on fps. If you guys have any other way of input of trying to figure out beyond what point, would fps won't matter, let me know.
Thanks