Archived from groups: alt.games.everquest (
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In article <q5ree.32333$716.19518@tornado.tampabay.rr.com>,
bgbdwolf@gte.net says...
> Rumbledor scribbled:
>
> > That's a poor comparison. PvP has *never* been officially recognized
> > as a detriment to the game. Besides, PvP is a funtion of the game,
> > not an external market to give people a leg up in the game world.
>
> You're missing the point -- as long as, like PvP, it's isolated to
> another server, what's the problem?
The problem is that unlike PvPers who -want- to all lump together on a
special rules server, people who buy/sell items are and will continue to
be spread over all servers.
> *Personally* I think PvP
> is a major detriment to the game -- the lack of it (in any
> meaningful way) is one reason I played EQ (and EQ2.) But
> the fact EQ allowed it on isolated servers doesn't bother me
> a bit.
SOE has 0 credibility that it will remain isolated servers. Again,
unlike PvP, station exchage is a direct revenue stream.
> > Face it. If they could or cared to do much about it at a reasonable
> > cost, they would have long ago. That's not gonna change.
>
> Face it: you're ignoring plenty of caselaw which leads one to
> believe the EULA *can't* be enforced as is. You DO have
> a right to sell items which belong to you. Whether you can
> sell *only* your disks and not the account -- or can sell your
> account (complete with characters, plat, items) -- is a major
> sticking point for EULA enforcement. Simply because you
> agreed to the EULA which says you can't doesn't mean Sony
> can enforce it.
The *don't* need to enforce it in the courts. They reserve the right to
refuse service. Period. They can permanently ban you from playing the
game for breaking practically any rule of the game they deem fit to
think up.
To combat IGE they would simply have needed to aggressively ban accounts
buyers and sellers both. There is *NO* legal recourse to that. And once
word got out that SOE is aggressively banning you if they catch you the
activity would drop to a comparative underground trickle. The number of
buyers would drop substantially fewer would deem it worth the risk. And
sellers would be forced underground... as soon as any seller got high
profile enough to actually be making significant money then targetting
and banning his accounts would be fairly trivial.
No legal fees. No courts. No mention of the EULA. There is nothing to
sue about. You can't sue for being kicked out of the game.
> > SoE has undeniably set the stage for increased game item
> > sales activity.
>
> No, that's NOT undeniable. You're assuming they won't
> go after sales outside of their own mechanism. I don't agree
> with that assumption.
If they were going to do it, they'd have already done it. They only way
they'll go about it now is through competition... which means station
exchange is coming to a server near you... well... your server actually.
Either way that's increased game item activity. If -they- ignore IGE the
activity will still increase, becuase before honest players were
deterred by the 'its outright detrimental to the game' stance... now
they are supposed to be deterred by "its only ok if you pay us
stance'... and that's a MUCH weaker deterrent.
> > * They've never been able to do much about it in the past.
>
> Right, because they did NOT want to go to court and lose
> a battle based on a potentially flawed EULA.
>
> > * They've now made it crystal clear that they no longer disagree with
> > real world sales of in-game items/coin on neither a philosophical nor
> > ethical basis.
>
> Or they've learned they can't do anything to stop it and the best
> thing for the game is to control it and keep it off the primary
> servers...
>
>
>