First of all, lets repair all the things that are in todays games, but could be made better!
My last MMOrpg was WoW:BC, since d2 and a way too crazy friend, i tend to play MOrpg with "at least" 2 characters at once. I started WoW with a def troll warrior, at 60 there was nothing more to do.
I came back, with an orc off warrior+a troll discipline priest. Hit 60, went raiding, and left raid/guild, because all the priests were just plain stupid...we could have rushed throug the instances, but they realy did not have a clue, what "good" or "effective" healing was...I was taken in by the same raid/guild...with my warrior, made the most damage in the first raid, by a 10% POINTS difference too the 2nd, and they had their first epic gear (which i helped attain with my priest), my warrior was just plain blue. Therefore, I had to reskill... yeah...make the most damage and all call NURF NURF NURF!
An off/def hybrid warrior, i was on top of the damage list, as long as i had not to tank (sometimes even with some tank periods^^).
I left WoW, came back...(yeah nothing else to do, and all your friends are there).
New guild, new raid, same problem. Warrior always way on top of damage list (it helped a LOT at that guild, people started to get ashamed, and made damage, had a real good warrior leader, who let me be off).
Way later, BC came, warrior def, then off, priest disc, holy, then shadow.
Shadow priest, same story as off warrior at first raid...green/blue, made loads of more damage, then mages, hunters and the like, without over aggro+healed loads of hp, dw shamy came as mh, and had to heal 1 time per 5 minutes..raid=go holy we need healers, no f****ng shadows.
Well, its all the same story. As far as I know, there is no real feedback, about how "good" someone plays, in any game.
WoW had self made "stats" plugins, which tended to be more or less reliable untill the next patch. But no "official" stats.
One plugin said you healed 25% more then the 2nd, annother said you overhealed 50% of the time, no one said, how many times you saved the raid, by a shield, at the right time, or an off warrior tanking, whithout warning, because the def just gave away, and sourviving, because of kickass shamy, who was not your healer, but realised the situation at once.
I left WoW again, after the last "fun but abitious" guild on my server, stopped to use stat proggies...and forbid to post stats (well..when officers have pure dps classes, and do no damage).
The only way, to realise, how good a player was in WoW, was to talk to him a LOT. See, if he truly understood the nuances, of his class, or theamwork.
Long talk for just 1 aspect, that was called for before, in the article, and the posts.
More combat that is based on the skill of the human player, then the stats of his char.
Shun, WoW, as much as you like. WoW fights are based on skill of the human player. You can manage any instance, with 2 buttons, because Blizz wants anyone to beat the game before the next big new instance.
But you can do it, way faster, "better", with the right skill.
So you don't NEED skill, but you can HAVE skill. This is the big problem there. If I do an instance with some kick ass good people in 45min, and do the same instance with some boons in 3h...i get the same loot...
Sure, with damage, it is easy to compare, heal is not so easy at all, and tanking for instance is real hard to tell (aggro is not everything, and tanked damage is not always a good thing), but possible, if the game implements it (correct stats, ways to tell, what was done in comparison to wat was happening).
What I am saying is, you can't take the loot away from the boons, they pay for the server, so you can play, and you can't give über kickass gear only to hardcore "idonthavetosleeporworkihavemypc" players.
But for the grace of Lord British, make a difference between, i grind all day, and i do 4% more damage with my char, as is theoreticly possible.
Yes, games with, "i block your attack from the left side corner of my back, with jumping in the air and holding my but with my shieldhand" are needed. For some of us. But not for most of the people in MMOrpg.
It would suffice for us, to be able to make a difference, between us, and the grind.
PS. And let us not forget, that there is a big difference, between, I love this game, and this game rocks, it will be played for years, by millions. If not enough people pay for the game, it can be the best s*it, and it will go down.