A truly enjoyable MMORPG for me is one that would allow me to be fully immersed in its fantasy setting and let me role play anything I want without boundaries. Changing skies to reflect the passage of time is a good start in Oblivion, but that has been around since the eighties (e.g., Drakkhen). We can do much more than simulated weather and scripted events -- here are just some ideas that I would love to see well executed in a game:
[*:d27fb039df]Objects. Players should be able to interact with everything in the game, and I do mean _everything_. Every object in the world should be destructible, edible, climbable, holdable, meltable, throwable, etc. if appropriate, and they should interact with other objects, characters, and nature in a realistic way that conform to the laws of physics (or some other physics that is at play in the fantasy setting). Weapons should of course become dull over time if used in actual combat. I expect to be able to dig a hole in the ground to bury my pet or relieve myself--err, or rather my character.
[*:d27fb039df]Persistence. If an object is damaged, it stays damaged, and in fact should react with its surroundings and change over time (e.g., poor quality metal should rust after a rain, corpses should start to decompose and smell after a couple days if not buried). If I cut down a tree, I expect the trunk to be there in a year, maybe with new shrubs around it. If I engrave something in the tree bark, it should remain there for others to see. If there is a pool of water on the ground, it should persist until it dries up or turns into mud. You get the idea.
[*:d27fb039df]Physiology. This should be given more importance in MMORGs -- after all, they're supposed to be virtual worlds. Characters should go through regular sleeping cycles such that they would start to lose their reaction times if they go 24 hours without sleep. This may be a controversial proposal (and financial suicide), but I think that the number of hours spent sleeping should be based on real time; in other words, the sleep command should be thrown out and players should be required to stop playing (and go to sleep themselves!) when they put their characters to sleep. If the player logs back in only three hours after their characters went to sleep, then their characters should feel the effects of drowsiness accordingly; on the flip side, if the player logs back in six months later, then the game should freeze the world after the eighth hour in game time so that the players can pick up where they left off, with their characters refreshed after a full sleep. Characters should also feel the effects of hunger (decreased strength) as well as over-eating (decreased speed and increased fat in the 3D model). Characters should also get chills and fevers if overexposed in cold climate, vomit if poisoned (or drunk), and their wounds should heal in a natural progression (blood -> scab -> scar). Last but nowhere near least, characters should be required to attend to their bodily functions and relieve themselves.
[*:d27fb039df]Customizability. To help players become more attached to their characters, there should be almost limitless flexibility on how their characters should look and dress. Everything from custom clothing (painted on à la Forza 2?) to custom tattoos and micro objects that make up the jewelries should be a given. I don't know how the company will enforce clothes that adhere to the game's era and settings, but somebody will think of something. Furthermore, every character should be allowed to have their own wardrobe so that they could theoretically look different every day of the year (if they can afford to have that many clothes!). Characters should also be allowed to make their own clothes in-game (e.g., killing a dragon to make scale armor).Some newer MMORPGs may already have one or more of the ideas above, but I doubt if there is an online game that has all of the things that I want elegantly wrapped into an engaging, virtual world. MMORPGs are getting bigger and more immersive all the time, so I think it's just a matter of time when they will converge with true virtual reality.
-10basetom