Archived from groups: alt.games.neverwinter-nights (
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Lance Berg <emporer@dejazzd.com> wrote in message news:<vqOdnfV6mfLjCTbcRVn-uA@dejazzd.com>...
> Anonymous Jack wrote:
> > Not sure why you would want to do this, though - there are lots of
> > easier ways to "cheat"
>
> Why? Because this is arguably -not- cheating. If you go over to some
> campaign where things are super easy or simply designed to give you
> stuff and exp without effort, I'll grant you that it is.
Agreed - which is why I put cheat in quotes. There are "legit" reasons
for doing this and in the end, it's just a game.
> But take a module which is designed to run over the course of months,
> with long spans of time going by waiting for something to be delivered
> or so forth... who's to say you -didn't- run off to spend a weekend in
> town, and get embroiled in some other incedent?
Good point for most modules/campaigns. NWN OC, though, the city is
supposed to be quarantined; later is besieged. You could make a case
that a rogue or wiz/sorc type could sneak out and sneak back in, but I
don't see fighter types or clerics doing this.
> Back in the Pen and Paper days, this sort of thing would happen all the
> time; the regular DM couldn't show up so we'd go off and play in
> someone's one session special for the day, and then come back to the
> campaign. Or we'd deliberately plan to swap back and forth so that
> nobody had to take DM duty all the time.
Hmmm, our group didn't play PnP characters from one campaign to
another. Our group typically had a stable of characters, one or more
for each campaign world. That's because some DMs liked to run
high-magic worlds, others liked low magic, etc. I carried that over
to NWN - keeping a stable of characters.