Hull Breach without modes?

Jax

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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

The current wording on Hull Breach, from Gatherer:

Hull Breach -- RG
Sorcery
Choose one -- Destroy target artifact; or destroy target enchantment;
or destroy target artifact and target enchantment.

Couldn't someone re-word this to take out the modes, like:

Hull Breach -- RG
Sorcery
Destroy up to one target artifact and up to one target enchantment.

Would that affect the card that much at all?
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On 15 Feb 2005 01:01:17 -0800, Jax <IlGreven@hotmail.com> wrote:
>The current wording on Hull Breach, from Gatherer:
>
>Hull Breach -- RG Sorcery
>Choose one -- Destroy target artifact; or destroy target enchantment;
>or destroy target artifact and target enchantment.

Right; tri-modal.

>Couldn't someone re-word this to take out the modes, like:
>
>Hull Breach -- RG Sorcery
>Destroy up to one target artifact and up to one target enchantment.
>
>Would that affect the card that much at all?

Well, notice that your version can be cast without any targets at all, which
the existing version can't be...

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jax wrote:

> The current wording on Hull Breach, from Gatherer:
>
> Hull Breach -- RG
> Sorcery
> Choose one -- Destroy target artifact; or destroy target enchantment;
> or destroy target artifact and target enchantment.
>
> Couldn't someone re-word this to take out the modes, like:
>
> Hull Breach -- RG
> Sorcery
> Destroy up to one target artifact and up to one target enchantment.
>
> Would that affect the card that much at all?

Hm. You could cast Hull Breach with no targets under the new wording.
I don't see much other real difference, but maybe someone smarter than
me can see where choosing targets instead of choosing modes makes a
difference.

--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jax <IlGreven@hotmail.com> sent:
> The current wording on Hull Breach, from Gatherer:

> Hull Breach -- RG
> Sorcery
> Choose one -- Destroy target artifact; or destroy target enchantment;
> or destroy target artifact and target enchantment.

> Couldn't someone re-word this to take out the modes, like:

> Hull Breach -- RG
> Sorcery
> Destroy up to one target artifact and up to one target enchantment.

> Would that affect the card that much at all?

It would allow you to play it with no targets, which would be a minor
functional change. Any hypothetical interaction with modal spells
("whenever you play a modal spell...", "whenever you choose a mode
for a spell...", "counter target modal spell..." etc) wouldn't affect
it any more. The card itself would probably no longer be Wordy, in
case your Frazzled Editor happens to be an artifact.

That's about all that I can think of for now.

--
-- zoe
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

In article <cusfim$htv$1@pump1.york.ac.uk>,
Zoe Stephenson <zrs1@uk.ac.york.reversed> wrote:

> Jax <IlGreven@hotmail.com> sent:
> > The current wording on Hull Breach, from Gatherer:
>
> > Hull Breach -- RG
> > Sorcery
> > Choose one -- Destroy target artifact; or destroy target enchantment;
> > or destroy target artifact and target enchantment.
>
> > Couldn't someone re-word this to take out the modes, like:
>
> > Hull Breach -- RG
> > Sorcery
> > Destroy up to one target artifact and up to one target enchantment.
>
> > Would that affect the card that much at all?
>
> It would allow you to play it with no targets, which would be a minor
> functional change. Any hypothetical interaction with modal spells
> ("whenever you play a modal spell...", "whenever you choose a mode
> for a spell...", "counter target modal spell..." etc) wouldn't affect
> it any more. The card itself would probably no longer be Wordy, in
> case your Frazzled Editor happens to be an artifact.
>
> That's about all that I can think of for now.

The variant Hull breach would be less vulnerable to the effects
of Gleemax. The player playing it would choose the mode before
the player controlling Gleemax would choose the target.

--
Respectfully,
Eric Jablow
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Eric Jablow <ejablow@cox.net> sent:
> In article <cusfim$htv$1@pump1.york.ac.uk>,
> Zoe Stephenson <zrs1@uk.ac.york.reversed> wrote:

>> Jax <IlGreven@hotmail.com> sent:
>> > The current wording on Hull Breach, from Gatherer:
>>
>> > Hull Breach -- RG
>> > Sorcery
>> > Choose one -- Destroy target artifact; or destroy target enchantment;
>> > or destroy target artifact and target enchantment.
>>
>> > Couldn't someone re-word this to take out the modes, like:
>>
>> > Hull Breach -- RG
>> > Sorcery
>> > Destroy up to one target artifact and up to one target enchantment.
>>
>> > Would that affect the card that much at all?
>>
>> It would allow you to play it with no targets, which would be a minor
>> functional change. Any hypothetical interaction with modal spells
>> ("whenever you play a modal spell...", "whenever you choose a mode
>> for a spell...", "counter target modal spell..." etc) wouldn't affect
>> it any more. The card itself would probably no longer be Wordy, in
>> case your Frazzled Editor happens to be an artifact.
>>
>> That's about all that I can think of for now.

> The variant Hull breach would be less vulnerable to the effects
> of Gleemax. The player playing it would choose the mode before
> the player controlling Gleemax would choose the target.

Hrm. Gleemax changes who gets to choose targets, but doesn't say
anything about choosing number of targets. I think they'll both
end up with the same result - The player playing the spell decides
whether it'll affect an artifact, an enchantment or both (either
by choosing numbers of targets of those types or by choosing modes)
and then the controller of Gleemax will choose which ones.

Of course, the intent of Gleemax may be that the controller of
Gleemax also chooses number of targets and how different targets
will be affected, in which case there will be more of a difference.

--
-- zoe