G
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Archived from groups: alt.games.coh (More info?)
With the invention of the accolade, I opine that CoH began walking down
the way of the EverQuest. Of course, every successful MMOG must become an
EverQuest, that is, it must contain so much timesinks that it can never be
completed. This almost goes without saying, as otherwise the players would
leave. Even so, I need not like it.
In this case, the game rewards players for acting blatantly out of
character. I'm OK with badges - you get them, or not, and display them,
or not. But people REALLY want those extra 5% of endurance and Crey
pistols or whatever. And so they come and mop up huge quantities of grey
(to them) mobs in Perez Park, and offer ridiculous sums of influence to be
part of an otherwise boring mission. Things they would not normally have
done, things that are out of character, things that are simply not heroic.
The problem is, of course, that if you don't do it you will not be all you
can be, and will be an inferior member of your team / supergroup.
I will get back to the "Arena" thing when I see it. I am not too
optimistic. While it could be a training tool to improve your combat
skills in a safe environment (like a training room, but of course without
such a reserved name), it is most likely designed to be an out of
character time sink again.
Is this the path we want to go? We could just as well be crafting
inspirations and enhancements. At least for some origins that could be in
character (spells, gizmos).
--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G
With the invention of the accolade, I opine that CoH began walking down
the way of the EverQuest. Of course, every successful MMOG must become an
EverQuest, that is, it must contain so much timesinks that it can never be
completed. This almost goes without saying, as otherwise the players would
leave. Even so, I need not like it.
In this case, the game rewards players for acting blatantly out of
character. I'm OK with badges - you get them, or not, and display them,
or not. But people REALLY want those extra 5% of endurance and Crey
pistols or whatever. And so they come and mop up huge quantities of grey
(to them) mobs in Perez Park, and offer ridiculous sums of influence to be
part of an otherwise boring mission. Things they would not normally have
done, things that are out of character, things that are simply not heroic.
The problem is, of course, that if you don't do it you will not be all you
can be, and will be an inferior member of your team / supergroup.
I will get back to the "Arena" thing when I see it. I am not too
optimistic. While it could be a training tool to improve your combat
skills in a safe environment (like a training room, but of course without
such a reserved name), it is most likely designed to be an out of
character time sink again.
Is this the path we want to go? We could just as well be crafting
inspirations and enhancements. At least for some origins that could be in
character (spells, gizmos).
--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G