Archived from groups: rec.games.frp.dnd (More info?)
My character in our new "pick-up" campaign (by the book, low-story, every
adventure done in one session, no loose ends or messy NPC relationships,
etc.) was just slain by a skeletal chimera (she was a cleric of Wee Jas and
could not rebuke it even though I rolled a 20!!!)
So the module had an imp in it who ran away from us at the end -- I rolled
up a new character and am now playing that imp.
I'm using Savage Species Imp class (7 levels of fun) and interlacing Imp
levels with regular PC levels (this isn't by the book ... well, it's one
exception our DM agreed to make for the fun of all).
So I'll be starting this new guy at 3rd level and he'll be an
Imp2/Spellthief1. Now doesn't that sound like fun? I took Dodge and
Mobility so I can fly in and sting my enemies without provoking an AOO (my
AC is also through the roof with my tiny chain shirt and my high Dex and
tiny size). My Hide skill rocks also and I currently have 1d6 sneak attack
(which, with Spellthief, can be given up for the theft of a 0 or 1st level
spell).
Any advice for me -- roleplaying or tactical? I'm quite looking forward to
playing this little guy. I had a look at Alter Self to see what I might
eventually be able to turn into -- all Mephits and Magmins and Lantern
Archons and such because I can't get bigger than Small size! I think I want
to maximize my sneaks and stick with Spellthief and Rogue levels, pump my
Dex through the roof and slowly build spells as I go up in level. Maybe add
Assassin or Shadowdancer?
Spinner
My character in our new "pick-up" campaign (by the book, low-story, every
adventure done in one session, no loose ends or messy NPC relationships,
etc.) was just slain by a skeletal chimera (she was a cleric of Wee Jas and
could not rebuke it even though I rolled a 20!!!)
So the module had an imp in it who ran away from us at the end -- I rolled
up a new character and am now playing that imp.
I'm using Savage Species Imp class (7 levels of fun) and interlacing Imp
levels with regular PC levels (this isn't by the book ... well, it's one
exception our DM agreed to make for the fun of all).
So I'll be starting this new guy at 3rd level and he'll be an
Imp2/Spellthief1. Now doesn't that sound like fun? I took Dodge and
Mobility so I can fly in and sting my enemies without provoking an AOO (my
AC is also through the roof with my tiny chain shirt and my high Dex and
tiny size). My Hide skill rocks also and I currently have 1d6 sneak attack
(which, with Spellthief, can be given up for the theft of a 0 or 1st level
spell).
Any advice for me -- roleplaying or tactical? I'm quite looking forward to
playing this little guy. I had a look at Alter Self to see what I might
eventually be able to turn into -- all Mephits and Magmins and Lantern
Archons and such because I can't get bigger than Small size! I think I want
to maximize my sneaks and stick with Spellthief and Rogue levels, pump my
Dex through the roof and slowly build spells as I go up in level. Maybe add
Assassin or Shadowdancer?
Spinner