[citation][nom]user-one[/nom]For Dead Space 2, the team tried to incorporate additional visual reactions into Issac Clarke as he explores the mysterious, yet hostile, environment. There's also the ability to impale enemies by using the severed limbs of other enemies, adding to Issac's list of weaponry and unique killing styles. The presentation also revealed that gamers will finally hear Issac's voice and actually see his face, a factor missing from the previous installment. really IGN? you mean to tell me you guys didnt know you can pan the camera around in the beginning shuttle sequence before he puts his helmet on, to see his face? wow, can i have a game testing job?[/citation]
actually showing a cahracters face can hurt a game , in teh first game they didn';t do this for a very good reason , New IP, as a new IP it is crucial to take on as many fans as possible , by NOtr show the main cahracters face or eharign him talk , more peopel get into the game otherwise , because it allows them to use thier imagination to fil in the blansk adn thus they associate with the character more . fact is the world is full of predjudice and even strait racism , showign a charactrers face , will inevitably alienate part of the market. by not showing his face, fewer peopel get alienated.for this same reason they never show master chief's face in any of the games. but DS guys knwo they can get off with this on DS 2 because in truth after teh first installment , the fans the game has wont care at this point wont care what he looks like. the same could be said if they had shown Master cheif in halo 2 or 3 but bungie decided to enver show his face. but point is it wasn'tthat the devs were to dumb to pan a camera , it was a marketing decision not to show the characters face. plain and simple