G
Guest
Guest
Archived from groups: rec.games.frp.gurps (More info?)
First, thanks to those who helped me with my Essential Earth question
earlier. All is much clearer now
I'm still using 4th ed GURPS.
I have moved on and am now confused as to the difference between the
Innate Attack advantage and the Striker advantage. It seems to me that
it is wholly feasible to construct the near equivalent of a Striker
from an Innate Attack, so I wonder why the former is necessary at
all. To add to the confusion, the Limitations chapter seems to regard
them as wholly different things as you can buy "Armor Divisor" on an
Innate Attack but apparantly not on a Striker.
I have built a pincer type attack as a Striker with Crush damage since
that seems to be exactly how you're supposed to use Striker, but
wonder if my desire for an Armor Divisor should technically force me
to redesign it as an Innate Attack with the Melee Attack limitation in
stead.
The only drawback to using an Innate Attack is that it seems
reasonable for a pincer to base its damage on the creature's ST, and
Innate Attacks don't do that. As drawbacks go, I consider that an
unusually annoying one for some reason.
My current inclination is to go with the Striker, stick an Armor
Divisor on it and hope the GURPS Police doesn't come knocking
Can anyone shed some further light on the conceptual difference
between these two ways of building an attack ability and why a Striker
shouldn't be allowed an Armor Divisor?
Cheers
Bent D
--
Bent Dalager - bcd@pvv.org - http://www.pvv.org/~bcd
powered by emacs
First, thanks to those who helped me with my Essential Earth question
earlier. All is much clearer now
I'm still using 4th ed GURPS.
I have moved on and am now confused as to the difference between the
Innate Attack advantage and the Striker advantage. It seems to me that
it is wholly feasible to construct the near equivalent of a Striker
from an Innate Attack, so I wonder why the former is necessary at
all. To add to the confusion, the Limitations chapter seems to regard
them as wholly different things as you can buy "Armor Divisor" on an
Innate Attack but apparantly not on a Striker.
I have built a pincer type attack as a Striker with Crush damage since
that seems to be exactly how you're supposed to use Striker, but
wonder if my desire for an Armor Divisor should technically force me
to redesign it as an Innate Attack with the Melee Attack limitation in
stead.
The only drawback to using an Innate Attack is that it seems
reasonable for a pincer to base its damage on the creature's ST, and
Innate Attacks don't do that. As drawbacks go, I consider that an
unusually annoying one for some reason.
My current inclination is to go with the Striker, stick an Armor
Divisor on it and hope the GURPS Police doesn't come knocking
Can anyone shed some further light on the conceptual difference
between these two ways of building an attack ability and why a Striker
shouldn't be allowed an Armor Divisor?
Cheers
Bent D
--
Bent Dalager - bcd@pvv.org - http://www.pvv.org/~bcd
powered by emacs