IMO 2GB VRAM is just a bit 2012 now. AMD has been doing 3GB on similar spec boards for over a year. 3 (or 4) GB should be stock by now if you want your card to last more than a year or two - especially with the next gen consoles having effectively up to 8GB of VRAM available to the GPU (not that they would use all of it course, but as a theoretical maximum).
Inno3D has been coming on strong with their GTX 700 series cards. Very nice coolers on those cards and it looks like they are going for the custom PCBs as well.
i have their ichill 670, coolest (temp) card ive had. running on ultra BF3 multiplayer at 50-55c, most of the time at 50.
and this has a better color, nice
IMO 2GB VRAM is just a bit 2012 now. AMD has been doing 3GB on similar spec boards for over a year. 3 (or 4) GB should be stock by now if you want your card to last more than a year or two - especially with the next gen consoles having effectively up to 8GB of VRAM available to the GPU (not that they would use all of it course, but as a theoretical maximum).
Why are you so concerned about VRAM when most games barely use up over 1GB at 1080p??
with that much space they using for cooling im sure they could come with a self contained water loop and be as cost effective as these enormous heatsinks ..you can get pumps 1" x 1" small and the rad could be half the size of the heat sink ....
with that much space they using for cooling im sure they could come with a self contained water loop and be as cost effective as these enormous heatsinks ..you can get pumps 1" x 1" small and the rad could be half the size of the heat sink ....
IMO 2GB VRAM is just a bit 2012 now. AMD has been doing 3GB on similar spec boards for over a year. 3 (or 4) GB should be stock by now if you want your card to last more than a year or two - especially with the next gen consoles having effectively up to 8GB of VRAM available to the GPU (not that they would use all of it course, but as a theoretical maximum).
Why are you so concerned about VRAM when most games barely use up over 1GB at 1080p??
That is true for only CURRENT gen games. Not ports from the next-gen consoles as I clearly stated in my message. For example, Titan Fall will use 5 GB of VRAM. FIVE. So how do you want to run that on your 2GB GPU? Oh, right, by massively lowering the texture resolution. So like I said, if you want to play the upcoming next-gen games as intended (i.e. they look like their console counterparts), 2GB is simply no longer adequate.
I was half squinting when I first saw this picture in thumbnail form.
This was before I opened the article.
My brain half shutdown as it seriously blew up my depth perception like one of those checkerboard eye illusions.