I started off with Win11 (fresh install) which had its own issues early on with VR irrespective of hybrid CPUs, but I had specific problems with the pimax compositor and their support recommended a wipe and fresh install of Win10. I do realize Win11's thread scheduler works better with Intel thread director. That said, both Win 10 and 11 worked fine with general computing tasks. If there was additional latency when moving threads around.. who could notice in such tasks? In VR its a different matter entirely. I wish I had a screenshot of the CPU frametime graph. It would immediately make it clear.. 3ms,3ms,40ms,3ms,3ms,40ms, and so on. Actual CPU usage was very low 10-20%. Setting affinity did help with latency issues, but its a pain in the butt. Disabling E cores is easy and works great to solve that specific issue, and 8p cores are plenty for gaming. I do miss the E cores when generating point clouds for assets, etc. which can use all the CPU it can get. If I'm doing a lot of that, then a quick trip to the bios is all it takes to re-enable.