Intel Coffee Lake (8th & 9th Gen Core CPUs) + Skylake-X Refresh & W-3175X MegaThread! FAQ and Resources

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goldstone77

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Intel with Radeon RX Vega Graphics: Core i7-8809G with 3.1 GHz Base, 100W Target TDP, Overclockable
by Ian Cutress on January 1, 2018 8:27 PM EST

It's Listed with Socketable Desktop Processors
I would add that the Core i7-8809G is listed in a table with other desktop processors. There are no mobile processors in this table, which one might extrapolate that this processor is aiming for a desktop/socketed motherboard. It would be very easy for Intel to enable this in current Coffee Lake-capable motherboard solutions, as long as the size of the combined package was suitable (and the power management of the Coffee Lake motherboards could cope with the Vega graphics as well as the CPU). Judging by the renders provided by Intel, it doesn’t look the case, so it could possibly be that we’re looking at a new motherboard/socket combination, or perhaps this will only be sold as an onboard CPU, similar to Intel’s Atom processors. Assuming it is made available for home builds at all, that is.
G for Graphics
Back when we found out that Intel was planning to rename it’s lower end Xeon lines to Xeon E, we postulated that within the same leak, a bunch of processors with ‘G’ in the name were perhaps related to special models with extra graphics, most likely ones powered with AMD’s Radeon graphics cheap. This listing for the i7-8809G reinforces the case that the ‘G’ is focusing on the graphics side of the equation (whether the Xeon E parts have Radeon graphics, we do not know yet).

CES Is Next Week
I imagine that this listing will come down fairly quickly. The product page that the link goes to for this chip gives a 404. The annual CES show is next week, which would be a prime time for Intel to announce this new product. We are in the process of reaching out to Intel for information.

Intel’s official statement on the original announcement was:

‘The new product, which will be part of our 8th Gen Intel Core family, brings together our high-performing Intel Core H-series processor, second generation High Bandwidth Memory (HBM2) and a custom-to-Intel third-party discrete graphics chip from AMD’s Radeon Technologies Group* – all in a single processor package.’

‘In close collaboration, we designed a new semi-custom graphics chip, which means this is also a great example of how we can compete and work together, ultimately delivering innovation that is good for consumers… Similarly, the power sharing framework is a new connection tailor-made by Intel among the processor, discrete graphics chip and dedicated graphics memory. We’ve added unique software drivers and interfaces to this semi-custom discrete GPU that coordinate information among all three elements of the platform.’
 

YoAndy

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Yeah but those graphics are not that great. And if they put a GTX 1080+ it would generate way to much heat
 


It all depends on the purpose.

Plus, even though nVidia has the upper hand without a doubt, Apple doesn't care.
 

goldstone77

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Well, that's one plan to get everyone to upgrade their PC/processors!
3,2,1 GO... stage 1 complete.
 

goldstone77

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Initial Benchmarks Of The Performance Impact Resulting From Linux's x86 Security Changes
Written by Michael Larabel in Software on 2 January 2018. Page 1 of 2. 32 Comments

Over the past day you've likely heard lots of hysteria about a yet-to-be-fully-disclosed vulnerability that appears to affect at least several generations of Intel CPUs and affects not only Linux but also Windows and macOS. The Intel CPU issue comes down to leaking information about the kernel memory to user-space, but the full scope isn't public yet until the bug's embargo, but it's expected to be a doozy in the data center / cloud deployments. Due to the amount of interest in this issue, here are benchmarks of a patched kernel showing the performance impact of the page table isolation patches.
The software fix for this Intel CPU problem for Linux/Windows/macOS is expected to introduce a performance penalty and reports are anywhere from 5% to 30%. I've been running some benchmarks and will have some more extensive tests soon, but given all the emails today about the issue, here are my initial benchmark numbers on two systems. The x86 PTI patches are mainline for this past weekend's release of Linux 4.15-rc6.

Performance penalties from single to double digits are expected on patched kernels. The penalty depends upon how much interaction the application/workload deals with the kernel if there's a lot of context switching and other activity. If it's a simple user-space application not doing much, the x86 PTI additions shouldn't cause much of an impact. Newer Intel CPUs with PCID should also help in ensuring less of a performance impact.
These x86 PTI patches are being back-ported to all supported Linux kernel series right now. But with lots of the Linux kernel PCID "Process Context Identifiers" support being merged just in 2017, the older LTS kernel back-ports are expected to be slower with not having PCID support for avoiding TLB flushes on context switches. As of now, this vulnerability doesn't appear to affect AMD CPUs but is currently still marked insecure.
With the latest kernel code, all Intel CPUs are currently marked as insecure. For some initial benchmarks of the performance impact of these changes, I ran tests on a Core i7 8700K "Coffee Lake" system as well as an older Core i7 6800K "Broadwell E" system, the newer system on Ubuntu 16.04.3 LTS and the older on Ubuntu 17.10 and all of the hardware components intentionally quite different... More tests on a wider-range of hardware is coming up soon while waiting to learn more concrete information on this vulnerability, etc. Stay tuned.
First up are some synthetic I/O benchmarks...
RvYkVv4.png

FS-Mark performance appears to be significantly slower with this latest Linux kernel Git code, at least when using faster storage as found with the Core i7 8700K setup. The i7-8700K system was using a Samsung 950 PRO NVMe SSD while the i7-6800K system was using a slower SATA 3.0 Toshiba TR150 SSD.
mbpPEnx.png

Compile Bench also took a performance hit on both systems. If it's not due to the x86 changes, there is some other big kernel regression in just the last week... Keep in mind these are synthetic I/O benchmarks.
cUaXxQ5.png

While applications mostly limited to user-space activity should see minimal change (if any) in performance.
527amvS.png

PostgreSQL took a noticeable hit on both systems with the Linux kernel Git code containing the many recent x86 changes.
aBPEYMN.png
Redis is also running slower.
More extensive benchmarks are coming up soon.
Update: For those wondering, gaming performance doesn't appear affected.
 

goldstone77

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Linux Gaming Performance Doesn't Appear Affected By The x86 PTI Work
Written by Michael Larabel in Linux Kernel on 2 January 2018 at 09:06 PM EST.

With the recently published Initial Benchmarks Of The Performance Impact Resulting From Linux's x86 Security Changes, one of the common questions that came up is whether gaming performance is adversely affected by the x86 Page Table Isolation changes recently merged to the Linux kernel.

Linux gaming performance in initial testing doesn't appear to be affected. Then again, we personally didn't expect it to be much considering it's more isolated than some of the other syscall / context switching heavy workloads benchmarked. But for those concerned whether running the patched Linux kernel could lead to a drop in frame-rates, it doesn't appear to be when firing up some of the common Linux games on Steam.

For this quick testing was a Radeon RX Vega 64 running on the Intel Core i7 8700K "Coffee Lake" system with Linux 4.15.
LF7sIDT.png

6QvCMWx.png
The frame-rates were pretty much stable in the different Vulkan/OpenGL games tested. Likewise, in the earlier article applications like FFmpeg also weren't significantly impacted unlike some of the synthetic I/O benchmarks, etc.
 


I'm reading and hearing that all Intel implementations of the x86-64 instruction set are affected, so pretty much everything going back to the Pentium 4.

It sounds like Intel screwed up in it's speculative execution engine by not properly checking for permissions. The "fix" is to basically take the kernel and stuff it in it's own separate address space, which kills performance via increased overhead during context switching.

Essentially, Intel just threw away it's IPC advantage. This likely won't get fixed in HW until Intels next generation of CPUs, and even then they would need another OS level patch to allow those CPUs to execute "normally".

Everybodys clammed up on the exact details on this one, and it looks like OS developers are rushing to get patches out. This one sounds and looks huge.
 
Since they've improved and changed their prediction mechanism over the time, I don't think it's linked to X86-64 itself (as in, all the way back to P4 days), but I wouldn't be surprised if you're correct on that. I would rather you're not though, haha.

And damn... I wonder what is going to happen with data centers after the dust settles down. Also, they need to polish this emergency patch in the kernel (which I would imagine they'll pass it later in normal patches).

What a fun start of year for Intel.

Cheers!.
 

goldstone77

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Serious Intel CPU design flaw may require a Windows patch, but probably won't affect gaming performance
By Tuan Nguyen 6 hours ago
The fix can hurt performance in specific scenarios, but your frame rates will likely stay high.

A report on LWN, a Linux kernel development site (sub required), details of a hardware bug in modern Intel CPUs that allows an attacker to access low-level kernel memory that is normally protected from higher level (programs and user) access. As reported on The Register, this bug could have big consequences, requiring OS kernel patches on Windows, Linux, and OS X. Those fixes could actually cause the affected CPUs to perform more slowly, but don't panic: your gaming PC is unlikely going to see a dramatic change as a result.

This is complicated stuff, so I'll try to break it down. The method of attack revolves around identifying virtual memory pages in specific sequences that reveal locations in memory where protected kernel space resides. The bug is a hardware bug, so there's no easy fix except to wait for Intel to implement a fix in its next generation of CPUs. The flaw affects multiple generations of Intel CPUs.

The expected short term solution will come from OSes: operating systems can apply what's called a kernel Page Table Isolation (PTI) that cloaks kernel memory addresses. The caveat is that the fix will force the CPU to constantly flush its caches that hold its TLBs, or translation look-aside buffers, which are essentially caches that allow the CPU to quickly access user memory.

In some instances, a performance hit of up to 30 percent or more can be seen, due to the CPU flushing caches, and having to go to slower main memory to access data. While the instances are currently regulated to I/O intensive applications and virtual machines, it does pose a potential situation for slowdown in a desktop environment.

Right now, there's no evidence that the kernel patches will impact a single-user system and it's unlikely going to pose any serious impact for gaming. According to this breakdown of the issue, it seems that the security-related hardware bug will impact large scale applications, such as cloud services. Amazon, Google, and Microsoft are already working on fixes.

We've reached out to Intel for more information and will report back if we receive further details.
 

lsatenstein

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MERGED QUESTION
Question from lsatenstein : "Intel chips. Some have serious security flaws, impacting Windows and Linux."

http://www.theregister.co.uk/2018/01/02/intel_cpu_design_flaw/



Security
'Kernel memory leaking' Intel processor design flaw forces Linux, Windows redesign


 

juanrga

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The bug affects certain operations in datacenters. It has been known for a while that the impact in final users is virtually zero.

Computerbase.de and hardwareluxx.de just benchmarked i7-7770k and i7-3960X on the patched Windows. The impact of the patch on benches is almost zero. [strike]Even some workloads and games did run faster after the patch.[/strike]

EDIT: I don't have numbers for Coffee-Lake but numbers for Kabylake would be representative.

For the i7-7700k

Tested with Windows 10 before and after the patch. the higher impacts in applications are 1% in 7-zip and 1% in Handbrake. The impact in others workloads is smaller, e.g. 0.6% in Cinebench and 0% in Blender.

The impact on Assasins Creed goes from 0.2% with highest preset to 3% with lowest preset both @1080p.
 


I wonder where the devs got the 35% decrease in performance? Must of been an educated guess.
 


There are some synthetic benchmarks that show a large performance drop in the 35+% range. These synthetic benches deliberately use a huge number of syscalls though and aren't really representative of software typically used on a consumer desktop. Outside of those synthetic benches the performance difference seems to range from non existent to maybe 20% slower as an absolute worst case scenario if you're running a database program from what we've seen so far.
 

juanrga

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MISTAKE: The part of my former message that says that some workloads run faster is wrong. The reviews are in German and I don't speak German. Some workloads are in seconds and so higher score means slower CPU and not faster like I wrote. I am editing my former post.

Now your question. Up to 30% was an extreme case obtained in an early evaluation of the impact of the patch on datacenter workloads. The average penalty is smaller even in datacenter: "However, it is irrational to assume that the overwhelming majority of data centers will see a 30% reduction in performance."

http://www.tomshardware.co.uk/intel-bug-performance-loss-windows,news-57617.html
 

goldstone77

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If you scroll up or just click this link I have initial performance benchmarks in the spoilers, gaming in the next post.
http://www.tomshardware.com/forum/id-3529443/intel-coffee-lake-8th-generation-megathread-faq-resources/page-9.html#20552617

Edit: The performance hit is significant in some of those test beyond 35%!
 

goldstone77

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Intel Kaby-G with “Not AMD” Radeon Vega M graphics fleshed out
Marketing games amid a new class of device
Jan 7, 2018 by Charlie Demerjian

https://www.semiaccurate.com/2018/01/07/intel-kaby-g-not-amd-radeon-vega-m-graphics-fleshed/
Intel_Kaby_G_construction.jpg

Intel_Kaby-G_specs.jpg

Intel_Kaby-G_NUC.jpg

I like it the NUC! Smaller form factors are my favorite!
 

goldstone77

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Intel's Radeon Vega-Powered 8th-Gen Processors, Detailed
by Paul Alcorn January 7, 2018 at 6:02 PM

http://www.tomshardware.com/news/intel-amd-radeon-vega-gpu,36250.html
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Thoughts
It's easy to forget that Intel is the leading supplier of PC graphics, but that's just due to the integrated graphics on its processors. Intel's decision to use AMD's Radeon Graphics is a strategic move that likely serves several purposes. First, Intel cannot currently challenge Nvidia's graphics performance leadership in the mobility market. Intel's integrated graphics are capable, but they don't have a reputation for being class leading. AMD's expertise in this area provides instant access to a competitive graphics architecture.

Intel's new Vega-infused processors can seriously threaten Nvidia's market share if they deliver on the performance claims. Nvidia's discrete graphics solutions are much thicker than this new solution, and it's going to be hard to compete with 17mm gaming laptops with a 27mm device. Intel's design could make significant headway in a short period of time, if it's competitive. The semi-custom AMD graphics chips also buy Intel some time until its own homegrown discrete GPU initiative, now headed by ex-AMDer Raja Koduri, can deliver a new or updated graphics architecture.

Many also wonder why AMD would sell graphics units to Intel, but the answers could be simple. AMD doesn't have a presence in the discrete mobile GPU market, so any revenue from that segment is "extra," and its Ryzen Mobile processors compete in a far lower performance bracket. Intel isn't licensing AMD's graphics technologies; it's purchasing the semi-custom AMD graphics processors as a finished product. If AMD decides to compete in the 65W-100W range, in the future, it would likely follow its tried-and-true tactic of offering competitive performance for a lower price point. For now, Intel serves as a good customer that creates positive cash flow. Moreover, you could argue that anything that hurts Nvidia is good for AMD.

If Intel gets pricing right and delivers these products to market promptly, it could have a real winner on its hands. It's easy to imagine that most OEMs will be very interested, especially as the design matures.

Intel told us that we can expect system designs in spring 2018. Meantime, Intel released information on its new line of NUCs, and Dell and HP also have NUCs coming soon, but the details remain under wraps.
I like it!
 

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