Redneck5439 :
Those are the lowest scores I've ever seen on any site for the FX 8350 running Ashes on DX12. It may be that Ashes is still in beta or that DX 12 drivers are still immature, but doing a search of several sites for benchmarks on Ashes they seem to contradict each other. One site has DX 11 even benchmarking higher than DX 12 while another site has DX 12 destroying DX 11. I've seen sites placing the FX 8350 above i5s and even some i7s and I've seen others place it below the i3, (some sites never list anything about overclocking and as the article I posted says DX 12 performs favorably with many cores running at high clocks... ie overclocking will help the FX a lot). I guess this is another have to wait and see. We will have to wait till Ashes is out of Beta and Nvidia and AMD have had time to perfect their DX 12 drivers. The results are just too all over the place depending on where you go. It does give the older FX Piledriver arch a "ray of hope" for improved gaming performance in the near future though.
It's confusing because the engine benchmark / demo have a huge variety of settings that place focus on different system components. This is intentional as the developers want people to do many different tests, but not all websites release their exact settings or system configuration. One of the benchmarks posted above was with the GPU detail settings / resolution dialed down to low but the batch call and object intensity settings maxed out. This was done to place more pressure on the rendering pipeline that's controlled by the CPU instead of how fast the GPU can pump out pixels. And as we could see HT had a very small effect on the outcome while number of cores and clock speed had a huge impact. Other benchmarks had different settings and placed emphasis on different components of the system.
Ultimately DX12 is such a large change in the processing dynamic that we won't know the full impact until after large games start hitting with it. It allows the graphics code to get a bit closer to metal while also allowing the rendering pipeline to be multi-threaded. Now the games main logic thread might still be single threaded so this isn't a magic silver bullet for flat and wide processor design's but it does solve one of the bigger issues facing gaming right now.