g335 :
I will use Lightwave and Octane, Zbrush, for starts and after, I will go for Maya.
I will use Premiere CC for the editing, and later a Avid system.
g335,
Perhaps it's a good time in this thread to restate / summarize:
Generally, for professional use involving large scale projects, I'm an advocate of maintaining a separate, networked rendering system as it's possible to optimize each system for their uses. My approach has been to have a modeling system with fewer but faster cores and the best GPU for navigation. In my view, if you depend on this professionally, I suggest buying a base proprietary system and upgrading it as necessary. I've bought two new HP z420's for realtively little money with with fast CPU's but basic GPU's and disks. The most recent, about three weeks ago is an E5-1660 v2 (6-core 3.7 /4.0GHz), 16GB 1866ECC for under $1,000. To put that into perspective, the CPU alone cost $1,100 so it would be impossible to build this system for even double the price paid. After a Quadro K2200, Intel 730SSD, and WD Black is the highest rated z420 of 200 on Passmark- a total investment of about $1,800.
As I use Autodesk, Dessault (Solidworks), and Adobe products which are CUDA accelerated, almost all my GPU's have been Quadros. For the separate, rendering system, I like to revise older dual CPU Dell Precisions since many rendering programs can utilize every available core- Premiere also. Dell Precisions are beautifully made and ultra-reliable by design, and Dell supports them generously long after they're out of warranty- you can download updated BIOS, drivers. A month ago I bought a 2011 T5500 for $171 and upgraded it to be 6-core @ 3.33 /3.6GHz and with a Quadro 4000, and Samsung 840 250 GB, and PERc H310 6GB/s RAID controller it's already very fast. I can add a second CPU for 12 cores / 24 threads. and total cost will be about $1,000.
However, this approach is dependent on need and budget. If your budget is restricted, I'd suggest having one very good system that can do everything as well as possible- fast, 6-core CPU, a lot of RAM, and good GPU, 250 or 512GB SSD for OS /Applications and for Maya, Adobe CS6, I've had excellent results from a Quadro K2200, but a K4200 is advisable for heavy animation.
My recommendation in either case is to do one system at a time. Buy a proprietary, fast, 6-core CPU but base system and upgrade it in preference to building. You'll be productive much sooner- perhaps the same day, and the support is important to avoid work interruptions In some cases you can get to work and upgrade gradually. If you find the first system is being diverted too much of the time for rendering and you're waiting, consider upgrading a used Precision that can sit in the corner and render / process. After getting my new HP going properly, I'm begging to think I don;t really need the rendering system, but your use suggest that if the budget allows, a second system would be useful.
With the first system quickly on line for work and continuously usable, the second, rendering system can be done methodically and finding good prices. This spreads the cost and effort over time while maintaining productivity.
But, I'd repeat the comments in so many of the posts in this thread: set a budget, a total cost. Without a cost limit, no one can give you a specific answer.
Cheers,
BambiBoom