Is my system underperforming?

nenuk07

Reputable
Jan 15, 2016
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4,510
Greetings guys.

I wanna know if you guys can help me to check if my pc is performing as intented or it is underperforming.

My specs are the following:

Motherboard: ASUS PRIME Z270-A (New Component)
CPU: Intel I-5 7600k (New component)
GPU: MSI Geforce GTX 1070 Armor 8 GB VRAM DDR5 (New component)
RAM: 01 Corsair Memory 16GB (1x16GB) DDR4 SODIMM 2133MHz (New component)
SSD: Kingston Digital 120GB SSDNow V300 SATA 3 2.5 (Have 3 years with me)
HDD: Seagate Desktop 2TB 3.5-Inch HDD SATA 6Gb/s 64MB (Have 3 years with me)
PSU: Thermaltake TR-800P TR2 BRONZE 800W ATX 12V V2.3 / EPS 12V 2.91 SLI Ready CrossFire Ready 80 PLUS BRONZE Certified Active PFC Power Supply (https://www.newegg.com/Product/Product.aspx?Item=N82E16...) - Older piece I have (like 8-9 years with me).
Cooling System: Corsair H100 Watercooler (2 years with me)

Temps:
CPU: Never seen it get pass to 40 C.
GPU: 50-65 C. on load.
Resolution in which I play: 1920x1080

Extra Info:

- I have the latest drivers

I have tried to run the following games and... The results:

GTA V:

CPU Usage 90% - 4500 MHZ
GPU Usage 50 to 70 - 1780 MHZ

I can run everything on Max (except Additional Graphical settings) and i get 60 on cities, but in the grassy areas my fps goes down to 35-40 when turning camera.

Rise of the Tomb Raider:

Everything on max but sometimes my fps drops to 55-56 in intensive fights/areas

Witcher III

CPU Usage 80%-90% 4500 MHZ
GPU Usage 85%-90% 1700-1850 MHZ

Can run everything on max but when Nvidia hairworks is on, and a pack of wolves is fighting me my fps drops to 52/53 when turning camera.
Resident Evil 7: Everything on max constant and 60 FPS, but.. When Mia gets her face close to me and waves her hair my FPS drops to 35/40

I am sensing heavy FPS drops in parts with physics (hair, plants moving, etc), so my question is the following: Even when my PC surpases the requeriments of all this games, is it normal? Or maybe I have something faulty/dying?
 
Solution
You'll get that as long as you think that the game is respondent to only 2 facets, cpu and gpu. It's really not. Take viewing distance,since you used it. At short range, the cpu could be responsible for setting on place well over 1 million objects, grass, leaves etc that the gpu had to translate to a picture. Increase the range to max and now the cpu is responsible for 10 million objects, every frame. Then add in physX, hairworks, havoc, weather, and other cpu intensive programming and those objects have to move according to certain algorithms and events. It's easier on the gpu, because the gpu only has to max detail objects up close, distant objects become too small to contain the necessary amount of pixels to maintain details. A blade...
Nope, specs look fine. The issue you are seeing is the games themselves run a quad core as a minimum recommendation, those games in particular run better on an R7/i7 using 8 threads, especially when using extreme cpu variants such as hairworks. Gta:V too is susceptible to needing 8 threads, mods make that need higher, but ultra settings tax a cpu hard with shadows, highlights and all those tiny extreme details that are more muted in high settings.

Without optimization and/or lowering certain settings like hairworks, you are going to see high cpu usage.
 
What I would do first is clear the bios or remove any overclock and check if the problem still happen...
What makes you think your CPU can handle 1070's power on GTA V max settings?
Recommend settings:
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Well, have been trying my pc with world of warcraft, it is normal that my processor lags like to 40 fps when flying above some cities? (suramar to be specific if you are a WoW player) when putting view distance to max, isn't my i5 supposed to be a "high end processor" released this year? why is lagging in a 2006 game? Is that normal too?

Thanks for the responses guys it's been really helpful. Keep them coming please 😀
 
You'll get that as long as you think that the game is respondent to only 2 facets, cpu and gpu. It's really not. Take viewing distance,since you used it. At short range, the cpu could be responsible for setting on place well over 1 million objects, grass, leaves etc that the gpu had to translate to a picture. Increase the range to max and now the cpu is responsible for 10 million objects, every frame. Then add in physX, hairworks, havoc, weather, and other cpu intensive programming and those objects have to move according to certain algorithms and events. It's easier on the gpu, because the gpu only has to max detail objects up close, distant objects become too small to contain the necessary amount of pixels to maintain details. A blade of grass 100 pixels high would be massively detailed, at 4 pixels high, it's a little green line that moves and changes color. But the cpu is still responsible for every placed object.

The amount of details in a city from an aerial view is simply massive and forcing the cpu to actively place all those details just bogs everything down. Your i5 might be the most capable version yet of a quad thread cpu, but it will have limits on games that simply have enough physical details to really need a i7's 8 threads.

Skyrim is a heavy single thread game, runs just fine on a dual core cpu. There's enough mods, enb, added details on my version that it actively uses 5 threads between 50-90% on my i7. If I ran the same settings on my i5, I'd either have to lower some settings, ditch some mods or suffer some fps loss.

It's a fact, some games at max settings are simply not i5 friendly, even older games, but they are i5 compatible
 
Solution