Is The Game Industry Dropping The 60 FPS Standard?

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Well, I did say a pre-built PC to play games at 1080p/60fps at high detail. If you want just any prebuilt "gaming" PC, you can buy one for $515 here in Canada. Don't complain when it runs Crysis 3 at 10fps at medium detail though with an R5 230 video card lol! The idea is that if you buy a gaming PC, you should buy one that gives you a better gaming experience (better resolution, better fps) than a console, not worse. Otherwise, just buy the console.

Here's the $515 prebuilt "gaming" PC:
http://www.newegg.ca/Product/Product.aspx?Item=N82E16883229566
 
Q4 Budget machine has an R9 270 (7870).

I have a machine sitting next to me with one (actually 2). And it plays games just fine at high details on a single card. Heck my mothers machine with an aged 5770 is preferable over a console.

You keep mentioning 1080/60fps. Modern consoles struggle 30fps at 1600x900.
 


Some people here really don't read what I'm writing, I said prebuilt. Most people have no desire/expertise to build their own PCs. I built my own gaming PC but most people just go to Dell or Futureshop or Bestbuy and get a PC off-the-shelf. As for the the Q4 budget machine, again it is not prebuilt, and it is $623 (not $450).
 
I'm reading but the foundation of your argument is weak. If you like the Xone or PS4 then that's your prerogative but to argue that it's a better buy vs PC @ $450-$600 range is lunacy. Consoles = $60game + MS Live fees + PS fees.

Steam is free with a lot of free-to-play games and numerous sales. PC has GOG, HumbleBundle, etc... heck, I cannot remember the last time I paid $60 for a game.

Oh and the option to upgrade later and not have to worry about a developer watering a game down so that it can play on a console @ 1600x900/30fps.

And to mention the "cool" factor of a gaming PC and all the modern features you get ----> Chrome, Firefox, PhysX, TXAA, FXAA, MSAA, MLAA, Tesselation, TressFX, Mantle, over-clocking, nVidia vs AMD/Intel vs AMD, Photshop, Gimp, etc etc ad infinitum (sorry I didn't mention everything).

Lets be honest, PC's are just cooler.
 




Well said. U can easily upgrade PC when u lack performance, can't get stable fps, buy a new graphics card, need more power, buy new cpu. Everything u can do without having big knowledge about PC. All u need to know how to ask people what can I change to improve my pc in desired budget. Well for consoles u can't improve it if the games can't get better graphics & performance, u have to stick with outdated graphics engines until new console is released.

P.S. Always wanted to know, how the hell u have to feel when u have a console, u spent 60$ + Sony/MS taxes on a game and then when u try to play it, u see that it can't be run as PC, lacks details and effects, especially when they are promoted in trailers.
 


I understand you are partial to gaming PCs, that is alright, nothing wrong with that. I have a custom built gaming PC that I built myself, I also have a PS3 and a PS4. I'm not partial to any console/PC, I'm just stating that a console provides the best bang for the buck gaming experience when compared to a pre-built PC and I'm going to add, even when compared to custom built gaming PCs.

Again, you mention a PC at $450 to $600, these are custom gaming PCs that you are referring to, not prebuilts. Find me a new prebuilt PC for $450 that can play games at better detail, resolution and framerate than the PS4/XboxOne. Also, even in custom built PCs, $450 will not get you a PS4/XboxOne gaming experience because you also have to factor in the price of a Windows 7 OS ($99). Which means that you have $350 left over for hardware. I cannot see how it is possible to build a gaming PC for $350 that outperforms a PS4 or even an XboxOne. You have to split $350 between:

- CPU ($100)
- Motherboard ($50)
- Memory($80)
- Hard Drive ($50)
- DVD drive($15)
- Case($40)
- Power Supply ($50 for a quality power supply, already overbudget here by $35 dollars)
- ... AND Video Card (there's no money left for the video card lol!).

These all have to be new components because they are being compared against a new PS4/XboxOne.
 


Remember..... Both consoles in question were sold at a loss in this generation and last generation. I believe this was true for at least the first year of sales in both generations(PS3-PS4 & XBOX-XBONE). They can do this because of the software kick-back money. I remember seeing a tear down site estimate a cost closer to $700+ for the PS3 and that was even considering bulk discount part procurement.

The $450.00 mark is a base-less number considering the manufacturers, also could not build the consoles for that amount. They took the hit on the chin in the short-term and made up the difference in the long-run over the product life cycle, in software returns. This has been the model for a number of years now.
 


3 free games and far from your $1,000 mark. And many many games @ $1 - $15. The extra $200 is easily made up in cost of games alone. This was easy... Oh and you can surf the internet!

http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=9178058&CatId=11676

BTW - It's a Cyberpower.


 
Of course if you factor in the fact that most families have a PC, even if they aren't gaming, you can lump in that family PC cost into the gaming PC, as it can fill both roles. Consoles don't fill in the home PC role. Or you can take your existing home PC and upgrade it to handle gaming for ~$450.
 
It's also important to note that you probably wouldn't find a competent $400 prebuilt from a mainstream manufacturer because they don't have customization. What you get with gaming PC's prebuilt is premium parts, many of which you may not need to get the overall experience to be good.

It's a matter of configuration. A custom gaming PC can easily outperform xb1 or ps4 at a similar price point, but it does require the skills to build (or know about some good sys builders out there).
 


Great point.

Hey I thought you were a mod?
 


Perhaps if people didn't repeat that common fallacy. People pirate more in countries where licensing is hard or games simply aren't available. Or people are poor.

In NA there's still a fairly healthy market for games - and if people are pirating your game, your game costs too much. Piracy is a question of value, rarely just "because it's free".
 
How can you continuously argue console vs PC!

The point is, it is your money and you get what you like. Someone can ONLY argue also if they play BOTH console AND PC. Otherwise, people are biased of what they own. You guys forgot to mention that console gaming can be more fun if you have a dozen of your friends playing on the same console. Some of you argue that on a PC you get a whole entire OS, but honestly probably 90% of console gamers also have a PC available for web browsing.
 


pc gaming can be more fun if you have a dozen of your friends playing on the same operating system. failed arguement. the only thing consoles have going for them is a proprietary easy to use operating system that can make picture viewing or netflix steaming easy. besides about 5 games like halo that nobody really takes seriously, consoles are for casual gamers.
 
Exactly as mentioned above. I own a custom built PC AND a console. And I can say that the console has so much convienience and is more suitable for the casual couch potato gamer at the cost of quality and hardcore gaming experience.

Whereas the PC offers more raw power, quality, competitiveness, choice, which would be very suitable for the hard core gamer.

And exactly as mentioned. Because of the human nature, people will always tend to be biased to something they own or something they care about. A biased argument is often useless and full of invalid facts, tipping the side of an iceberg, giving all the cons and none of the pros of an opposing view and all the pros of their product and none of the cons.
 


Agree, and why don't we stay on topic? Does the title say "Console VS PC" peoples?
 


In big picture it says yes. Because dropping 60 fps standard to 30 fps, it's like going back in time so that console players could enjoy playing the game. If they drop it only for console gamer's I don't have any issues with that until PC gamer's can enjoy stable 60 and more fps while playing.
 
Highly doubt console game makers care about what pc gamers want. The majority of pc gamers pirate their games.
Ah yes, the tired, old "All PC gamers are pirates!" nonsense comes into this once again. I was just waiting until someone tried spouting this BS.
Listen, you give me cheap games that I can actually afford (none of this 60 dollars and then 40 extra for DLC nonsense) and then I will actually buy the games instead of get together with my friends and SHARE our games using a communal Steam library.
 


As I've said time and time again, Piracy will stop being a significant (read: insignificant) problem once games offer a value that it's worth getting them via legal means. As for people who pirate just because it's free, to hell with them.

Note, I'm not condoning piracy, but it's easy to see why it happens when you look at the media out there. A consolite might be used to $60-$70 games w/ DLC, but I'm not. The most I've spent on a game in a long time was $17 for KSP, which isn't great, but it is fair.
 


Part of me agrees with that, as games are really expensive and not everyone can afford them. But I don't think piracy would stop. If price of games will drop to a reasonable price, then there will be more people who would buy that game, but at the same time new hackers will emerge who can get games at lower price and then crack them and share them with the rest of the people who thinks that buying games is stupid and waste of money. Thats why torrents have been invented, to download files bit, by bit from multiple users sharing it.
 
Some of the most pirated games in history have been less than $10. So no, price is not the reason for it. People say that is why they do it, but reality contradicts that. It is more likely that most do it because they can get it for free.
 


Do you have a source? I'd be interested in seeing what is on the list.

Also... what does "pirate" mean in that statement? The publishers would have you believe anybody who has played the game without purchasing is a pirate and therefore, a lost sale. I often argue that these folks were never going to buy it in the first place so it could not be a lost sale. They illegally downloaded/installed it, played with it for 5 minutes before they said "stupid" and moved on.
 
Well, if the game is on Steam I would be much more likely to pay for it. Like I've bought a few games that I've regretted buying such as Killing Floor + DLC's, etc, etc. I feel like I should have torrented it instead.

Whereas there are some games that I would PAY for anyday! Such as Just Cause 2, etc. I don't regret buying those games, neither would I think of torrenting them.

It all really depends on the quality of the game. Suppose a player LOVES the game! He would be MUCH more likely to buy it even though he already has a pirated copy!
 


How else would you classify a pirated game? If it is downloaded and played, that is pirated. Would every pirated copy be a sale? Not likely, but that doesn't mean it wasn't pirated.

Anyways, look at some of the games on this list (make sure to look at each of the site lists): http://mygaming.co.za/news/features/63382-the-most-pirated-pc-games-right-now.html

Some of those games are cheap, some aren't.

Note: I don't recall the one that was the worst offender a while back, but that current list includes some cheap games.
 
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