[citation][nom]crateria[/nom]Criticize them for screwing up on not having enough server resources to handle everyone playing so that there wouldn't be a queue, but not for the constant internet connection.If there was enough resources to handle the players so that there was no queue, would the constant connection really be a problem for people? No, not for the vast vast majority, so the problem is that they suck at making sure they had enough servers. What I see instead is a lot of people once again hating DRM simply to hate DRM cause they think piracy is completely fine, which I think is BS. Go actually make something in your life and then have a bunch of people steal it from you, it's not fun.Also tom's hardware, you CAN opt out. It's called not buying the product. Vote with your dollar and punish them that way if you really think DRM is that horrible. After they fix queue times I don't see it being a problem.[/citation]
I see you have drunk the pirate Kool-Aid. The game companies use the piracy excuse way to often and it has now become something more like the boy who cried wolf. If a game has poor sales, well, it wasn't poorly made, regardless of what people who play it say, it was just pirated by most who play it.
While piracy is a problem, it is not the problem game developers claim it is. DRM like an always on connection does nothing but inconvienence the legitimate gamer, not the pirates. Want a pirated version of Diablo 3? Well, it's there. Soon there will be a pirated version of SC5.
Internet connections go out, ISP's do upgrades, and of course, there is the restriction of being tethered to an internet connection constanly restricting where you can actually play the game.
Of course the most glaring example of why always online DRM is bad seems to be ignored by the ignorant ones such as yourself. Always online DRM automatically means that the game immediately has a shelf life. Who know if you can play it in 10 years? Let's face it, if more and more games go with always online mandates, there is no way you can have servers for tens of thousands of games with thousands more added every year for eternity. While Diablo 3 has turned out to be a turkey, it was still and increible seller. However, it sold well because of the reputation of Diablo 1 and 2. How poorly would sales have been had Diablo 1 and Diablo 2 had some form of restrictive DRM such as always online? Heck, Diablo 1 couldn't even be played today had it had that requirement. And let's be honest, one of the main reasons games like Diablo 3 and Simcity 5 are so widely anticipated it because people have played their predeccessors for years.
So you see, always online DRM isn't because of piracy. It has to do with restricting the legitimate gamer, has to do with DLC and tracking for marketing purposes. Maybe you will put down the Kool-Aid someday and see that.