G
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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)
Hi,
The Wargamer published an article by Jon Compton - editor of F&M - with
his thoughts on what is wrong with (board) wargames today.
The article can be found here :
http://www.wargamer.com/articles/groping_new_paradigm_1/
Well, it doesn't happen very often, but I almost completely disagree
with everything in that article.
It basically says current boardgame design got stuck in the sixties
with every new game being a variant on hexes, zoc's and crt's. Sheesh,
guess he never heard of BattleCry, Memoir '44, the Columbia block games
or a mildly successfull area-based game like Civilisation ...
Another howler are his ideas on how marketing wargames as being for
"educated" people has actually hurt the hobby. Half the commercials I
see on tv proclaim product X being used only by the smart,
sophisticated, succesfull people of this planet - doesn't seem to hurt
sales of those products to Joe Average though.
I'm looking forward to the next article in the series in which he will
try to formulate a new strategy for boardgame design to combat the
perceived problems as described above. That will make an interesting
read to say the least.
Just proves that you don't have to agree with something to find it
fascinating.
Greetz,
Eddy Sterckx
Hi,
The Wargamer published an article by Jon Compton - editor of F&M - with
his thoughts on what is wrong with (board) wargames today.
The article can be found here :
http://www.wargamer.com/articles/groping_new_paradigm_1/
Well, it doesn't happen very often, but I almost completely disagree
with everything in that article.
It basically says current boardgame design got stuck in the sixties
with every new game being a variant on hexes, zoc's and crt's. Sheesh,
guess he never heard of BattleCry, Memoir '44, the Columbia block games
or a mildly successfull area-based game like Civilisation ...
Another howler are his ideas on how marketing wargames as being for
"educated" people has actually hurt the hobby. Half the commercials I
see on tv proclaim product X being used only by the smart,
sophisticated, succesfull people of this planet - doesn't seem to hurt
sales of those products to Joe Average though.
I'm looking forward to the next article in the series in which he will
try to formulate a new strategy for boardgame design to combat the
perceived problems as described above. That will make an interesting
read to say the least.
Just proves that you don't have to agree with something to find it
fascinating.
Greetz,
Eddy Sterckx