Archived from groups: comp.sys.ibm.pc.games.flight-sim (
More info?)
Hey...
Just a comment on the lack of programmability:
This is all because of the new operating system, "Windows XP"... It all
worked fine in a Windows 98 environment, since W98 is DOS-based, not based
on the NT technology, like XP. Simply put, NT doesn't accept keyboard inputs
through or in conjunction with the gameport, so if we want a programmable
stick in XP we need to buy USB...
Stevi
"JoshIII" <josh3iREMOVE@hotmail.com> skrev i en meddelelse
news:369m50F4sub7aU1@individual.net...
> "Stevi Rewers" <stevi@adslhome.dk> wrote in message
> news:41ff1eff$0$250$edfadb0f@dread12.news.tele.dk...
>> Hmm... As far as I know, that is because both sticks (CH and TM) are
> modeled
>> from the F16's stick. Essentially, in the F16 you are not able to move
>> the
>> stick (only about half an inch); it reads the pressure you put on it, so
> you
>> won't feel any feedback at all in the real plane. No point in having it
>> in
> a
>> stick for your computer either, then.
>>
>> Stevi
>>
>>
>
> Dang Good Point!
>
> I would guess all these fly-by-wire (modern aircraft) fighters and
> airliners
> have a stick shaker for impending stall, but I'm not sure even about that.
>
> At any rate, it would be an artificially generated shake even in real
> thing.
> With fly-by-wire there is no physical connection between the controls and
> the control surfaces, only electrical.
>
> Thing that worries me about FFB in flight sims, is it would interfere with
> control of the plane when the going gets tough, as with dog fighting.
> One
> enemy at a time is enough for me, considering FFB would be enemy no. 2 in
> those situations.
>
> I have the new X52. I love the stick, although the twiststick-rudder I'm
> still trying to to get use to. I don't think the twiststick-rudder is as
> precise as old style I use to use (similar to R/C airplane controller),
> but
> with a CH F-16 FighterStick in right hand. Left hand was a simple two
> axis
> Kraft joystick with the centering spring turned off for throttle. Worked
> great, but it was all gameport connections and you need two gameports. I
> couldn't get two to work with with new ATX machines. Y-Cable disables
> Buttons 1 and Button 2 in the stick!
🙁''' I couldn't use the
> programming
> feature of the F-16 FighterStick with the new Athlon computers either, so
> had to replace it.
>
> JoshIII
> joshii "Sitting Duck" on Warbirds 2004
> -least I feel like it sometimes, I'm new to WB2004
> .
>
>