Joystick with Button on Top

  • Thread starter Thread starter hp
  • Start date Start date
Archived from groups: alt.games.mame (More info?)

HP wrote:
> Anyone make/sell one?
>
> Would be great on Battle Zone.
>
>
>
Try to find an old Wico 'Bat' or 'Ball'. I had a bat with my old AppleII
and loved it. Sorry I sold it with the computer all those years ago.
Ebay's your friend.

Jason
 
Archived from groups: alt.games.mame (More info?)

HP wrote:
> Anyone make/sell one?
>
> Would be great on Battle Zone.

The problem is most joysticks will be 4 or 8 way and Battlezone had two 2
way joysticks. It depends on how much you want to spend for this sort of
project. I am going to use a joystick from an old Coleco Combat, a 70s
era home Tank game, it should work great. Another option is use a couple
of joysticks and mount it with this handles from Happ.
http://www.happcontrols.com/joysticks/50250800.htm
 
Archived from groups: alt.games.mame (More info?)

In article <JPd4e.12368$Vx1.8765@attbi_s01>,
Quantum Leaper <leaper@bigfoot.com> wrote:
>The problem is most joysticks will be 4 or 8 way and Battlezone had two 2
>way joysticks. It depends on how much you want to spend for this sort of
>project. I am going to use a joystick from an old Coleco Combat, a 70s
>era home Tank game, it should work great. Another option is use a couple
>of joysticks and mount it with this handles from Happ.

What I did was setup the MAME inputs so it works with an 8-way
joystick. See

http://groups-beta.google.com/group/alt.games.mame/msg/aea98582e8b8ad6b

--
Please see my arcade and pinball items for sale:
http://www.videoracer.com/forsale/
Or check my repair logs:
http://blog.videoracer.com/blog/
 
Archived from groups: alt.games.mame (More info?)

Dead_Dad wrote:
> HP wrote:
> > Anyone make/sell one?
> >
> > Would be great on Battle Zone.
> >
> >
you are going to go duh

but i used a crane game joystick they come 4 way only with a kind of
horrible + shape so you cant play pac man very well but i took it apart
and reamed it out and now its a slick 8 way with a button on top

too bad they are not the standard joy rectangular 4 bolt mount it is a
small square

but we all custom modders out there so no biggie
 
Archived from groups: alt.games.mame (More info?)

HP wrote:
> Anyone make/sell one?
>
> Would be great on Battle Zone.
>
>
>

These (http://tinyurl.com/3uema) should be /ideal/ for you. I still
have (and use) my GAJ that I bought in 1984. They are built like a
<AHEM> tank. <G>

--
Thnik about it!
Dead_Dad
 
Archived from groups: alt.games.mame (More info?)

2000man@wongfaye.com wrote:
> Dead_Dad wrote:
>
>>HP wrote:
>>
>>>Anyone make/sell one?
>>>
>>>Would be great on Battle Zone.
>>>
>>>
>
> you are going to go duh
>
> but i used a crane game joystick they come 4 way only with a kind of
> horrible + shape so you cant play pac man very well but i took it apart
> and reamed it out and now its a slick 8 way with a button on top
>
> too bad they are not the standard joy rectangular 4 bolt mount it is a
> small square
>
> but we all custom modders out there so no biggie
>

True, but you can't beat the shear /comfort/ of the GAJ's padded handle
& ergonomic shape, as well as the ability to switch the button between
'A' and 'B'.

--
Thnik about it!
Dead_Dad
 
Archived from groups: alt.games.mame (More info?)

Dead_Dad <XXXspamtrap007@yahoo.comXXX> wrote in news:%5n4e.897329$Xk.152812
@pd7tw3no:

> True, but you can't beat the shear /comfort/ of the GAJ's padded handle
> & ergonomic shape, as well as the ability to switch the button between
> 'A' and 'B'.

So how do you connect two gameport-style Gravis Advanced Joysticks to a
single PC, each with its own distinct outputs? Do you need to find a dual-
gameport PCI card or something?
 
Archived from groups: alt.games.mame (More info?)

Hung N wrote:
> Dead_Dad <XXXspamtrap007@yahoo.comXXX> wrote in news:%5n4e.897329$Xk.152812
> @pd7tw3no:
>
>
>>True, but you can't beat the shear /comfort/ of the GAJ's padded handle
>>& ergonomic shape, as well as the ability to switch the button between
>>'A' and 'B'.
>
>
> So how do you connect two gameport-style Gravis Advanced Joysticks to a
> single PC, each with its own distinct outputs? Do you need to find a dual-
> gameport PCI card or something?

Here's the actual port pinout (http://tinyurl.com/6nlxt), so you can
make up your own cable. (If you don't want to use a Y-cable).

--
Thnik about it!
Dead_Dad
 
Archived from groups: alt.games.mame (More info?)

Dead_Dad <XXXspamtrap007@yahoo.comXXX> wrote in
news:SJH4e.909360$6l.130124@pd7tw2no:

>> So how do you connect two gameport-style Gravis Advanced Joysticks to a
>> single PC, each with its own distinct outputs? Do you need to find a
>> dual- gameport PCI card or something?
>
> Here's the actual port pinout (http://tinyurl.com/6nlxt), so you can
> make up your own cable. (If you don't want to use a Y-cable).

Ahhh, so a Y-cable would be the non-gearhead way to combine two sticks AND
maintain separate signals? Sounds good, in a non-USB kind of way. 🙂
 
Archived from groups: alt.games.mame (More info?)

On Wed, 06 Apr 2005 11:00:58 GMT, Hung N <find@my.crack> wrote:

>Dead_Dad <XXXspamtrap007@yahoo.comXXX> wrote in
>news:SJH4e.909360$6l.130124@pd7tw2no:
>
>>> So how do you connect two gameport-style Gravis Advanced Joysticks to a
>>> single PC, each with its own distinct outputs? Do you need to find a
>>> dual- gameport PCI card or something?
>>
>> Here's the actual port pinout (http://tinyurl.com/6nlxt), so you can
>> make up your own cable. (If you don't want to use a Y-cable).
>
>Ahhh, so a Y-cable would be the non-gearhead way to combine two sticks AND
>maintain separate signals? Sounds good, in a non-USB kind of way. 🙂

"Nowadays the most common analogue joystick type is PC analogue
joystick. This joystick model was presented by IBM together with their
first IBM PC computer. The joystick is just a basic analogue joystick
with two buttons. The original joystick interface had circuit for
connecting two joysticks, but had only one joystick connector. A
special Y-cable was needed if there was need for two joysticks at the
same time. Later time some manufacturers put two connectors to their
interface card and some card manufacturers implemented only one
joystick input. Fortunately most of the card nowadays have option for
two joysticks like the original IBM joystick card."

http://www.epanorama.net/documents/joystick/pc_joystick.html
 
Archived from groups: alt.games.mame (More info?)

the problem is that the 15 pin joy port is only meant to handle 4 axis
and 4 buttons

4 button gamepads steal 2 buttons from the second joystick
6 button pads steal teh 2 buttons form joy 2 and the 2 axis and uses
them as an on or off

a company made a gameport card called the lightning 4 or somthing like
that but they stopped since it was a 16 bit card and didnt have a
future

it gave 8 buttons and 8 axis which is really good if you want analog
porportional imputs

but not many games use analog directions i think the only things
analog are used for are throttle brakin and steering

and they can be used with spinner type controls
 
Archived from groups: alt.games.mame (More info?)

2000man@wongfaye.com wrote:
> the problem is that the 15 pin joy port is only meant to handle 4 axis
> and 4 buttons
>
> 4 button gamepads steal 2 buttons from the second joystick
> 6 button pads steal teh 2 buttons form joy 2 and the 2 axis and uses
> them as an on or off

......and that's why you:

1) Buy an /original IBM AT/ PS/2 keyboard. (The one with individual
switches for each key - they are n-key rollover.)
2) Mount a DB25 port on the back.
3) Run one wire from ground to pin 25 (or whatever) on the port, and
24 wires from the keys of your choice to the other pins.
4) Wire a matching plug to your controls.

Voila; 28 buttons! That's enough for three controllers (two analog, one
digital) with six buttons apiece, three start buttons, two pinball
flippers, and a menu button! If that's not enough, just wire another port.

Make sure that you use a PS/2 port, NOT a USB port. The USB standard
only allows for six-key rollover, which is sufficient for Braille, but
not MAME. (Those selfish /*bastards*/ <G>)

> a company made a gameport card called the lightning 4 or somthing like
> that but they stopped since it was a 16 bit card and didnt have a
> future
>
> it gave 8 buttons and 8 axis which is really good if you want analog
> porportional imputs

If you can't find (or don't want to bother with) the above idea, maybe
this (http://tinyurl.com/6s84p) is what you are looking for.

>
> but not many games use analog directions i think the only things
> analog are used for are throttle brakin and steering
>
> and they can be used with spinner type controls

--
Thnik about it!
Dead_Dad
 
Archived from groups: alt.games.mame (More info?)

On Thu, 07 Apr 2005 21:31:24 GMT, Dead_Dad
<XXXspamtrap007@yahoo.comXXX> wrote:

>2000man@wongfaye.com wrote:
>> the problem is that the 15 pin joy port is only meant to handle 4 axis
>> and 4 buttons
>>
>> 4 button gamepads steal 2 buttons from the second joystick
>> 6 button pads steal teh 2 buttons form joy 2 and the 2 axis and uses
>> them as an on or off
>
>.....and that's why you:
>
>1) Buy an /original IBM AT/ PS/2 keyboard. (The one with individual
> switches for each key
>- they are n-key rollover.)

i've got one (mfg 1991 usa)...and it isn't

>2) Mount a DB25 port on the back.
>3) Run one wire from ground to pin 25 (or whatever) on the port, and
> 24 wires from the keys of your choice to the other pins.
>4) Wire a matching plug to your controls.
>
>Voila; 28 buttons! That's enough for three controllers (two analog, one
>digital) with six buttons apiece, three start buttons, two pinball
>flippers, and a menu button! If that's not enough, just wire another port.

That won't work at all!
Keyboards don't have a common ground for the inputs...that would
require an expensive 100+ pin microcontroller to run it.
Insted, they use a matrix. Typicaly something like 9*12. This birings
the micro size down to a more resonable ~28 pins.

I'm not saying that it's a bad idea though, exactly the opposite.
There's nothing wrong with connecting arcade controls matrix style, to
a keyboard, keyboard encoder or even the parallel port (see
<http://groups.google.com.au/groups?&as_umsgid=hsnbp097dgfako60uilh43oiie3sn6jqoo@4ax.com>
).

If connecting to a standard keyboard make sure the keyobard doesn't
have a 'key blocking' "feature" and that it has a reasonable size key
buffer. In all cases, to prevent 'key ghosting' diodes will have to be
wired into the matrix at each junction.

It requires a bit more thought than a simple ground + 1 wire per
switch arangement but it's very cheap, esp for a huge "4 player
fighter" setup. And it saves wire :)
 
Archived from groups: alt.games.mame (More info?)

Tim Worthington wrote:
> On Thu, 07 Apr 2005 21:31:24 GMT, Dead_Dad
> <XXXspamtrap007@yahoo.comXXX> wrote:
>
>
>>2000man@wongfaye.com wrote:
>>
>>>the problem is that the 15 pin joy port is only meant to handle 4 axis
>>>and 4 buttons
>>>
>>>4 button gamepads steal 2 buttons from the second joystick
>>>6 button pads steal teh 2 buttons form joy 2 and the 2 axis and uses
>>>them as an on or off
>>
>>.....and that's why you:
>>
>>1) Buy an /original IBM AT/ PS/2 keyboard. (The one with individual
>> switches for each key
>>- they are n-key rollover.)
>
>
> i've got one (mfg 1991 usa)...and it isn't

Hmmmmm. Every one /I've/ used has been. Maybe a few models weren't.
Mine even has the Windoze keys.

>>2) Mount a DB25 port on the back.
>>3) Run one wire from ground to pin 25 (or whatever) on the port, and
>> 24 wires from the keys of your choice to the other pins.
>>4) Wire a matching plug to your controls.
>>
>>Voila; 28 buttons! That's enough for three controllers (two analog, one
>>digital) with six buttons apiece, three start buttons, two pinball
>>flippers, and a menu button! If that's not enough, just wire another port.
>
>
> That won't work at all!
> Keyboards don't have a common ground for the inputs...that would
> require an expensive 100+ pin microcontroller to run it.
> Insted, they use a matrix. Typicaly something like 9*12. This birings
> the micro size down to a more resonable ~28 pins.
>
> I'm not saying that it's a bad idea though, exactly the opposite.
> There's nothing wrong with connecting arcade controls matrix style, to
> a keyboard, keyboard encoder or even the parallel port (see
> <http://groups.google.com.au/groups?&as_umsgid=hsnbp097dgfako60uilh43oiie3sn6jqoo@4ax.com>
> ).
>
> If connecting to a standard keyboard make sure the keyobard doesn't
> have a 'key blocking' "feature" and that it has a reasonable size key
> buffer. In all cases, to prevent 'key ghosting' diodes will have to be
> wired into the matrix at each junction.
>
> It requires a bit more thought than a simple ground + 1 wire per
> switch arangement but it's very cheap, esp for a huge "4 player
> fighter" setup. And it saves wire :)

<SIGH> Open mouth; remove foot; insert coffee......

--
Thnik about it!
Dead_Dad
 

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