Archived from groups: rec.games.roguelike.nethack (
More info?)
james wrote:
> In article <d018f8$j54$1@troll.powertech.no>,
> Roar Lauritzsen <roarl@pvv.RemoveThis.org> wrote:
>>Wizard mode is not exciting and not entertaining -- success is
>>guaranteed. I am still *playing* NetHack, I'm just deliberately more
>>reckless and adventurous than usual. Having ascended a few times, that
>>is really not the goal (this time).
>
> I thought the point of the discussion was the relevance of debug mode
> testing of game behavior in specific situations.
No, it wasn't. Somebody asked why I was conducting potentially lethal
experiments in a normal game. I think the simple answer is that I was
playing on alt.org, and wizard or explore mode was out of the question.
Some of the experiments were *actually* lethal as well, I died once. I
was gathering boulders deep in Gehennom for a project of mine on the
Oracle level. As a storm giant, I found that I actually had an infinite
capacity for carrying boulders. At one point when I was low on HP, I
stepped on a mine. The mine killed my storm giant self, and as I
returned to human form I fell into the pit that the mine had created.
Each boulder I was carrying fell into the pit with me, doing some HP
damage each, until my entire 216 HP points were gone. My AoLS saved me,
but sadly, all my boulders disappeared.
There is another interesting consequence of playing on alt.org, the
possiblity of creating ghost levels. With my boulders, I had achieved to
transform the Oracle level into an ocean, and I wondered what to do with
it when I realized that the absolute maximum fun that I can get out of
it is somebody elses. The chances of generating bones are slim, only 50%
at DLVL 5 I think, but...
Consider entering the Oracle level and seeing the following: You are
standing on the upstairs, located in the middle of an ocean (actually it
is just a vast area of neigbouring pools) with no chance of jumping to
dry land. The Oracle sits on his own island in the vicinity. The
downstears is located in a dry area to the right, completely filled with
invisible, fast, black puddings. To the left is an area of dry land
filled with nasty monsters, and in the other end of the central ocean is
a square area of ice, with an area of ice pits inside it, and in the
middle, a pool containing the sunken statue of a silver dragon... The
"ghost level" loading code should perhaps detect extensive dungeon
alterations and give a message to the apprehensive expolorer like
"Something is not right here."
I think I was inspired by a previous poster talking about valuable
treasure chests located in extremely inaccessible locations. I was also
inspired by a ghost level I found on alt.org recently, where the statue
of a dragon carrying like 5 artifact weapons (FB and FB, for starters)
was looming over an altar with a very alive cockatrice.
Even at only 50% chance of succes, the sheer glee made it worth it.
Well, well, so much work and this long post as well, probably for
nothing. I think I will do this again sometime, perhaps at a deeper
level for increased bones chance (and I will also remember to engrave
lots of messages, like "I did this because ..." and "If you survive,
email me at ...")
-Roar