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Jon Slamm <bite@mybutt.com> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:

>On Wed, 20 Apr 2005 09:05:50 -0400, Xocyll <Xocyll@kingston.net>
>wrote:
>>Jon Slamm <bite@mybutt.com> wrote:
>>
>>>It obviously helps scrappers and blasters too
>>
>>Any AT that is doing damage to the mobs and/or is soloing can get a gain
>>from hasten.
>
>I say "it helps damage dealers too", you follow up with "no, it
>*helps* damage dealers".

No, you said blasters and scrappers, I said "any AT that is doing damage
and/or is soloing", there's a very large difference between the two.

You seems to be stuck in the early mindset of blasters and scrappers
hurt things, tankers play meatshield, controllers lock things down, and
defenders buff.

It may comes as news to you that people play all 5 ATs as soloists and
are the only damage dealers in their party-of-one.

If you're doing damage, hasten helps.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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Shenanigunner <shenanigunner@NOdgathSPAM.kom> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>Xocyll <Xocyll@kingston.net> wrote:
>> Hasten ASAP. I took it at level 6 I think and slotted it up fairly
>> quickly - even with SOs to make it perma, when you can fire up hasten
>> you can unleash a whole lot of hurting on the baddies.
>
>How do Hasten and Quickness compare? I can't find any data on the recharge
>rates for the latter. Hasten is 35%; Quickness is "a small amount." Doesn't
>sound like it's worth taking, to be honest - either take Hasten or neither.

Well going by the numbers in Hero Planner
Hasten is listed as a reduction in time by 58.8%.
Quickness is listed as a 20% haste.

From what i've heard quickness is th equivalent of one recharge in
hasten (to perma) so you only need 5 (or 6 non green).

Since I'm running with limited attacks recharge is kind of important.

While I was running with 2 recharge DOs per attack, i'm not now, and
even when hasten is up, there's a very noticible difference.
Quickness should offset that and give me the faster attacks I need.
Plus it's a passive - so it's practically free.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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"sw" <sw@eyrie.org> wrote in message
news:slrnd6crnv.dp0.sw@haven.eyrie.org...

> Did you remember to lower your difficulty ratings? The Terra Volta trial
> takes into account your difficulty rating, so one person set on
> Unyeilding or Invincible, especially if it's the leader, can end you all
> up in a world of hurt.

I don't remember.


--
John Trauger,
Vorlonagent


"Methane martini.
Shaken, not stirred."

chat: @vorlonagent

Vorlonagent (M), level 24 Blaster (Electric/Energy), Guardian
NightfalI (M), Level 17 Defender (Dark/Dark), Pinnacle
RolIing Thunder (F), Level 17 Defender (Storm/Electric), Infinity
Steel Night (M), Level 16 Tanker (Invulnerable/Super-Strength), Virtue
MC-2 (F), Level 16 Blaster (Force/Fire), Protector
lmpact (F), Level 15 Blaster (Gun/Energy), Virtue
Girl at the Bar (F), Level 11 Controller: Mind/Empathy, Triumph
 
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Vorlonagent wrote...
> "Robotech_Master" <robotech@eyrie.org> wrote...
> > Vorlonagent <jt@otfresno.com> wrote:
> >
> >> Hint of the day: on the TV respect: Keep everyon on the trial
> >> within a preset range of three levels. Don't let one higher-level
> >> character join the respec. Exemping doesn't help either.
> >
> > Ummmm...as long as they exemplar before you start the TF, there
> > shouldn't be a problem; they're treated as the level to which they
> > exemplared. I've done countless respec TFs with an exemplared party
> > member and their presence never caused any sort of disproportionate
> > level spawn.
>
> This character was exemplared before. The people running the show were
> pretty careful about that.
>
> Facing 30's and 31's with the next-highest character at 27th level, I'd say
> it didn't take.
>
> Just before the reactor part of the mission, everybody logged off then back
> on except one to reduce the difficulty level. The one was the level 26
> tanker though it should have been my character (24). Unfortunately, when
> the level 29 logged back in, she was dumped from the team and couldn't
> continue.

Here's the math for the respec trial:

Mission level = level of the highest level member + 1 + (difficulty
level of the team leader) + (add 1 if 6 or more members in the team)

The reactor core is different, the mobs there are 2 levels lower than
what the above equation would give.

So with 8 team members, had the 29 not been exemplared, at minimum, you
would have been fighting 31s and 32s. Odds are the team leader goofed
and had a difficult of rugged or unyielding.

Also logging no longer appears to affect tf/trial mission levels. It
seems to calculate off all team members, regardless of whether they are
online currently, or not. Which is rather annoying since if someone is
offline you can't kick them off the team...

Zoiks!
 
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On Wed, 20 Apr 2005 09:13:16 -0400, Xocyll <Xocyll@kingston.net> wrote:

>Robotech_Master <robotech@eyrie.org> looked up from reading the entrails
>of the porn spammer to utter "The Augury is good, the signs say:
>
>>On Wed, 20 Apr 2005 01:39:36 GMT, Vorlonagent <jt@otfresno.com> wrote:
>>
>>> Hint of the day: on the TV respect: Keep everyon on the trial
>>> within a preset range of three levels. Don't let one higher-level
>>> character join the respec. Exemping doesn't help either.
>>
>>Ummmm...as long as they exemplar before you start the TF, there
>>shouldn't be a problem; they're treated as the level to which they
>>exemplared. I've done countless respec TFs with an exemplared party
>>member and their presence never caused any sort of disproportionate
>>level spawn.
>
>You may have just gotten lucky and/or you may have hit a creature cap -
>where it _would_ have spawned them at a much higher level to match the
>exemplared guy's real level, but the mob types max level didn't go that
>high.
>
>There's all kinds of examples where exemplaring just doesn't really take
>when it comes to generating mobs - their real level is used instead - it
>keeps appearing in the forums as people find yet another example (or a
>known one that they hit for the first time.)

I can tell you that I exemplared Roboneko for a respec TF a few weeks
ago, and it worked fine. It was the first respec, and the exemplaring
took Robo's level down from 36 to 26, with the highest in the group of 8
being 27(IIRC). There didn't seem to be an outrageous number of enemies,
their levels were reasonable, and the taskforce went pretty smoothly. If
any enemies had been +10, we would have noticed, believe me.
 
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On Wed, 20 Apr 2005 17:27:53 -0000, Shenanigunner
<shenanigunner@NOdgathSPAM.kom> wrote:

>"Scorcho" <toxaristhrasoe@yahoo.com> wrote:
>> I'm not completely sure, but it seem to be about half as effective as
>> Hasten. Still pretty handy. Where Hasten give about 2 SO Attack Rate,
>> I'd guess Quickness gives 1. This will allow you to use fewer
>> resources to get PB, Hasten, and Elude perma'd.
>
>I don't see that - you can take Hasten at what, 6? And without taking any
>other Speed pool powers. So you can start putting slots in there around 10-
>12 and have 3-4 in there by the time you're to SOs. Quickness you can't
>take until 16(?), so you'll be later getting it slotted. The only advantage
>I can see is that Hasten means using one of your pool power choices; no
>biggie given the huge advantages.
>
>What am I missing?

Hasten costs end, while Quickness boosts your end recovery so it costs
you nothing. It also stacks with hasten, so there's no reason you can't
have both.
 
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Greg Johnson <greg.gsj@gmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>On Wed, 20 Apr 2005 17:27:53 -0000, Shenanigunner
><shenanigunner@NOdgathSPAM.kom> wrote:
>
>>"Scorcho" <toxaristhrasoe@yahoo.com> wrote:
>>> I'm not completely sure, but it seem to be about half as effective as
>>> Hasten. Still pretty handy. Where Hasten give about 2 SO Attack Rate,
>>> I'd guess Quickness gives 1. This will allow you to use fewer
>>> resources to get PB, Hasten, and Elude perma'd.
>>
>>I don't see that - you can take Hasten at what, 6? And without taking any
>>other Speed pool powers. So you can start putting slots in there around 10-
>>12 and have 3-4 in there by the time you're to SOs. Quickness you can't
>>take until 16(?), so you'll be later getting it slotted. The only advantage
>>I can see is that Hasten means using one of your pool power choices; no
>>biggie given the huge advantages.
>>
>>What am I missing?
>
>Hasten costs end, while Quickness boosts your end recovery so it costs
>you nothing. It also stacks with hasten, so there's no reason you can't
>have both.

I think you've misunderstood.
We're talking about Quickness from the Super Reflexes set, not Quick
Recovery of the Regen set.
Quickness is recharge and run speed.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: alt.games.coh (More info?)

On Wed, 20 Apr 2005 19:26:52 -0400, Xocyll <Xocyll@kingston.net> wrote:

>Greg Johnson <greg.gsj@gmail.com> looked up from reading the entrails of
>the porn spammer to utter "The Augury is good, the signs say:
>
>>On Wed, 20 Apr 2005 17:27:53 -0000, Shenanigunner
>><shenanigunner@NOdgathSPAM.kom> wrote:
>>
>>>"Scorcho" <toxaristhrasoe@yahoo.com> wrote:
>>>> I'm not completely sure, but it seem to be about half as effective as
>>>> Hasten. Still pretty handy. Where Hasten give about 2 SO Attack Rate,
>>>> I'd guess Quickness gives 1. This will allow you to use fewer
>>>> resources to get PB, Hasten, and Elude perma'd.
>>>
>>>I don't see that - you can take Hasten at what, 6? And without taking any
>>>other Speed pool powers. So you can start putting slots in there around 10-
>>>12 and have 3-4 in there by the time you're to SOs. Quickness you can't
>>>take until 16(?), so you'll be later getting it slotted. The only advantage
>>>I can see is that Hasten means using one of your pool power choices; no
>>>biggie given the huge advantages.
>>>
>>>What am I missing?
>>
>>Hasten costs end, while Quickness boosts your end recovery so it costs
>>you nothing. It also stacks with hasten, so there's no reason you can't
>>have both.
>
>I think you've misunderstood.
>We're talking about Quickness from the Super Reflexes set, not Quick
>Recovery of the Regen set.
>Quickness is recharge and run speed.

And it was my understanding that it includes an endurance recovery boost
sufficient to ensure that you don't run out just because you're using
your powers faster. I could certainly be wrong about that, but that's
the impression I had from discussions on the boards from last year.
 
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On 19 Apr 2005 10:51:14 -0700, seansmith999@hotmail.com scribed into the
ether:



>she just hit lvl 8, and took Build Up, which has saved my ass a couple
>of times, but I don't like the long recharge time. Can Build Up be
>made Perma? How many recharge DOs, SOs will it take? Will i have room
>for some Enhance ToHit Buffs?

Build Up cannot be made Perma, but you can reduce the downtime by quite a
bit. 6 recharges in Build Up, and permahasten gives something like 15-20
seconds of downtime.

Be aware that the relative benefit of Build Up gets lower and lower the
higher your level, and if you team a lot, the value drops even lower still.
It only enhances BASE damage of an attack, which is quite a jump when you
are slotted with training enhancements, but a 5-6 SO slotted power and the
boost isn't nearly as noticeable. There is also the 400% damage cap to
consider. Max damage slotting + a good kinetics defender can put you at the
cap in a hurry, in which case Build Up is just wasted endurance.

I've always gotten along really well with 2 rechargeredux in Build Up, with
or without Hasten. It's enough to have it up a lot, but not such an insane
amount of slotting. That is somewhat dependant on your build...with my
Scrapper, if I could get 20 more slots, I'd easily find a use for them.
More than 2 slots in Build Up is a grotesque extravagance that hurts my
overall build quite badly.
 
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On Wed, 20 Apr 2005 16:03:45 -0000, Shenanigunner
<shenanigunner@NOdgathSPAM.kom> scribed into the ether:

>Xocyll <Xocyll@kingston.net> wrote:
>> Hasten ASAP. I took it at level 6 I think and slotted it up fairly
>> quickly - even with SOs to make it perma, when you can fire up hasten
>> you can unleash a whole lot of hurting on the baddies.
>
>How do Hasten and Quickness compare? I can't find any data on the recharge
>rates for the latter. Hasten is 35%; Quickness is "a small amount." Doesn't
>sound like it's worth taking, to be honest - either take Hasten or neither.

Quickness is a passive, and doesn't require massive slotting.
 
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Greg Johnson <greg.gsj@gmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>On Wed, 20 Apr 2005 19:26:52 -0400, Xocyll <Xocyll@kingston.net> wrote:
>
>>Greg Johnson <greg.gsj@gmail.com> looked up from reading the entrails of
>>the porn spammer to utter "The Augury is good, the signs say:
>>
>>>On Wed, 20 Apr 2005 17:27:53 -0000, Shenanigunner
>>><shenanigunner@NOdgathSPAM.kom> wrote:
>>>
>>>>"Scorcho" <toxaristhrasoe@yahoo.com> wrote:
>>>>> I'm not completely sure, but it seem to be about half as effective as
>>>>> Hasten. Still pretty handy. Where Hasten give about 2 SO Attack Rate,
>>>>> I'd guess Quickness gives 1. This will allow you to use fewer
>>>>> resources to get PB, Hasten, and Elude perma'd.
>>>>
>>>>I don't see that - you can take Hasten at what, 6? And without taking any
>>>>other Speed pool powers. So you can start putting slots in there around 10-
>>>>12 and have 3-4 in there by the time you're to SOs. Quickness you can't
>>>>take until 16(?), so you'll be later getting it slotted. The only advantage
>>>>I can see is that Hasten means using one of your pool power choices; no
>>>>biggie given the huge advantages.
>>>>
>>>>What am I missing?
>>>
>>>Hasten costs end, while Quickness boosts your end recovery so it costs
>>>you nothing. It also stacks with hasten, so there's no reason you can't
>>>have both.
>>
>>I think you've misunderstood.
>>We're talking about Quickness from the Super Reflexes set, not Quick
>>Recovery of the Regen set.
>>Quickness is recharge and run speed.
>
>And it was my understanding that it includes an endurance recovery boost
>sufficient to ensure that you don't run out just because you're using
>your powers faster. I could certainly be wrong about that, but that's
>the impression I had from discussions on the boards from last year.

As far as I can tell it doesn't.
I'm burning through end faster than ever, even with the upgrade from DOs
to SOs in stamina (3 so far).

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: alt.games.coh (More info?)

Matt Frisch <matuse73@yahoo.spam.me.not.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>On 19 Apr 2005 10:51:14 -0700, seansmith999@hotmail.com scribed into the
>ether:
>
>
>
>>she just hit lvl 8, and took Build Up, which has saved my ass a couple
>>of times, but I don't like the long recharge time. Can Build Up be
>>made Perma? How many recharge DOs, SOs will it take? Will i have room
>>for some Enhance ToHit Buffs?
>
>Build Up cannot be made Perma, but you can reduce the downtime by quite a
>bit. 6 recharges in Build Up, and permahasten gives something like 15-20
>seconds of downtime.
>
>Be aware that the relative benefit of Build Up gets lower and lower the
>higher your level, and if you team a lot, the value drops even lower still.
>It only enhances BASE damage of an attack, which is quite a jump when you
>are slotted with training enhancements, but a 5-6 SO slotted power and the
>boost isn't nearly as noticeable. There is also the 400% damage cap to
>consider. Max damage slotting + a good kinetics defender can put you at the
>cap in a hurry, in which case Build Up is just wasted endurance.

Other than bouncing off the cap though, build up is the equivalent of 3
more damage SOs in every attack used while it's up.
That is a noticeable boost if you're otherwise unenhanced by other
player powers.

The Reason I six slotted it in the end game was because it was damn
handy and helped a lot, both the small acc bonus and the large damage
bonus.

Even 2 acc SOs wasn't enough to let me hit death mages reliably once
they hit me with that debuff as well as their aura up.
Focus Chi let me get through it.

>I've always gotten along really well with 2 rechargeredux in Build Up, with
>or without Hasten. It's enough to have it up a lot, but not such an insane
>amount of slotting. That is somewhat dependant on your build...with my
>Scrapper, if I could get 20 more slots, I'd easily find a use for them.
>More than 2 slots in Build Up is a grotesque extravagance that hurts my
>overall build quite badly.

For most builds i'd agree.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: alt.games.coh (More info?)

Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
> Be aware that the relative benefit of Build Up gets lower and lower
> the higher your level, and if you team a lot, the value drops even
> lower still. It only enhances BASE damage of an attack, which is quite
> a jump when you are slotted with training enhancements, but a 5-6 SO
> slotted power and the boost isn't nearly as noticeable. There is also
> the 400% damage cap to consider. Max damage slotting + a good kinetics
> defender can put you at the cap in a hurry, in which case Build Up is
> just wasted endurance.

I'm still finding it useful at 29 4 SO slots (3 ToHit, 1 Rec) at 29. With
my attack powers slotted up. I haven't calculated the totals, but I don't
think I'm too near the cap.

Since I solo, BU is only useful for a pre-aggro boost to Zapp in most
cases. It does change the balance by helping take out a heavy (with Zapp
followed by Bolts under BU) before the main engagement. I rarely try to
bring it in for use with just the non-interruptible powers.

--
-= Victory Server =-
-= Shenanigunner: Level 38 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 29 Tech Blaster, Electric/Energy, F =-
-= RorShok: Level 13 Natural Scrapper, MA/SR, M =-
-= Always looking for reliable teammates - look me up! =-
-= See you on HEROICA! - http://www.dgath.com/coh/ =-
-= The Keybind & Macro Guide is now available! =-